Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Ryan Kline
Feedback comments for LD31
Ryan Kline's games and stats for all events →
| Timestamp | Since previous | Game | Ryan Kline's comment |
|---|---|---|---|
| Dec 8 17:19:00 | Orbitalis | This is awesome! extremely difficult, but awesome! Everything fits together nicely, the music and the visuals really mesh well, you have a consistent theme throughout, and on one screen no less! Neat. | |
| Dec 9 01:40:00 | 8h 21m | Road to Heaven | I really like your visuals a lot, the background was fantastic. I could really see the design that went into deciding the costs for things, which was cool. :) good job, hope you go back and finish! |
| Dec 9 01:41:00 | 1m 00s | Mantis breaks the Rules | I was quite a fan of the background, as well as the piano serenade. The bouncy little green thing was also really fun to kick around and had interesting interactions with the character, but I never really could figure out what it was that I was playing. Again. Thumbs up for the piano. |
| Dec 9 01:49:00 | 8m 00s | Chroma Maze | Fantastic. Set a mood that made me want to rush to the finish and barely press space, Graphics did there job very well. Very thematic. |
| Dec 9 02:01:00 | 12m 00s | Ghost Digger | I really enjoy how easy this game is to understand. Within a few moments, I was able to easily understand what implications my actions had made, and was able to pick up the pace of my play quickly. Overall, it was a fun, tense experience, though the lack of sound effects left it lacking just a bit. Not a lot of humor, but I really don't think that held it back at all from being an enjoyable game. |
| Dec 9 02:02:00 | 1m 00s | 7 Days of War | I was slightly confused by the building materials number, was I supposed to be able to repair the ground to save my family? If so I did not figure out how. I think that would be a great thing to have, as it would give the player "something to fight for" so to speak. But all in all the game was good, very good mood with the visuals and the audio together. The animation was nice. |
| Dec 9 02:06:00 | 4m 00s | PRIMITIVE | It's an awesome little idea, and a friend and I enjoyed ourselves with it. I do, however, think that the AI bogged down the experience for me just a bit. Also, the physics were a bit sticky. It was enjoyable, though! |
| Dec 9 02:15:00 | 9m 00s | starfall | you should enable humor, cause I was totally about to give it 5 stars for humor. your music and description make it hilarious. All in all pretty simple and awesome. Difficult for sure. I would have liked to see a little more for the art of the click-able squares than just a white square, maybe a little animation or something, but they definitely didn't look bad. Good job! |
| Dec 9 02:22:00 | 7m 00s | The Screening | I'm in love with everything about this game. Now only is it funny and interesting, it introduces a very interesting mechanic where Your best operatives often times aren't thrown into every mission. |
| Dec 9 02:27:00 | 5m 00s | Maze of Doom | It was a really interesting concept, but I couldn't get past the first few tiles without my browser crashing :c |
| Dec 9 02:31:00 | 4m 00s | Boobs Of War | The audio killed it a little for me, too many instances of that enemy noise and the loop for the music was a little short. But the graphics and overall feel of the game was great, with all the little art pieces and colors. Really fun to play. :) good job! |
| Dec 9 02:32:00 | 1m 00s | Sea King Hunter | I enjoyed everything about this game, honestly. It was pretty, fun, and had some awesome music and character designs. It felt a bit cramped, but that's not a bad thing. I feel it helped to reinforce a very tense mood, which felt really good |
| Dec 9 02:44:00 | 12m 00s | Duck, Jump, Die | I really like it, but I don't really see much of a connection with the theme. I also hit a bug at one point by hitting the corner of a block, my player froze and continued right until he hit something and died. Good work though, I love the idea of the collectables. |
| Dec 9 02:44:00 | 0s | DisChord | Very fun, fairly simple. Levels were well designed and conveyed information and mechanics very well. Idea was fun, and enjoyable to play. My only complaint is a little bit of graphical spasms, but that doesn't really detract from its greatness. |
| Dec 9 02:48:00 | 4m 00s | Survive | I enjoyed it once I was able to figure out just how to place blocks and where I was supposed to be defending. Definitely fun, but needs a little work on conveying ideas |
| Dec 9 02:52:00 | 4m 00s | Don't you touch da bouncy | I truly believed that I would not touch da bouncy. I was sorely mistaken. |
| Dec 9 02:56:00 | 4m 00s | Channel Surfing | Really great! I loved the concept, 5/5 for theme, your volume slider nob was really cool too. I wanted the numpad thing to be more obvious, i couldn't figure it out at first. The concept of the TV's was really awesome though. |
| Dec 9 02:58:00 | 2m 00s | Hoarder | I think one of my favorite things about this game was the AI of the little dragons. They approached you at just enough of an off-angle to throw you off. Also, I loved the winter. it was just cool. |
| Dec 9 03:05:00 | 7m 00s | Silk | I love it. It's just great. The atmosphere is nice, everything about it is just peaceful, levels are intuitive and interesting, and were never frustrating, which only reinforced the peace. Thumbs up. Like, billions of them. |
| Dec 9 03:32:00 | 27m 00s | Cubical Cube | I certainly enjoyed the levels that I played of this game, but the graphical jumpiness gave me a bit of a headache. Definitely fun, though! |
| Dec 9 03:51:00 | 19m 00s | Blockade Runner | I really love the colors with this game. The way they shift and move is really entertaining to watch. The pink tile is a bit hard to find, however |
| Dec 9 03:56:00 | 5m 00s | Dread Keep | Haha, I had a fun time with this one. Nice try on the theme, though :P Pleasant music and tight controls. I wish the buttons on screen did more, though |
| Dec 9 04:01:00 | 5m 00s | Kaiser | Background music was nice, and the game was enjoyable, but when I, personally, pressed down, it would force the webpage to scroll downwards with the game. The sprites were really adorable. |
| Dec 9 04:06:00 | 5m 00s | Dash Dash Die | A very interesting idea with some very appealing visuals. I feel it requires a bit too much reaction time to last more than about 8 seconds, unless I'm missing something. It was fun, though! |
| Dec 10 16:32:00 | 36h 26m | ☃ Jingle Calls ☃ | Great idea guys! I gave you 5 stars for innovation and humor because this was a really neat idea that definitely isn't the first thing that comes to mind when I think "game on one screen". Like someone else said, not your average cookie cutter game. Also this may have been one of the funniest games from the jam so far. Great idea, solidly executed, good job! |
| Dec 10 16:40:00 | 8m 00s | Joke's on you | The pattern recognition as a metaphor for comedy is a great idea! you should develop it further. Sadly in this game you only really had 2 patterns so once you figured out how to play the game became too easy. That is probably the biggest issue. But the graphics were great, and you had a consistent mood throughout the game that really made it feel like a comedy routine. Good job! |