Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Ryan Kline
Feedback comments for LD35
Ryan Kline's games and stats for all events →
| Timestamp | Since previous | Game | Ryan Kline's comment |
|---|---|---|---|
| Apr 19 03:09:00 | SEMILUCID | I loved this game! I loved the backgrounds and the gameplay was very solid. It had a really defined mood and I liked that. Good enemy design with the different types of enemies. Great job! | |
| Apr 19 03:53:00 | 44m 00s | Dudeshifter | The game is awesome! I loved the dynamic between different dudes. The gameplay was one of the best I have played today. and even though the art was all very MSPainty, I really liked that you guys did it yourselves. This game has a lot of content, you should be proud! |
| Apr 20 20:11:00 | 40h 18m | Chameleon Candidate | This was really funny, and fit the theme very nicely. I thought that the dynamics between the different regions and managing your ratings was the best part. Your weakest part was probably your audio, but even that fit the game and added to the overall feel. Great job on the gameplay, this was awesome. :) |
| Apr 20 20:22:00 | 11m 00s | Fennec Play | Hey, We made a visual novel, too! We went a very different direction with it though, with more of a 90's cartoon style. You have really got the genre down, it seems. This was our first one, so ours was rough around the edges. I loved your art and animations, and you had loads of content. Very clean. Coming from just writing one myself, I am impressed. Good job! |
| Apr 20 20:40:00 | 18m 00s | Forest Rampage | The environment and character are were amazing, I was super impressed. the gameplay was very fun, but it was a bit buggy. after I died, I was on my second try, and I was unable to shapeshift, I couldn't do any damage to the enemies, and my gui didn't show any of the damage I had taken. Eventually I died, and I couldn't restart, I just had to exit the game. Also, I don't know if this was a bug, but I was able to rotate my camera 360 degrees in all directions, which seems a bit odd in a first person game, albeit funny because I was fighting dudes while I was upside down. I suggest locking the camera angle on the vertical axis. One final nitpick I had was that the shadow cast by my character was clearly just an arm and a floating cylinder. I know you guys probably spent forever on all that gorgeous art, but I would suggest making some sort of quick and dirty, untextured model or something so that the shadow didn't look so out of place. All that said, it was a great concept and you pulled it off fairly well. I hope you find my criticism constructive, because I really enjoyed your game. Thanks! |
| Apr 20 20:54:00 | 14m 00s | Two Jobs | I BEAT IT! Super fun an interesting. Mechanics were solid. I was going to say that I didn't like how you could get stuck between a bullet and the ball, but then I found out you could shoot the bullets and that you had made a mechanic to solve that issue. Well done! |