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Feedback comments for LD31
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| Timestamp | Since previous | Game | kburkhart84's comment |
|---|---|---|---|
| Dec 9 00:35:00 | Frosty Ninja | Well, it is different for sure. I see why they say it reminds them of worms in the comments, as it indeed does. The jumping doesn't feel smooth to me, but maybe it is just my lack of practice. | |
| Dec 9 00:46:00 | 11m 00s | Petite Juliet | I couldn't tell if I was able to hurt anything or not. Also, it seemed like I was stuck in the at times, as were the enemies. Innovation was good though considering the use of GPU generated fractals! |
| Dec 9 00:50:00 | 4m 00s | Dark Vaimanika | Honestly, in my opinion it was way too difficult. It feels like if there were no enemies and the game's point was the navigation, then maybe it would be fine. But considering how much you have to concentrate on the navigation, adding the enemies is just too much. <br/> <br/>The movement itself is cool though, although quite unforgiving. |
| Dec 9 00:54:00 | 4m 00s | Bombpopper | It was cool like for a casual mobile game. You would need some variety to flesh it out though. There was indeed a delay on the bombs destruction, and it didn't feel like it ever got increasingly difficult, though maybe I need more time for that. <br/> <br/>Also, contrary to the comment below, the graphics didn't feel consistent to me, mainly the building stood out as a different style with big blocky pixels. |
| Dec 9 01:01:00 | 7m 00s | Necro Chasm | Graphics are consistent. Dual-stick doesn't work well on PC, which is why you recommended the XBOX pad. I would recommend if you could have an option to just face the direction you move in. Also, I couldn't see any evidence of damaging the enemies. |
| Dec 9 01:10:00 | 9m 00s | Flashlight | Graphics are consistent. Game works fine except for movement feels a little slow. It was pretty hard to avoid the ghosts at some points. <br/>It would be good for a casual/mobile game. |
| Dec 9 01:15:00 | 5m 00s | PixelSim | The game is indeed very slow paced, and as of yet there isn't much to do, no goals, no nothing yet. It could be made into a game, as it isn't a bad concept. <br/>I also recommend some more explanation. If you don't know better and put a road first, you gain no money and therefore can't proceed without a restart. <br/>Graphics were consistent though. |
| Dec 9 01:22:00 | 7m 00s | Road to Heaven | The game is different from the other entries which is good. Given the time to finish it it has potential. Also, the graphics were cool. A recommendation if it wasn't already planned was to have a representation of the tower instead of the Green Cube when placing towers. |
| Dec 9 01:26:00 | 4m 00s | Perfect Mind | Graphics, good. Audio, good. <br/> <br/>But I couldn't figure out how to play, even with the youtube tutorial. You would need some good tutorial levels indicating details of exactly what to do to make it work. |
| Dec 9 01:30:00 | 4m 00s | You Are Lost | I'm using Firefox. Maybe there is something I'm doing wrong, as I thought it supported WebGL out of the box. When it finished loading, it just showed a little line(with a hump) in the middle and that was it. |
| Dec 9 01:35:00 | 5m 00s | Penguins Can't Fly | Yup, the aliens were quite a surprise. It felt like the difficulty was quite suddenly increased, but the fact that you could hit things that were already on your iceberg made it much easier. <br/>I would recommend mouse controls first, and then maybe changing the difficulty ramping and the fact that you can destroy what already landed. |
| Dec 9 01:38:00 | 3m 00s | Batz | It was interesting, good concept for a casual/mobile game. The bugs were hard to catch though. |
| Dec 9 01:45:00 | 7m 00s | Desert Cat | It was......weird, which is kind of a good thing. It wasn't a snowman platformer! It wasn't very easy to figure things out though, but that is kind of typical for most jam games. |
| Dec 9 01:51:00 | 6m 00s | The Caged Burd Sings | Graphics were OK, it seemed weird trying to combine a platformer with keypress event type things(known as quick time events). |
| Dec 9 02:05:00 | 14m 00s | The Screening | This is for sure the most innovative and different game I've played so far. It just felt kind of unfair that you couldn't train people up because they would feel bad(or whatever you called it). That's the way the game is though. |
| Dec 9 02:36:00 | 31m 00s | [mεks] | I figured it out, but it is kind of weird. The cat should maybe stop bouncing around once it gets to where you click. |
| Dec 9 02:42:00 | 6m 00s | DisChord | Well, it ran, but I couldn't get past the second level. There was some sort of block on both sides and I couldn't figure out how to get rid of it. There was not any hint I could find. |
| Dec 9 02:47:00 | 5m 00s | starfall | Well, you are supposed to opt-out of judging for graphics and audio if you didn't create them yourself during the jam's 3 days. So I didn't rate that. The graphics and sound is cool though. <br/>I think you have some issues with graphics consistency. You have a highly detailed earth but white squares for enemies? Also, the enemies seemed to mix lots of my clicks. |
| Dec 9 02:52:00 | 5m 00s | Channel Surfing | This is one of the more innovative games here I'll give it that. It has a couple of platforming bugs, unless it was intentional for you to hand off of the edges. I don't know how important it is for you to beat the static out though considering it doesn't do anything except block the view. |
| Dec 9 02:59:00 | 7m 00s | Black Drop | It is unique. I had no idea about dying due to hitting certain sides of the shadows though. |
| Dec 9 03:08:00 | 9m 00s | Pocket Contra Force | It was not bad, considering the restraints on the graphics. |
| Dec 9 03:24:00 | 16m 00s | Atticus VII | This is different. <br/> <br/>I got to ETA 2 days. I thought I killed off the people by depleting the oxygen, but then it wouldn't let me advance the game so I don't know. |
| Dec 9 03:36:00 | 12m 00s | Hazard Lab | Nice entry. Make some more levels and you have a good mobile/casual game. It is unique. |
| Dec 9 06:18:00 | 2h 42m | Robots Must Die | It worked fine on my computer. It was interesting, though quite difficult to get any semblance of a good time. The sounds didn't mesh with the graphics and game style very much either. I heard some Zelda and some mario in there ?!?! <br/>If you are using pre-made sounds you are supposed to opt out of the audio category. So...I'm not going to rate those. |
| Dec 9 16:28:00 | 10h 10m | Orion | It worked fine as far as I know in firefox. But after the part where the order was to relax and enjoy the view either I didn't know what to do or it stopped giving orders. <br/>Also, I think fighting the pitch was a little too extreme. It was like you barely hit the one where you have to adjust 4 bars and before you finish the first bar it is already shaking. |