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Feedback comments for LD31
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| Timestamp | Since previous | Game | GFM's comment |
|---|---|---|---|
| Dec 8 19:31:00 | Late Icedodger | I think the snowball should had been positioned at the left side of the screen. It would be easier to see and prepare for incoming things... :) | |
| Dec 8 19:56:00 | 25m 00s | Dragon Chambers | Nice game! <br/> <br/>I was able to unlock the Stalker's Veld, but couldn't do much more, afterward. <br/> <br/>Cool mechanic of moving a virtual screen inside the game's actual screen. =D (well, that's how I think it was done XD) <br/> <br/>Reminded me of doodle god. :) |
| Dec 8 20:10:00 | 14m 00s | Law Breaker | Great game! <br/>I admire how you always make really polished games. =D <br/> <br/>The game is a bit repetitive but, since it's so short, it didn't get tiring. :) <br/> <br/>I really liked the graphics. Everything was represented really well, even though the scale was so small. :) <br/>I also liked the song and sfx. |
| Dec 8 20:30:00 | 20m 00s | Tightrope Theatre | Nice going with the theme. :) <br/> <br/>Graphics are cute and the game felt polished! <br/> <br/>But I'd have really liked if you had to keep moving, and fell when moving really slowly for a while. |
| Dec 8 20:49:00 | 19m 00s | Robot Karma Joe | Great intro!! <br/> <br/>I found the game both cute and funny. :) |
| Dec 8 20:59:00 | 10m 00s | Get Ripped | The game takes too long to actually start... until level 9 I wasn't even trying... <br/> <br/>Something that I found weird is the fact that conveyor belt doesn't change your speed. Although it forces you back, you can't actively move back faster than forward... |
| Dec 9 00:51:00 | 3h 52m | OUTRANGE | Did I overdo it? XD <br/>https://dl.dropboxusercontent.com/u/55733901/LD48/outrange.png <br/> <br/>The "trail" effect is really cool!! =D <br/> <br/>The game definitely should get harder over time... and maybe turret's price should grow at a higher rate. XD |
| Dec 9 10:22:00 | 9h 31m | i | Amazing game! The game mechanics are quite easy to understand, even though the game is so hard to master... >__< <br/>I still don't know how to consistently kill that damned jumping enemy. >_< <br/> <br/>I really enjoyed the graphics!! =D |
| Dec 9 21:24:00 | 11h 02m | Mobius Dungeon | I really liked how you made the whole dungeon be inside the screen the whole time. :) |
| Dec 9 21:55:00 | 31m 00s | Pocket Contra Force | Nice, tiny pixel art with filters!! I really like that kind of stuff. XD <br/> <br/>The game was fun, but kinda too easy... |
| Dec 9 22:26:00 | 31m 00s | Leaving | This game is so freaking cute! |
| Dec 9 22:38:00 | 12m 00s | Snowball juggling Olympio | Simple and highly polished! <br/> <br/>The penalties made the game kept the game from getting repetitive, and the audio really setup the mood. <br/> <br/>Oh, and I've yet to talk about those gorgeous graphics... <br/> <br/>Really well done! Congrats!! =D |
| Dec 10 23:16:00 | 24h 38m | The Human Experiment Show | That's some cool effects for making platforms appear/disappear. =D |
| Dec 10 23:32:00 | 16m 00s | Press Enter | I wasn't expecting this at all... <br/> <br/>Really bugged entry, but I enjoyed a lot. ;) |
| Dec 11 21:41:00 | 22h 09m | 0000 : Press Z | I got a really bad stream of RNG when I was only missing one room... <br/>Also, I sometimes spawned over threats and died instantly... <br/> <br/>Still, well done. :) |
| Dec 11 22:03:00 | 22m 00s | Mr. Kaplan | I'm not sure I finished the game... I got to a rhythm-game like part, but nothing happened afterward. <br/> <br/>Also, on that part, the controls were too far from the "music score". I still hadn't memorized every input, so I had to look back and forth to search for the corresponding key. Also, not having one lane per instruction made it only harder... |
| Dec 11 22:26:00 | 23m 00s | From Well | While I was playing your game I had this unsettling feeling... something felt way out of place, but it took me a while to understand it. <br/> <br/>I found it really weird (graphically speaking, only) that I'm running up a staircase and, without changing the speed I'm going at (i.e., the stairs kept coming at the same speed), I could move forward and backward. Enemies also moved independently from me/the stairs... <br/>It was like I wasn't actually going upstairs. Like I was just at rest, until I decided to move. <br/>And, when I saw a gif, I had really liked the background effect... <br/> <br/> <br/>Other than that, it was a fun game. :) <br/>The graphics are cute and I really liked that boss design. Reminded me of an old mickey game for mega drive. |
| Dec 11 22:35:00 | 9m 00s | Super Snow Girl | Nice graphics and intro. Hitting enemies already feels pretty good, but with a few effects (or perhaps more punching frames for SnowGirl), it would feel awesome! <br/>The specials were also really cool! <br/> <br/>I can see this becoming a really fun game. :) |
| Dec 13 18:17:00 | 43h 42m | The Second Thought or Please, Don't Touch Anything | Wow, this is highly polished! <br/> <br/>The puzzle that made me look into the guide was the I II III. Also, on the 49 buttons panel... I knew what to, but I didn't know where exactly to draw... =X <br/>I also didn't know how to turn the switch left... I tried moving it (click+drag), but since it turns the switch right when you click on its center, I got kinda confused.. <br/> <br/>And the binary one I got by look. Was trying to input 366 and, accidentally, inputted the right sequence. <br/> <br/> <br/>Well, I'm not that good with puzzles nor point-and-click games, so I think this is pretty good and do-able. =D <br/>(but, yeah... too hard for me XD) |
| Dec 13 18:59:00 | 42m 00s | I don't like Sectors | As everyone else said, it's hard. But that's not a bad thing for this kind of game. :) <br/> <br/>My only complaint is: no controller support? >__< |
| Dec 14 00:24:00 | 5h 25m | Screened | So... I was able to beat you game. It wasn't as hard as I expected, after your recent post, but it definitely wasn't easy. <br/> <br/>Although, as a fellow game developer, I understand that you wanted the controls to be part of the difficulty, but, as a player, it felt kind of... artificial, maybe? Like, most of the time, I wasn't playing against your game, I was playing against the controls... <br/> <br/>After you figure out that you can hold 'up' to jump right after you touch the floor, this stops being a problem. Then, there's the fact that you maneuver better on the air, being able to make a complete stop by jumping and adjusting your speed. So, the only thing left was the slow acceleration/deceleration. <br/> <br/>Of course, this is a different kind of platform than the usual (that has more tight controls). Perhaps adding animations to the player and, for example, ice to the floor the controls would be better accepted. This kind of "mind trick" can help make others understand you intent with the game. <br/> <br/>Don't take, by all that, that I thought your game was bad. It wasn't!! I only didn't like the fact the most of the difficulty came from the controls, and not from the level design itself. <br/> <br/>Still, the game was well made! I really liked all the effects, nice use of shaders, there. I gotta admit that the song loop got tiring after a while, but it was nice, initially. <br/> <br/>=D |
| Dec 14 00:33:00 | 9m 00s | The Adventures of Darsh in Offscreenland | It was funny at first, but then it got tiring when I was trying to see all possible "endings"... <br/> <br/>But the correct run was funny. :) |
| Dec 14 00:38:00 | 5m 00s | Last Rooftop Hero | Great graphics and nice sound!! <br/>It was fun to try and avoid the bugs as things got more and more hectic. :) |
| Dec 14 02:44:00 | 2h 06m | Cool The Cats! | WOW. This was really interesting! Great game! <br/> <br/>You could easily make a harder mode by setting a maximum type that the cats can stay on fire. (I wouldn't play this, btw... I already had troubles with this mode XD) |
| Dec 14 14:12:00 | 11h 28m | O-Inari Origami | Really interesting idea! Great game! =D <br/> <br/>I wish I could fold the level more freely. But I see how this could make level design harder... I also kept trying to unfold the level toward me (to make a platform get closer to me, for example), even though I knew that it wasn't possible... I think this would have helped me, in some stages... |
| Dec 14 14:36:00 | 24m 00s | THE AXE GAMES | I think this is the only game I've seen so far that was able to use the theme in a non-direct way... I didn't even know it was possible!! Well, it was also a literal use, but not the one 99.99% of the participants saw... <br/> <br/>I liked the game, but felt a lack of progression... The day started to get darker at some point, but then I hit something and it looked like I went back to the start... <br/> <br/>Graphics were great, and somewhat reminded me of a stage from The Lion King for Mega Drive. The music was really fitting! |
| Dec 14 19:07:00 | 4h 31m | Snowman Slide | Nice level generator. :) <br/>The only issue I found is that the water kind of forces a path on you, making some of the levels less difficult than it seems to be. The game did, nonetheless, get more difficult as I got farther, though... Got stuck at last one. XD |
| Dec 14 19:17:00 | 10m 00s | Shellac's dream on an entire screen | Why isn't there a 'craziness' category, so I can give 5/5 to this game? XD |
| Dec 14 21:01:00 | 1h 44m | Yuki and Snow | Great atmosphere! =D <br/>I found the game too hard, but was able to beat it after reading the comments and the tips. |
| Dec 15 01:24:00 | 4h 23m | Swotch | Couldn't get the gamepad to work. 'y' moved left and 'd-pad up' activated bullet time... but that was it... <br/> <br/>That aside, this game looks awesome. It super simple, but you made it feel so polished and fun. |
| Dec 15 01:40:00 | 16m 00s | RIZUMUDEKATTO | I found counter intuitive, but interesting, that you should time your attacks on the off beats. |
| Dec 15 02:09:00 | 29m 00s | I Am Technician | Really funny! When a saw a dog (am I right?) inside the computer... I couldn't stop laughing. <br/> <br/>I could see some inspiration from surgeon simulator, here... <br/> <br/>Well done. :) |
| Dec 15 02:18:00 | 9m 00s | Duck, Jump, Die | Simple and well done. :) |
| Dec 15 02:29:00 | 11m 00s | The Cubenator | I remember seeing some posts about the AI during the jam. Good to see you guys were able to do it. :) <br/>Also, you guys really polished this! :) <br/> <br/>It should be really fun when playing with friends. :) |
| Dec 15 02:46:00 | 17m 00s | Sales Pitch | I may be biased, since I really liked pixel art, but this looks great! And you just used 8 effin' colors!! Awesome!! <br/> <br/>I found the game really funny, with all those absurds situations. |
| Dec 15 03:35:00 | 49m 00s | Spiral Wings | Once again, I'm speechless. <br/> <br/>I'm astonished by how beautiful and awesome this is. Flying through the skies felt great (though I should say that I don't like the mouse for that... it always get weird when near the edge of the screen). <br/> <br/>The intro set up the mood perfectly. The music really helped during the descend on that well, and the dragon on it's ascend. Then the sky, so clear and pretty, made flying through it and its landscape so satisfying. <br/> <br/>As a game, it may be indeed simple. But, as an interactive experience, I really enjoyed it. It's amazing how much more complete this game is, compared to your previous entry. (which had already superb art, but lacked "game-like" gameplay). <br/> <br/>Keep up the awesome work!! =D |
| Dec 16 01:28:00 | 21h 53m | ScreenShots | Well done. :) <br/> <br/>It's quite easy. Requiring to recharge after a number of shots, or having to go after ammo, could have made this game a little harder... |
| Dec 16 10:02:00 | 8h 34m | Final Swap | Graphics and audio are top notch. It reminded me more Lufia II than FF, though... XD <br/> <br/>The 'F' to speed up was a great idea! I was going to complain about that when I read that on the description. :) <br/> <br/>And that dumb warrion! Stop defending!! The best defense is the attack!! >__< |
| Dec 17 21:20:00 | 35h 18m | VOTE SNOWMAN (ON ONE SCREEN) | Cute game. :) <br/> <br/>Next time, don't forget to set a maximum speed! Though, it was funny going so fast that there were many snowmen on the screen. |
| Dec 17 21:40:00 | 20m 00s | Sentinel | Goddammit!! This was great, but my hand hurts! >__< <br/> <br/>Slash the sword felt great!! It was really fun to kill all those monsters. Graphics and sfx were also great! <br/>But I, personally, think the music was too badly equalized... some instruments sounded pretty bad... Though, it added a nice mood to the game!! |
| Dec 17 23:46:00 | 2h 06m | birdsong | This was simply amazing. <br/> <br/>The game is extremely fun; difficulty was spot on, with some nice trick jumps; controls felt really tight and precise and the overall mood was amazing. After playing this, I must go back on my opinion that there wouldn't be any interesting and innovative use of this theme. You've proved me wrong. <br/>(if not for the theme) A similar effect could be achieved by using a minimap... but it wouldn't be quite the same thing. I could stand in one place planning my next target, but also move around looking at what was to come. There were no surprises, at no moment, but this didn't make the game less interesting, not even easier. And I find that funny because every other metroidvania introduces you to new areas slowly, making o backtrack quite a lot. Of course, time probably didn't allow for much, but having the entire map visible from the start didn't make this a worse metroidvania... It was a amazing game. <br/> <br/>Congrats! |
| Dec 20 17:28:00 | 65h 42m | Cat-ana | Really polished! I really liked the way you guys changed the world's perspective in each transition, to keep it consistent with the direction you were entering the scene. This, with that amazing transition effect, was a great use of the theme!! <br/> <br/>Although I personally found the game kinda slow, the battle system was really worked for me. I'd attack while entering the next tile, to have more range. Also, I'd attack while turning, to hit two tiles at once... Don't know if you guys wanted it to be played like this. XD <br/> <br/>The graphics and the audio were great, and I was able to hear some "Sakura sakura" in there. :) |
| Dec 30 00:25:00 | 222h 57m | Rudolph | Amazing game! It is really fun and polished! <br/>The graphics were awesome, and I really liked all the little details you added, with the "warping world animation", the fact that after gathering some snow the tile will be bare... the fantastic throwing animation... <br/>Also, the sounds and music really helped setting the mood! <br/> <br/>I really liked this game. :) <br/> <br/>But there's one thing bugging me... Was the controller support intentional? Keyboard and mouse controls get disabled if you have a controller connected, though I could play with it and it worked normally after I disconnected it... |