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Crefossus

Feedback comments for LD31

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TimestampSince previousGameCrefossus's comment
Dec 8 07:16:00 0000 : Press Z All the things I said on stream + I like the particles.
Dec 8 07:56:00 40m 00s Zombie Maze Escape Love the level editor. Ai could be more consistent.
Dec 8 08:19:00 23m 00s Skids Strong overall. Music was a little repetitive and didn't necessarily fit, but the sfx were great. <br/> <br/>The skid particle fx were awesome. <br/> <br/>The controls are okay if you're in the center of the screen or in a skid, but if you get near an edge it becomes frustrating. Trying to get a pickup can be really. <br/> <br/>The pickups really drive the game.
Dec 8 09:32:00 1h 13m Make It Count. The text is a little disconnecting and I couldn't follow exactly what was going on. Not much gameplay to be had but the story is kind of engaging and decently written. I liked the story even if I wasn't the master of it. <br/> <br/>The game is a bit too dominated by the text on a black screen. <br/> <br/>Great looking models. I want more!
Dec 9 07:02:00 21h 30m Untraveled Excellent work! Very interesting puzzles that I haven't seen before.
Dec 10 06:36:00 23h 34m Hectic! Some parts of the music track are catchy although it's little disjointed overall. <br/> <br/>Could be more fun if the hitbox on the main character was a bit smaller. The blue guys pushing you sometimes feels like you lost control (may also be the conveyor belt). I thought that it was kind of emergent when a blue guy pushed me into the dots. <br/> <br/>After you understand all the mechanics and the hitbox then it's fine.
Dec 10 07:03:00 27m 00s Card Quest Great gameplay. I had to play until I beat the 2nd guy, but couldn't beat the boss. Nice humor for boss. Strong sfx. Could use audio track during game.
Dec 10 07:18:00 15m 00s Scan Lines Excellent job with the theme and great game design. I love the forgiving checkpoints that don't make you needlessly redo puzzles you have already solved. Extremely rewarding to play. <br/> <br/>The particles and lighting are very well done. I love the graphics consistency overall, although the snowman does stand out a little. I think he fit better as crisp pixels instead of the AA. <br/> <br/>The audio is probably the weakspot, but it's not too grating.
Dec 10 08:35:00 1h 17m The Room Could have been more fun if you hinted about collecting the stones in some way. Replaying was extremely tedious but worth it in the end. Great writing, especially with the girl although the ending could use a little work. <br/> <br/>Definitely a unique rpgmaker experience compared to the typical.
Dec 10 08:50:00 15m 00s Existential I love the random generation, although it could be more noticeable. <br/> <br/>The biggest issue for me was the animation not matching the actual attack range. Some random powerups in the chests would go a long way. Items that change your strategy would be really neat.
Dec 10 09:07:00 17m 00s Flying Blind Calming music and super polished graphics. Could use a little more feedback on when a plane is landing (maybe shadow ? or something else. <br/> <br/>Pacing was a little off because it's easy for a long time and then suddenly overwhelming. Replayability is a little low, but more levels or other features would be great.
Dec 10 09:45:00 38m 00s Escape Character Take all my stars. Everything was really well done and incredibly original, with great writing, particle/screen effects and was fun to explore. The refill of the hearts was genius. <br/> <br/>The double click (getting started) and ending could be missed without a little guidance. I get that's part of the humor, but I was tricked out of it.
Dec 10 09:59:00 14m 00s TV Top Excellent work, especially on the graphics and interesting microphone as score multiplier. Fitting to the theme and a moody room (all in a compo game... you're crazy good!). <br/> <br/>Gameplay could use a little work, but the environment and energy make up for it. A human opponent might tip the scales too but unfortunately I'm alone.
Dec 10 10:19:00 20m 00s Very Dungeon The deadends and insta death trap rooms are both hilarious and frustrating. I love the humor and fun graphics. The detail in the animations like the fall animation really help polish it up. <br/> <br/>The main mechanic (moving + jump) gets a little boring..since it's always the same and exploring happens instantly. The great humor helps push the game along though. <br/> <br/>Pleasant to play through!
Dec 10 10:44:00 25m 00s Velvet Warrior It was hard at first to direct the fluid consistently where you wanted, however after revisiting the controls it is better. The cannon needs an indicator/feedback for the direction it will spray. <br/> <br/>I like the art style and graphics overall and the UI is well made (although slightly blurry on web version?). <br/> <br/>The liquid also looks like it could be very fun but you don't really get to use it in an engaging way. It might be interesting to see if you could do something more action packed with this spray. <br/> <br/>Since time is the only factor, it doesn't really have a challenge - although with the strange controls I don't think adding in death would be a good idea since players would get frustrated before learning.
Dec 11 13:05:00 26h 21m Key Point Fun game. Playthrough and some comments littered about here: <br/>http://www.twitch.tv/crefossus/c/5661356
Dec 12 04:14:00 15h 09m Simple Geometry Music gives a great mood. The pace is a bit slow. Everything needs more energy (maybe particle effects, faster movement, more threat, screenshake...whatever juice ?). <br/> <br/>I love the level preview..great effective idea! Also there was some positional requirements (must be able to hit the line) with attacking the enemies so that's good too.
Dec 14 12:44:00 56h 30m Freedom Isn't Free Great work and I can't wait to see the coming soon which should hit on most the points I would complain about that you already know (progression/win condition). <br/> <br/>The shotgun sound is like a pistol and machine gun is a little too loud for me (but good). I dig the hit sound and pistol. The music seems off... not sure how to describe why. It's more like all the children died and then the credits of a movie start playing with this song. <br/> <br/>I also think you should just be able to hold down fire instead of clicking rapidly for pistol although this may be less annoying with limited ammo (or if each bullet mattered more - increase damage?).
Dec 14 13:16:00 32m 00s Avoid Rage Nice. Difficultly was a bit much for me to really get into. There is also no real positive feedback. Sometimes the death scared the crap out of me. <br/> <br/>Having said that.. I did enjoy it for a little bit and the eye candy is wonderful. The music is also energetic and catchy. I like your idea (in the article you wrote) of having them pulse with the music. Maybe it could work! <br/> <br/>More interesting difficulty instead of linear sounds nice too. Additionally, you could probably do without sending enemies down the center for the first 2-3 moves? <br/> <br/>Simplicity and general polish remind me of atomicle from ld29.
Dec 14 13:30:00 14m 00s entropy Great audio and writing/storytelling. It was a little tedious to replay with the long pauses in between but I guess they are there for dramatic effect. <br/> <br/>I thought...if only I could move my desk next to the door!
Dec 14 16:00:00 2h 30m The Drinking Game I think this is the first game I gave a 5 in Audio to (50+ rates). Great sound design throughout.