Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Brian Mayberry
Feedback comments for LD31
Brian Mayberry's games and stats for all events →
| Timestamp | Since previous | Game | Brian Mayberry's comment |
|---|---|---|---|
| Dec 8 03:34:00 | You Have the Con | So much action and drama just from a single low-fi 'console.' Really love this entry. | |
| Dec 8 04:31:00 | 57m 00s | Where They Once Were | Mesmerizing! Amazing mood, lovely graphics. Could not get 2/3 for the life of me... Must keep trying! |
| Dec 9 02:03:00 | 21h 32m | birdsong | Pretty much an instant classic. One of those pure gems that just needs to be shared with everyone I know. Fantastic job putting this together! |
| Dec 11 03:22:00 | 49h 19m | Hot place | Jumped right in without reading the how-to, so it was quite confusing when the buttons on the side didn't work. Might want to make the key-commands more easily understood in-game. Movement was confusing, but I slowly started to understand that different platforms did different things to the player. Recommend some kind of juicy feedback to let the player know something's changed. What does the slow motion gain for you? Great first effort! |
| Dec 11 03:28:00 | 6m 00s | BombardeAlien | Once I caught on to the flight mechanics, the game went from rage-quit hard, to really quite fun and humorous. Got pretty good and sliding those buggers off, just as they were jumping on. :D |
| Dec 11 03:37:00 | 9m 00s | Super Flummi | Best I could manage was screen 9 after two tries. Really cool procedural design; my 2nd play was radically different from the first. Felt like it missed out on the theme, even if it all really happens on one "screen" we needed to see it change I feel. <br/> <br/>Is there a negative to hitting the walls? The sound and blinking scared me away from them. |
| Dec 11 03:54:00 | 17m 00s | Graffiti Escape | Took a bit of tooling around, but I figured it out and got to the end! The in-game clues were plenty for me. Wasn't sure what the angry crab awarded me, but he gave me the will to carry on, and find the exit. |