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Feedback comments for LD31
AmyDee's games and stats for all events →
| Timestamp | Since previous | Game | AmyDee's comment |
|---|---|---|---|
| Dec 8 19:38:00 | Game of Youth | The premise is really sweet :) Wish the enemies arrived faster and there was more room for error (life, lives, etc). | |
| Dec 8 19:46:00 | 8m 00s | To Continue | Tough until you get the hang of it, really love the concept. Worthy of expansion! |
| Dec 8 19:56:00 | 10m 00s | The X of Y | Attack might be missing due to time constraints, but I think this is proof we need a dungeon parkour roguelike. |
| Dec 8 20:16:00 | 20m 00s | Orion | I was off to a great start and then I think I got a memory leak a few minutes in. OSX Yosemite, Safari. (Safari seems to have memory issues itself right now, may not be the app.) |
| Dec 9 00:31:00 | 4h 15m | Spiral Wings | Great experience! Short and sweet with some lovely aesthetics. |
| Dec 9 00:46:00 | 15m 00s | The Paper Dance | The aesthetics are lovely, and it's refreshing to see something like ballet appear in a game. The play itself seemed a little thin (pardon my language) and felt like it dragged on for too long. I enjoyed the ramping up of activity toward the end, and the overall concept was great. |
| Dec 9 00:51:00 | 5m 00s | Screen Door Panic! | That darn cat! Cute and enjoyable experience, a little tougher on touchpad vs. mouse as swatting the cat seemed to require dragging and not just clicking :D |
| Dec 9 23:23:00 | 22h 32m | Waiting in the Sky | Some of the audio felt like it cut off too quickly. Great concept though. The more advanced shape-matching bits started to get real interesting. Oh and cool font :) |
| Dec 9 23:42:00 | 19m 00s | Augmented Collector | Virtual augmented reality. Meta meta meta meta meta meta meta |
| Dec 9 23:46:00 | 4m 00s | Space the Neverending Adventure of Killing in Epic-scale | Proof that multitasking is dangerous. Reminds me of how my dad used to drive, with a cup of coffee in one hand and newspaper in the other. |
| Dec 10 00:25:00 | 39m 00s | Snakkke | That broke my brain for a bit. Love it. |
| Dec 10 00:55:00 | 30m 00s | Room Nr.6 | Once I figured out how the rotations were working, this was pretty great. The crates sometimes slid in weird ways, causing problems, and you can easily reach a no-win state if you're not careful. Apart from that, good game. |
| Dec 10 02:01:00 | 1h 06m | SCREEN HEAD | Silly fun with just enough depth to not be 100% mindless :D Great job. I encountered a bug at the end where I couldn't complete because one of the guys lost his bounding box and became invincible/stationary. (Played on OSX Yosemite in Safari.) <br/> <br/>https://33.media.tumblr.com/9450df612c47b69e00d1b8bf21817831/tumblr_ngcg8rzZnH1qb5qopo1_1280.png |
| Dec 10 06:35:00 | 4h 34m | Information SuperHighway 1983 | That's an ooooold school modem, love it. Accidentally kept typing DOS commands like dir /w. |
| Dec 10 06:37:00 | 2m 00s | Get Out | Off to a great start! Best of luck next time around :D |
| Dec 10 06:45:00 | 8m 00s | The Last Room | I like the single wiiide scrolling screen. Interesting aspect ratio for a game. The ending threw me off a little because it happened quick and could have used some more visual clarity. Great buildup though. |