Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → AmyDee
Feedback comments for LD27
AmyDee's games and stats for all events →
| Timestamp | Since previous | Game | AmyDee's comment |
|---|---|---|---|
| Aug 26 05:56:00 | Project: "Explosion" | Great game, love the concept. The main thing that would have improved it IMO was a "detonate bomb" button, and tighter movement controls to compensate for the time dilation. Great work and tons of fun! | |
| Aug 26 07:34:00 | 1h 38m | Day of the Vampire | That was a really enjoyable quick experience! The precision digging and timing challenges toward the end had just the right balance of challenge vs. pure panic. |
| Aug 26 07:47:00 | 13m 00s | Dimming | Great concept that's definitely worthy of further development. |
| Aug 28 05:28:00 | 45h 41m | 10 Second Tai | This was really entertaining and a wonderful "gamification" of a common experience. The over-the-topness sold it. The controls were a little loose and hard to get working in points, but overall very enjoyable. |
| Aug 28 05:33:00 | 5m 00s | Ten Seconds of Thrust | I kind of made it into a game of "launch yourself into the ground at as high a velocity as possible". Fun! |
| Aug 28 05:41:00 | 8m 00s | MOONTRIP | Most of the time I didn't really know what I was doing, as the jumping was hard to control deliberately, but after I just held the up key and wiggled around I eventually made it to the goal. <br/> <br/>I liked the little splash of humor but I couldn't find any "actual" ending to it. The game part of it could have used more depth and/or clearer controls, however the actual experience of ascending to space was surprisingly compelling. Keep at it! |
| Aug 28 05:45:00 | 4m 00s | Altair 409 | The link sends the user to a Dropbox download page, for a single HTML file. I assume it's intended to run from Dropbox instead of being a download. Let us know when it's working, I'd love to check this one out. |
| Aug 28 05:54:00 | 9m 00s | 10 Second Dungeon Hero | The time limit on rooms was an entertaining twist. The bosses felt a little too easy; all I had to do was min/max my stats and they hid in the corner. Very simple but also enjoyable. |
| Aug 28 05:59:00 | 5m 00s | 10 seconds til Midnight | I liked the twitch necessary to track the ridiculously fast witch. Overall the game was a bit too simple, however, and only held my attention for a few plays. Needs more variation, in levels and in witch behavior. <br/> <br/>Plus, a bit of personal bias here, I'd rather play the witch >:D |
| Aug 29 10:37:00 | 28h 38m | 10 Seconds Quest | Harder on a tap-to-click touchpad! |
| Aug 29 10:52:00 | 15m 00s | Clocked In | I like how the polar navigation made it feel a little like you were bending spacetime by cutting through the middle. I also liked how the next level is constantly fading into view. <br/> <br/>Good pacing, with tough challenges followed by a little room to breathe. I made it to 27! So close! <br/> <br/>It would have been nice if the music changed as you progressed. And less twitchy gamers such as myself wouldn't mind some heart refills here and there. <br/> <br/>Great job. |
| Aug 30 12:01:00 | 25h 09m | My Tenth Adventure | Loved the presentation, the weird voices (great intro!), the sounds, and the central concept. It was like a game representation of introversion. <br/> <br/>As was said, very Super Brothers Sword and Sorcery, but with some cool ideas in its own right. <br/> <br/>Could have used more length and more integration between the smartphone and the rest of the game; they felt a bit disconnected from each other. |