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AmyDee

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TimestampSince previousGameAmyDee's comment
Aug 26 05:56:00 Project: "Explosion" Great game, love the concept. The main thing that would have improved it IMO was a "detonate bomb" button, and tighter movement controls to compensate for the time dilation. Great work and tons of fun!
Aug 26 07:34:00 1h 38m Day of the Vampire That was a really enjoyable quick experience! The precision digging and timing challenges toward the end had just the right balance of challenge vs. pure panic.
Aug 26 07:47:00 13m 00s Dimming Great concept that's definitely worthy of further development.
Aug 28 05:28:00 45h 41m 10 Second Tai This was really entertaining and a wonderful "gamification" of a common experience. The over-the-topness sold it. The controls were a little loose and hard to get working in points, but overall very enjoyable.
Aug 28 05:33:00 5m 00s Ten Seconds of Thrust I kind of made it into a game of "launch yourself into the ground at as high a velocity as possible". Fun!
Aug 28 05:41:00 8m 00s MOONTRIP Most of the time I didn't really know what I was doing, as the jumping was hard to control deliberately, but after I just held the up key and wiggled around I eventually made it to the goal. <br/> <br/>I liked the little splash of humor but I couldn't find any "actual" ending to it. The game part of it could have used more depth and/or clearer controls, however the actual experience of ascending to space was surprisingly compelling. Keep at it!
Aug 28 05:45:00 4m 00s Altair 409 The link sends the user to a Dropbox download page, for a single HTML file. I assume it's intended to run from Dropbox instead of being a download. Let us know when it's working, I'd love to check this one out.
Aug 28 05:54:00 9m 00s 10 Second Dungeon Hero The time limit on rooms was an entertaining twist. The bosses felt a little too easy; all I had to do was min/max my stats and they hid in the corner. Very simple but also enjoyable.
Aug 28 05:59:00 5m 00s 10 seconds til Midnight I liked the twitch necessary to track the ridiculously fast witch. Overall the game was a bit too simple, however, and only held my attention for a few plays. Needs more variation, in levels and in witch behavior. <br/> <br/>Plus, a bit of personal bias here, I'd rather play the witch &gt;:D
Aug 29 10:37:00 28h 38m 10 Seconds Quest Harder on a tap-to-click touchpad!
Aug 29 10:52:00 15m 00s Clocked In I like how the polar navigation made it feel a little like you were bending spacetime by cutting through the middle. I also liked how the next level is constantly fading into view. <br/> <br/>Good pacing, with tough challenges followed by a little room to breathe. I made it to 27! So close! <br/> <br/>It would have been nice if the music changed as you progressed. And less twitchy gamers such as myself wouldn't mind some heart refills here and there. <br/> <br/>Great job.
Aug 30 12:01:00 25h 09m My Tenth Adventure Loved the presentation, the weird voices (great intro!), the sounds, and the central concept. It was like a game representation of introversion. <br/> <br/>As was said, very Super Brothers Sword and Sorcery, but with some cool ideas in its own right. <br/> <br/>Could have used more length and more integration between the smartphone and the rest of the game; they felt a bit disconnected from each other.