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5T4MP5

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TimestampSince previousGame5T4MP5's comment
Dec 8 14:30:00 Ocean Crossing I like the basic idea, but I think it would be a lot more interesting if you could respond to the events. If, I hit an event, I would want to have a choice to make, which would determine how it affects my voyage. Maybe not enough time in the compo to get it in done, but could be like sea faring FTL.
Dec 8 14:42:00 12m 00s Main Menu Fighter Movement was a bit slow for me, but this is well put together. Great use of the theme.
Dec 8 14:48:00 6m 00s Fido, Fiona & Fidel I really like the idea. It's a bit frustrating, having to more or less guess who's hints are right. However, it is frustrating in a fun way. This is a very clever application of the theme. Well done.
Dec 9 04:57:00 14h 09m Chin Chan Chow! I found the controls a bit awkward feeling, but this is pretty cool. Reminds me of Bushido Blade in concept. GREAT audio.
Dec 9 05:04:00 7m 00s Meteor Stack Attack I actually didn't mind the slow pace. It is a bit easy, but it made for a relaxing experience. A wall jump would have solved the problem with walls forming which you cannot jump over. Also, really dug the music. Well done.
Dec 9 05:14:00 10m 00s Oi! Menu!? I have seen a couple of riffs on the "the whole game is on the main menu screen" idea, but this is the best I've played. The puzzle is clever, and the ending was quite funny. Very nice. 5/5 on theme for sure.
Dec 9 19:37:00 14h 23m AVOID The game concept works, but I will echo other commenters in that the enemy movement made it impossible to really strategize. A good first attempt at the compo though, and I like the look of the board.
Dec 9 19:40:00 3m 00s Endless Worker TBH, I had no idea what to do. Maybe include some instructional text.
Dec 9 19:48:00 8m 00s SnowTiles It's a very good concept for a puzzle game, that def needs some polish. Good puzzles are hard to nail in a game jam, as they usually need time to design properly (I learned that one the hard way). But this is very cool. Well done.
Dec 9 19:53:00 5m 00s GrayGrid Good simple puzzle design, and I love the super clean look of it.
Dec 9 20:31:00 38m 00s When Snowmen Attack This was pretty fun, if a little easy. Way to rep the snowmen.
Dec 9 20:44:00 13m 00s Same Insane Really cool idea. Some of the level changes are really cool. I like the way your familiarity with the map plays against being unsure of how the level will work. Nicely done.
Dec 9 20:54:00 10m 00s Spacey Trail It was pretty easy to get through, but a cool idea. Oregon Trail in space, or FTL minus the tactical elements. My only major issue, is the travel time. Waiting between encounters doesn't really provide anything interesting. So I would either want to jump right from encounter to encounter, or have something to do as the ship pilot (avoid asteroids?). Well done.
Dec 9 21:14:00 20m 00s Hell: Redemption It's cool looking, and I like this kind of tight platformer. However, the player control was a little stiff. A little more work on the movement/jumping could do a lot here, but it's really cool for a jam entry. Good music too.
Dec 9 21:26:00 12m 00s Intense Wizardry Fun core gameplay, and the lighting looks really good. I would agree with a previous commenter that slightly faster unlocks would be cool. I dug it. Nice Job.
Dec 9 22:21:00 55m 00s SchneeMannschaft The music makes it feel like the most somber game of soccer ever played. Controls are a bit slow, but it's pretty fun. I'd have either slowed the ball down, or sped up the snowman move speed. Some ability to change which snowman you control may have been good. Well done, overall.
Dec 9 22:27:00 6m 00s Snowbotron I liked the look of it. The shooting works ok, but on keyboard mapping shooting to WASD and movement to arrows is confusing. Movement on the left and shooting on the right is pretty standard. Sound was a bit harsh, and I couldnt get a second wave to spawn. Not bad for a few minutes, but needs polish. Good work.
Dec 9 22:35:00 8m 00s Warehouse Willy Scored 329. Very enjoyable. The music loop is a little annoying after a while, but is reminiscent of older arcade, c64 titles. Well done.
Dec 9 22:40:00 5m 00s Metal Killer Bee vs. The Gangstas This was really cool. It is a bit tough to get a handle on it, but once I got used to the controls it was very cool. I think maybe starting enemies with a single shot, then giving them the spread shot would make the curve a bit more manageable at the beginning.
Dec 9 23:15:00 35m 00s Lumen I enjoyed the movement, and the wall jump works well. Provided just enough challenge while being completable in a short time. My only real complaints here are 1. Yeah the narration is too long, and its frustrating not being able to move. 2. This isn't really on one screen. Good game though, and nice job.
Dec 10 03:27:00 4h 12m Moving Melody This was a nice relaxing play through. I didn't really feel compelled to play to the rhythm, but it was nice that elements in the environment reacted to it. One note: it feels a bit cheap that bumping into a ceiling results in death. Because the way the buildings are set up is very similar to canabalt, I expected it to respond in the same way. It's a small note really, but it was a little annoying during my playthrough. Otherwise I thought this was quite good. Very nice look to it.
Dec 12 01:22:00 45h 55m Save Christmas Nicely done. It has a nice feel to it, reminiscent of Hotline Miami. Dug the music too. An ammo counter or bar would have done a lot for it. Good job over all.
Dec 12 01:27:00 5m 00s Tight Angle This is a really cool interpretation of the theme. I like that a lot. The movement/shooting works, but I don't think the knockback really helps the game. Otherwise, I really liked this.