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Feedback comments for LD30
5T4MP5's games and stats for all events →
| Timestamp | Since previous | Game | 5T4MP5's comment |
|---|---|---|---|
| Aug 25 13:12:00 | Who We Can't See | Some way to aim the projectile shots would be nice, but otherwise I really liked this. Good interpretation of the theme, and both characters were fun to play with. Also, the red player character's AOE feels pretty good to execute. | |
| Aug 26 00:05:00 | 10h 53m | Frogging - XNA | Crashing on launch for me, on Windows 7. No error, just an application has stopped working message. |
| Aug 26 22:50:00 | 22h 45m | Ludum Galaxy 64 | Your core mechanics (navigating, shooting) feel really good. Some kind of a goal would really make this feel more complete. Even something arbitrary can tie the experience together well. Also, I really dig the music. It's simple, but works really well for the mood of the game. |
| Aug 27 01:08:00 | 2h 18m | Beyond The Horizon | I like the mechanic. I have to agree with other commenters; this would be a lot of fun with some additional polish and some tougher levels. Well done. |
| Aug 27 21:51:00 | 20h 43m | Ghostly Worlds | Well you said it was buggy, so I expected a few problems. I really liked the sound, and the spotlight effect looked really good. That said, the ghosts are too passive for this to be terribly interesting. I know AI are tough as hell to do during a game jam, but a little bit more of a threat would have been nice. I like it overall. |
| Aug 27 21:56:00 | 5m 00s | Alice | I really like the audio/visual feedback. It's an interesting take on a typing game. That being said, I don't see a real link to the theme. The "Connecting games to it" angle feels like a reach. It is a really cool idea though, and I enjoyed playing. |
| Aug 27 23:56:00 | 2h 00m | A World Apart | It is a simple straight forward interpretation of the theme executed well. I enjoyed it. I am not sure what notes I could offer, as it isn't something I see being expanded, but works very well for the jam. |
| Aug 28 00:03:00 | 7m 00s | Ergo Syskevis | I really like the concept. It the obscure nature of the way the numbers change does a great job of making the machine feel "other worldly". Well done! |
| Aug 28 01:44:00 | 1h 41m | Diorama | It's really good looking, and I really liked the sound. It's simple but feels very polished. Really good application of the theme too. |
| Aug 29 23:21:00 | 45h 37m | The Beginning | It was interesting to play. Seems like there is a lot of room for development from your core mechanics. Blends exploration with tough, skill based gameplay really well. |
| Aug 30 14:08:00 | 14h 47m | A (dis)connected world... | Enjoyed the art and general mood of the game. Got stuck after a bit, but I'll probably come back to check on what I am missing. Well done. |
| Aug 30 14:16:00 | 8m 00s | Enduring Atlas | Great look and sounds. Really interesting concept, and a great turn on the theme. |
| Aug 30 14:26:00 | 10m 00s | FACED | Pretty novel puzzle idea. The greyed out faces, and changing expressions make for solid feedback on your progress. Very nice |
| Aug 30 14:35:00 | 9m 00s | Entangled mass | On its face, an asteroids style space shooter with some exploration and item (key) collection is a cool idea. However, as mentioned before the sound looping in the background isn't doing the game any favors. The screen shake really needs to be polished. It goes past the point of "juice", and really just makes it hard to orient your self on the screen. Enemies pass through walls. The movement physics don't feel great against enemies who can move more easily than you. Dogfighting doesn't feel great. I might tune the enemies to work better with the player's capabilities. It's a nice attempt. Definitely don't stop trying, but I think there are some lessons you can definitely learn from what didn't work here. Best of luck on your next project and/or Ludum Dare! |
| Aug 30 19:45:00 | 5h 10m | ColouredWorlds | I really liked the music transition. The world switching mechanic works nicely, and reminds me a bit of Quantum Conundrum. I like the trial and error approach, but some more consistent logic to how the world switches affect the levels would be cool. Very well done. |
| Aug 31 15:53:00 | 20h 08m | Woopsy Deadsy | Overall I really liked it, but the controls are an issue. Mapping W to the world switch is really confusing, being that it's the up key and you are using A and D for lateral movement. Jumping with D + Space is fine, but I kept expecting to be able to use W as well. Perhaps that should have been on the right hand somewhere. Otherwise, good art, really good sound, and the gameplay feels really good for the most part. Just the control mapping makes it feel more frustrating than it should. Enjoyed it a lot on the whole. Well done. |