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| Timestamp | Since previous | Game | xgeovanni's comment |
|---|---|---|---|
| Aug 25 03:44:00 | 99 LuftWaffels | I spent over an hour playing a Ludum Dare, game. I think that says it all, really. | |
| Aug 25 10:10:00 | 6h 26m | Connected To Hell | The way the music layers as you progress is great, it creates a bit of tension and suspense. |
| Aug 25 10:37:00 | 27m 00s | Connector World | This is the funniest game in the compo, no question. |
| Aug 25 10:39:00 | 2m 00s | InfiLoop | So I read the name "Like Antichamber" and rushed to play it. Then I remembered I was on Linux. <br/> <br/>I'll play it later. |
| Aug 25 10:50:00 | 11m 00s | Two Worlds | Thanks for making a Linux build. So many people who use Unity just don't for some reason |
| Aug 25 10:56:00 | 6m 00s | I cant believe its not another space game, but it is. - Connected Worlds | Could do with being a bit faste paced. As it stands it'f far too slow. |
| Aug 25 11:19:00 | 23m 00s | Connected Worlds Training Facility | This game is fun and that arrt style is great. Too bad it's so short. |
| Aug 25 12:45:00 | 1h 26m | Meowrror | Two words: diagonal mirrors. <br/> <br/>(Or maybe they are in the game and I just didn't play long enough to see). |
| Aug 25 13:12:00 | 27m 00s | Arktrail | Took me a while to figure out how to play it, but once I did I realised that this game is great. The only thing is that the "Scan" button seems to do far more harm than good, and as such I see no incentive to use it. |
| Aug 25 13:23:00 | 11m 00s | Galactic Bonding | You can do pretty well by just spamming buttons right now. I would fix that. <br/> <br/>Also, bring back Don One. We want Don One! |
| Aug 25 18:56:00 | 5h 33m | Disconnected Worlds | If you press space while a "Game Over" screen is up you can keep getting dialogue. |
| Aug 25 19:02:00 | 6m 00s | Rocks | Made me open in IE, 0 / 10. (Not really). |
| Aug 25 20:22:00 | 1h 20m | Clashing Galaxies | I decided early on that this was a game to be won by spamming out ships to destroy the enemy. I thus decided to forego all buildings but shipyards, and took techs which allowed faster ship construction time at the beginning. I would immediately pause after capturing a planet to fill it with shipyards. <br/> <br/>This strategy handily won me the early-game, and I thought it would be a smooth sail to victory from there. I was wrong. <br/> <br/>As my horde of ships delved further in to enemy territory I realised the flaw in my plan. The planets further back were too interconnected, too well influenced to be taken even by my mighty fleet. The enemy was able to recapture many of his cities using high influence growth rate, coupled with a flotilla not one twentieth the size of mine. I began to panic. <br/> <br/>Thankfully my swarm was able to re-re-conquer one of their cities, which I instantly filled with radio towers, having realised my mistake. Thus began the period of stagnation. My infatile influence was able to sustain the cities I had against the meagre force of their squadreon, while my Grande Armee continued to fling themelves against the walls of their influence. <br/> <br/>I was eventually able to capture one contentious planet. An insignificant speck in itself, but its fall marking the beginning of the end. I soon after took their capital (or whatever that asterisk means). There was some back and forth with them retaking it twice, but it was only a matter of time until my victory. <br/> <br/>http://minus.com/lb2qdzEwPawueh <br/> <br/> <br/>In conclusion, an amazing game. Consider porting to tablet. |
| Aug 25 23:14:00 | 2h 52m | 1989 to 2014 | 5 for innovation. |
| Aug 25 23:24:00 | 10m 00s | The IT Support | I always like Twine games, because I like a good story. <br/> <br/>I play a lot of Ace Attorney so I expected things to be explained in a cool plot-twisty way at the end. As such, the ending was a little disappointing. Ah well, my standareds are probably just too high. |
| Aug 25 23:28:00 | 4m 00s | No Name | I can't play the game because I'm on Linux, but I looked at the source and gave you all 1/5s because you used allegro instead of raw SDL. <br/> <br/>(Not really.) |
| Aug 25 23:32:00 | 4m 00s | Glue The World | Game doesn't open for me. <br/> <br/>Running Iceweasel (Same thing as Firefox) on Debian Jessie. |
| Aug 26 20:21:00 | 20h 49m | Cat planet | I have a theory that you don't actually exist and this whole thing is just a ploy by your father to get higher ratings on his games. Bu assuming that's no the case (it totally is): <br/> <br/>The art is very nice and cute, but to be honest grinding minigames aren't a great game mechanic. Minigames are only good if they're short enough that you don't get bored of them. <br/> <br/>Also it''s hard to read some of the text on the phones in the third minigame. |
| Aug 29 09:10:00 | 60h 49m | Dead Land | According to this: <br/>http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10313 <br/> <br/>We're the only two entrants from Ireland. Thought there'd be a few more, but ah well. <br/> <br/>I really liked this game. So ambient, and so pretty. Wish I had more to say about it, but I don't. |
| Aug 29 10:07:00 | 57m 00s | Matters of Perspective | This game is great, and I commend anyone who can make a Unity game that doesn't have that default "Unity look". <br/> <br/>One problem, however, is that the mouse sensitivity was far too low. It was fine once I turned my mouse up to 1500 DPI, but most people don't have adjustable DPI mice. |