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superzac

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TimestampSince previousGamesuperzac's comment
Aug 25 03:10:00 Human and Alien Pretty good, I feel like the player mechanic thing has been done before but not in this way, so good on you for that! I really liked it.
Aug 25 04:58:00 1h 48m Karma Cycle Interesting mechanic. It's a bit confusing, but once you figure it out it's interesting.
Aug 25 05:04:00 6m 00s Galaxy Saviour Impressive for 48 hours, the controls are a bit stiff but they seem solid. I had fun. I especially like that you included a leaderboard, very cool
Aug 25 05:32:00 28m 00s SWARM Almost expected it to ask me for another quarter when I died. Good job with the arcadey feel. I wish there was a custom cursor though, because my cursors are black and it really upped the difficulty. Good job!
Aug 25 05:35:00 3m 00s Lunaform Lovely art, I think I understand the mechanics but I'm still a bit confused. Like others have said, it would be nice if the stars hit more frequently.
Aug 25 05:38:00 3m 00s Isles in the Sky Interesting, I like the crafting system because it doesn't follow the same pattern as [every other game with crafting].
Aug 25 05:40:00 2m 00s Passeur As you said, there is no goal, but this is a really cool mechanic and I hope you run with it and make a full game.
Aug 25 05:45:00 5m 00s The Fall of Man I could see really enjoying a full version of this, especially if it was a procedural roguelike style, like FTL or something.
Aug 25 05:49:00 4m 00s Processed Goods I love the way the sound you make when you move almost makes a beat. Very difficult game, but a cool idea.
Aug 25 05:52:00 3m 00s Holiday Hero Firstly I like that you used holidays as your worlds to connect, instead of planets. I like the game, especially because the visuals are relatively unique.