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Feedback comments for LD30
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| Timestamp | Since previous | Game | someone's comment |
|---|---|---|---|
| Aug 25 23:10:00 | Connected Worlds - The Adventure | Runs fine in Linux using Wine. <br/>Movement was far too slow. It takes forever to get anywhere. | |
| Aug 26 00:07:00 | 57m 00s | Cablage | Great atmosphere. Love the architecture. |
| Aug 26 23:30:00 | 23h 23m | Star Garden | Interesting idea. <br/>Drawing tools are a bit limiting but that just adds to the challenge. |
| Aug 27 01:21:00 | 1h 51m | Robot Smuggler | Nicely done. Could so with a reload sound though. <br/>Also sometimes I seemed to get stuck on nothing in the towns, pressing space fixed it though. Perhaps something to do with the dialog system. |
| Aug 27 01:38:00 | 17m 00s | A Hole New World | Very nice. |
| Aug 28 01:02:00 | 23h 24m | Everything is CONEcted | Interesting choice to use space to fire when the gun is essentially controlled by the mouse. Also the shop didn't seem to work. |
| Aug 28 01:23:00 | 21m 00s | In The Shadows | That was cool, A bit glitchy though. <br/>The character sprites were great, but it was a bit odd that they don't flip when you move left. <br/>The goal wasn't very clear at first. The spikes also weren't particularly obvious. <br/>The levels were nice and evil, shame there aren't more... |
| Aug 28 20:25:00 | 19h 02m | Connecting LD30 to the Real World | Really cool idea. |
| Aug 28 20:48:00 | 23m 00s | Ghostnet | That was pretty cool. The ghost part and the music were great, but the click on dots forever stage gets a bit tedious. There really needs to be some indication of progress and perhaps some other mechanic there to engage with. |
| Aug 28 21:02:00 | 14m 00s | Interplanetary Bridge Builder | Solid, polished gameplay. Very nice. |
| Aug 28 21:33:00 | 31m 00s | Rubber Slimes | Cool idea, though it crashed a lot for me. |
| Aug 28 23:33:00 | 2h 00m | The Snake and the Silver Arrow - LD30 Edition | Message boxes?? AAaaargh <br/>Great artwork though. |
| Aug 29 21:02:00 | 21h 29m | City of Marble | Nice story, good mechanics. <br/>The sense of hacking was great. <br/>The research could be improved, it seems odd when it does nothing after every one having a message. <br/>It would also be helpful to mark nodes that have been researched. <br/>I lost the first time due to expanding slowly and reading everything, but the mechanics seem to favour taking over the map quickly. |
| Aug 30 12:07:00 | 15h 05m | Trappy Tomb | Cool idea and good looking graphics, however it was unplayable for me, The graphics kept freezing for several seconds whenever the level scrolls or something appears, however the game still updates when frozen so you end up moving blindly into the pits. <br/>Firefox 31.0/Linux 64bit |
| Aug 30 13:24:00 | 1h 17m | Sungates | That was great. The battles were awesome. <br/>The fill fleet button didn't seem to work all the time. <br/>The interface definitely needs improvement. It would be nice if you didn't have to click twice to get to the build menu, and more info on the build menu is definitely needed. It also took a while to figure out right click closed the menus. |
| Aug 30 15:21:00 | 1h 57m | The Beginning | That was cool. Very hard though. |
| Aug 30 18:15:00 | 2h 54m | Cells | Nice simple mechanics are good. Shame you didn't get walls working properly, that would potentially have made it more interesting. <br/>Very easy to win so I tried eliminating all blues. Wining with three blue cells on the board is the minimum possible. |
| Aug 30 18:36:00 | 21m 00s | Starpiercer | Great game. I love the rotating effect on the player and breaking stuff was very satisfying. <br/>The slow time pickups were more annoying than useful, and some kind of scoring or goal would be nice. |
| Aug 30 20:54:00 | 2h 18m | Provider Bob | That was awesome. Really well polished and good fun. <br/>I got to the 14s with everything unlocked before it got too repetitive. <br/>Starting next to an invisible wall that enemies ignore was odd. <br/>The coal resource seemed to be missing its graphic. <br/>Also the resource numbers look like they refer to the wrong resource due to how they are aligned. |
| Sep 1 00:46:00 | 27h 52m | Chipset-0 | Yet another incredible entry. You are far too good at this. |
| Sep 1 00:57:00 | 11m 00s | Sinister | Wow, exceptional artwork. The setup and mood was great. Shame it wasn't longer. |
| Sep 5 20:24:00 | 115h 27m | Just an Otter Game | Awesome concept and very well implemented. <br/>Three games in one is impressive in the amount of time, and they all feel quite polished, and the switching mechanic is excellent. <br/>The platformer however is really annoying, it feels like the blocks keep throwing you off when you try to do precision jumping and it seems weird that you can jump higher when moving left or right. There also needs to be some kind of hint for running as I nearly gave up on the first level. It requires far too many perfect jumps and precise timing for a game where that is not the main focus. <br/>I think you should introduce the world switching in the first level, perhaps just a fracture or two just to hint at things ahead. <br/>I also managed to fall through bottom of the world and not die once. It switched to the zelda game right at the edge. |
| Sep 6 14:56:00 | 18h 32m | ShiftKeeper | Could definitely do with sound. <br/>Great artwork though. |
| Sep 6 15:16:00 | 20m 00s | Into the Deep | Good start of a game. I like the light effect. <br/>Horizontal collision is a bit unforgiving. <br/>It seems to just stop at the bottom. |
| Sep 6 15:29:00 | 13m 00s | The Twins | Tricky game, the choice of keys could be better. <br/>I think it would be helpful if the characters had different designs, I kept forgetting which was which. <br/>I got to 2400 |
| Sep 6 16:07:00 | 38m 00s | Lorries In SPAAAAACE! | Cool game. The menus are a bit daunting at first, but functional. The interface could be improved a lot. <br/>Could do with more stuff happening as you can just set up a few profitable routes and can just leave it running. <br/>I managed to miss reading the win condition and made millions trading in kryptonite an balloon animals. |
| Sep 7 11:11:00 | 19h 04m | Flicker | Interesting idea and excellent atmosphere. |
| Sep 7 11:26:00 | 15m 00s | Energize The Portals | The backgrounds were cool, but it feels like it is sliding when you move because they are so fast. |
| Sep 7 17:46:00 | 6h 20m | Warp Paint | Cool mechanics and great puzzles. <br/>I like how you have to break the rules on the last levels. <br/>Had to think a bit at the last stage, not dealt with subtractive colour for a long time. <br/>I managed to get stuck in a ceiling once, portal was too close I think. |
| Sep 7 18:02:00 | 16m 00s | The Lion's Song | Really enjoyed that experience. Excellent sense of atmosphere. |
| Sep 13 13:05:00 | 139h 03m | Shooty Space | Very cool game. The controls seem a bit broken for me. If I move the mouse up very slowly, the ship turns left rather than up, and moving left slowly moves down instead. Moving the mouse down or right work as expected. Moving the mouse more quickly works as expected but it makes the game almost unplayable as I cant aim. I am running the game in Linux. |
| Sep 13 13:34:00 | 29m 00s | Galactic Dump | Great game. Well polished and challenging levels. <br/>The only issue I had is I would often try to change an existing connection without removing it first which would then delete all my other connections it crosses which was annoying. It would be better to always create a link if you start and end a line on valid planets. |
| Sep 13 14:32:00 | 58m 00s | Uninhabitable | The camera feels more like a floating camera that walking around, also the collision could use some work, some of the tiles feel like invisible walls, and the gate has no collision at all. The graphics are pretty but let down a bit by the contrast in quality between the gate and the other models. |
| Sep 14 00:07:00 | 9h 35m | Computer, Open That Door! | That was awesome! Love the concept. <br/>I almost won on my first attempt, the final guy was floating outside the ship at the last jump. The crew count went to 0 a fraction of a second after the you lose window appeared. That was irritating. <br/>The next time I was down to 3 crew after the first four jumps, but the remaining three just wouldn't go anywhere dangerous. <br/>It could use a bit more feedback on where to click and what stuff does. Sometimes things felt a bit arbitrary. Also the doors can be open but locked which seems odd. <br/>It would be nice to have more strategy involved as it currently just seems to be waiting for the crew to go somewhere you can kill them. It would be great if the humans were reactive to what was happening too. |
| Sep 14 11:21:00 | 11h 14m | GET Connected | Interesting idea, Shame it is so short. |
| Sep 15 21:42:00 | 34h 21m | Hyperdrive Frontier | Interesting control scheme with the mouse. <br/>Doesn't feel like there is much to it but it is a good start. <br/>The graphics are great. Some sound would greatly improve it though. |
| Sep 15 21:59:00 | 17m 00s | AlienScape | Cool idea, and fun to play. <br/>Having to click the button between each level was annoying. You should map it to space, or enter. |
| Sep 15 22:06:00 | 7m 00s | A Sneeze A Day Keeps The Crates Away | Another well designed puzzle game. <br/>An interesting mechanic and good level design. <br/>Great job. |
| Sep 15 22:49:00 | 43m 00s | Space Rails | Cool trading game. I like how the rails are constructed. Interesting that they are one way, but you can use both sides of one rail by building ramps at the ends. <br/>I managed to get a stray carriage moving on its own at one point which was weird. |