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Feedback comments for LD30
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| Timestamp | Since previous | Game | slowfrog's comment |
|---|---|---|---|
| Aug 25 17:39:00 | Planetshaker for Android | Nice Android entry with Play achievement integration. With the current trends towards mobile gaming, it's a good idea. <br/>The game mechanic is simple but well implemented and fits the theme quite well indeed. | |
| Aug 25 17:48:00 | 9m 00s | Dwarf Wars | Nice short game with mechanics that are easy to understand. Might have needed a bit more balancing, because it's actually very easy. <br/>It seems that when goblins attack (or fall from their world), clicking sends them back, which makes it quite difficult for them to make any damage. <br/>Also, visually, it's difficult to follow combats that happen upside-down. Maybe reversing the world would give a different feel. <br/>Overall casual, fun and enjoyable. |
| Aug 25 17:56:00 | 8m 00s | Troika - how long will you cooperate? | Cannot play: I can pass the menu screen by pressing [ENTER], but after that, nothing reacts to my right-click or any key. <br/>(Windows 8.1/64bit, JRE 8u20) |
| Aug 25 18:06:00 | 10m 00s | Links | Solid shooter with a nice interpretation of the theme. <br/>A few visual clues would make it a bit more enjoyable though: <br/>- better distinguish the currently controlled ship <br/>- show if shots to the boss actually hit or not (or maybe I never hit it) <br/>A bit 'bland' visually: the colors almost look like CGA ;) (Yes I'm old enough to have known that). <br/>Good entry. |
| Aug 25 19:27:00 | 1h 21m | Fusion | Very innovative concept: transforming a sokoban crate-pushing game into a platformer. <br/>However I don't find the result very fun: maybe it's just me, but the two genres feel more one on top of the other than really integrated. There is not much that can be done/planned on create levels, except gathering everything around TNT. |
| Aug 25 19:29:00 | 2m 00s | Orbital Cargo | Chrome refused to download the zip, telling me it was malicious. Can you check what you have included? |
| Aug 25 19:42:00 | 13m 00s | Political Planeting | Interesting concept (not so far from what I had envisioned for my own entry) that could make a good resource management game. <br/>Too bad the UI is actually hidering play instead of helping it. Being forced to read text for planet types while the game continues in the background is not terribly friendly. Also, warnings about low food on planets could be directly presented in a visual manner, for better reaction. <br/>Anyway, the game fits very well with the theme. |
| Aug 25 19:48:00 | 6m 00s | 2connected | Same error here. Installing the MS redist from the provided link does not work either. Additionnally, you seem to already redistribute a version with your game. However it's msvcp110d.dll (not 120). |
| Aug 25 19:55:00 | 7m 00s | Interplanetary Postal Service | Very funny, especially the "human-made" sound effects! <br/>The graphics are nice too. <br/>The game is short, simple to understand. Maybe some visual indication that some envelopes have been waiting for some time already would help prioritize them. <br/>Good experience overall. |
| Aug 25 20:11:00 | 16m 00s | Disconnected Keyboard | Wow! Awesome! A game where you are the keyboard! <br/>Fits the theme (more on the Connected side than on the Worlds side, but anyways), simple but nice graphics, cool music that is not annoying, original control scheme that made me think of Etch-a-Sketch (or Télécran as it's known in France) because you only have the four directions that you have to combine. <br/>My only (minor) gripe is the yellow text on green background in the beginning is really hard to read. <br/>Lots of stars for you! |
| Aug 25 20:13:00 | 2m 00s | Galaxy Saviour | Same problem here: clicking start does not start (Win8.1-64bits/Chrome/Unity Player - Version: 4.5.3.161466) |
| Aug 25 20:39:00 | 26m 00s | 13 minutes of light | Excellent story and mood in the game and a it fits well with the theme. <br/>It might not be so easy to "sell" a mostly-textual adventure in a LD contest. |
| Aug 25 20:59:00 | 20m 00s | NEXUS | Great little shooter/platformer. I've not finished it yet (only excavated three planets) but I'm impressed by its polish. It really feels great. <br/>Graphics are simple but to the point, maybe a little too small. <br/>I'm not too sure about the theme, but not having found 'the nexus', I can't say much. <br/>Very solid entry. |
| Aug 28 19:17:00 | 70h 18m | Balance | Wow, nice! Cool music, cute graphics, simple gameplay (even though at first everything kept dying...). <br/>Having an on-screen button to turn the world would make it easily playable on a mobile platform almost for free. |
| Aug 28 19:37:00 | 20m 00s | Altrein's Portal | Wow, that must have been a lot of work for a 48h jam. <br/>That being said, there are lots of things that still need improvement: <br/>- the build/update/delete being a separate screen is really disruptive to the gameplay <br/>- there's not easy way to identify the level of each trap <br/>- even on the easy difficulty, the game suddenly becomes very hard around wave 6: traps that managed to destroy everything easily suddenly don't seem to make any damage. <br/>And I don't really see the relation with the theme. <br/>Anyway, for a first 3d game, that's something already. |
| Aug 28 19:47:00 | 10m 00s | Alice Anxiety | The mechanics are quite familiar but the switch between day and night worlds is very well done. The change of mood is evan stressful. <br/>Too bad it ends with "To be continued..." |
| Aug 28 19:56:00 | 9m 00s | The Two-Dimensional Universe | The world is really big, it's impressive. And as you said in your description, lots of changes in the game mechanics along the way. The graphics are a bit primitive, but for such a short time jam, they're working OK. <br/>Good work. |
| Aug 28 20:08:00 | 12m 00s | Diorama | Great game. The graphics and music are really good. <br/>Of course the mechanics are not new, but the story is interesting and fits the theme quite well. <br/>And the fact that it's short is to be expected for a jam. But it's a "complete" short game, that's what's important. |
| Aug 28 20:17:00 | 9m 00s | Connected Worlds | Strange game indeed. Unclassifiable. It's difficult to understand the point of it. |
| Aug 28 20:23:00 | 6m 00s | bats: fish invasion | I understand the concept, which is interesting. <br/>Too bad you didn't have time to make the game easier to play. Without the instructions, it's really difficult to understand what is going on. |
| Aug 28 20:37:00 | 14m 00s | Interstellar, Inc. | Very good simulation for such a short timeframe. <br/>At first I did not understand the importance of the "admin" type of upgrade, but it's a important one! <br/>With more time, this could be extended to a more complete resource management game. |
| Aug 29 21:33:00 | 24h 56m | Spirit World | This is a nice interpretation of the theme. <br/>Playing alone (the two sides at once) might not be the best way to appreciate the game, but it is interesting anyway. The game seems well balanced. <br/>There are a few points that could be improved regarding the user interface: <br/>- show a hint of the position of 'invisible' characters, to make it obvious why some moves are not allowed <br/>- better differenciate characters of each player. Mages and ghosts are the same and the player has to select one to see to whom it belongs. <br/>- maybe add a green/red bar (or two) above each character to show its current status. <br/>But it looks like a solid base for a strategy game. |
| Aug 30 16:11:00 | 18h 38m | Through | Chrome would not download it, saying it was malicious. |
| Aug 30 16:20:00 | 9m 00s | Connected | I probably wouldn't have done better for a first Unity entry. <br/>But the game is still a bit hard and not very fun. <br/>And I can't see the relation with the theme. |
| Aug 30 16:30:00 | 10m 00s | The Unfortunate Potato | I guess you voted for the "Potato Salad" theme :) <br/>Very good puzzle mechanics that fit the actual "connected" theme. <br/>Simple but cute graphics. A bit short, but acceptable for the compo. You could produce many more levels later. <br/>I love it. |
| Aug 30 16:40:00 | 10m 00s | Wifimon | Unfortunately, I could only find one Wifimon and I could not find what to do with the game... |
| Aug 30 16:56:00 | 16m 00s | Gunship Diplomacy | Interesting concept that fits the theme perfectly. <br/>I think it's a bit difficult to adapt to changing alliances when changing worlds, because you have to keep an eye on incoming ships at the same time. So perhaps some visual clues to easily see if you're going to shoot allies would be helpful. <br/>Solid anyways. |
| Aug 30 19:44:00 | 2h 48m | A New and Beautiful World | Very good story that touches on the theme. It's really well written and the atmosphere is perfectly rendered. <br/>That's not much of a game though (too little choices). |
| Aug 30 20:04:00 | 20m 00s | A letter for God | Interesting game, if somewhat simple. The concept of being God and receiving the requests of people is cool. <br/>The English is a bit broken, perhaps you could ask for some native English speaker to proofread your texts. <br/>I enjoyed playing several times to discover several endings. |
| Aug 30 20:58:00 | 54m 00s | Crisis Culture | Very nice and funny graphic adventure. |
| Aug 30 21:14:00 | 16m 00s | Her Garden | Intriguing and beautiful game, relaxing even. Graphics and ambient sounds build a unique atmosphere. |
| Sep 2 20:33:00 | 71h 19m | Link'emAll | Very good puzzle. <br/>The losing and winning conditions should be highlighted, but otherwise solid. |
| Sep 4 19:46:00 | 47h 13m | Luna | The moveable ladder is a good concept. The key combinations to make it work are probably over-complicated, but that's something that can be fixed. <br/>Solid concept that could give some fun puzzles. <br/>I don't see much relation with the theme though. |
| Sep 4 20:32:00 | 46m 00s | Connected Nations | I don't really understand why I have to bang on so many keys at the same time, but it's really funny, with an excellent mood. <br/>Maybe it could be converted to a less finger-stressing game: the resource observation and sharing would be more intersting (to me) if I could have more time to think about what I'm doing, not just using reflexes. <br/>Excellent anyway. |