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Feedback comments for LD30
shatterhand's games and stats for all events →
| Timestamp | Since previous | Game | shatterhand's comment |
|---|---|---|---|
| Aug 25 02:47:00 | Universe of Color | It plays like Katamari Damacy. | |
| Aug 25 04:04:00 | 1h 17m | Simultaneous | The fact you can "lock" the players on place make it a lot easy. Most of the time you can ignore one screen, play one side, then play the other. |
| Aug 25 04:15:00 | 11m 00s | Yocast | Did not work to me, it suggested it could be I need a 64 bits processor to run it (I don't have it) |
| Aug 25 04:28:00 | 13m 00s | Inverted | Endless Runner | The game is bugged, like it has already been reported (I die for no reason, sometimes two spikes of same color appear at the same time). It's a good game, it just need the bugs ironed out. |
| Aug 25 04:33:00 | 5m 00s | 3 | I can't remember which color is what, but the "Middle gravity" world exists for what? It didn't seem needed at all. <br/> <br/>Well polished, shame it's so short and easy :) |
| Aug 25 04:41:00 | 8m 00s | Negative Space | Shame it's so short :) <br/>The player could move faster, it would be better. |
| Aug 25 04:44:00 | 3m 00s | Warp Pong | Very good concept. <br/>Why you didn't keep the angle of the ball after the world-switch? It would make the game a lot more interesting! |
| Aug 25 14:07:00 | 9h 23m | The Torment Isles | I've got an error on the OpenAL32.dll file and can't run the game :( |
| Aug 25 14:21:00 | 14m 00s | Flicker | That was pretty good! Excellent ambiance and a very inspired mechanic! Nice job! |
| Aug 25 14:51:00 | 30m 00s | Monochrome | Well, I reached level 3. <br/> <br/>The real problem with the game is that you have to consume power to find coins that could be ANYWHERE. IMO this is a serious design flaw, even more when there's barely enough power to finish a level when you already know where the coins are. You need to keep pressing M randomly to find out the coins and you end up wasting all the power. <br/> <br/>This actually could make for an interesting "frustrating/fun" experience IF I didn't had to replay every level again after I fail. <br/> <br/>I usually do like the "Go back to level 1" old school mechanic, but it's not fair when it's basically impossible to beat a level on the first try (and probably the 2nd, 3rd, 4th....) |
| Aug 25 14:53:00 | 2m 00s | The one between the worlds | I got a Java Exception ERror on Windows version. |
| Aug 25 14:57:00 | 4m 00s | HEAL | Nice art, nice sound. Shame the game is so short ,you should had made at least a couple more of levels so we could see where the concept would take us. <br/> <br/>Also, the delay while shooting as a ghost was really annoying :) |
| Aug 25 15:02:00 | 5m 00s | Connected Retro Worlds | Ok, this was freaking awesome and the best game I've played so far. Great idea, the difficulty raises at the right moment. <br/> <br/>The only thing is that after asteroids get into the street, you just ignore the space part and just try to survive, hehe. But guess there was no other way to do it. |
| Aug 25 15:07:00 | 5m 00s | Dimension Jumps | It looks like my videocard is "Too crappy" for this, lol :) |
| Aug 25 15:15:00 | 8m 00s | Trapped in a Computer | Hey, you just played my game, "Videogame Hero". Can you tell me on what "level" you got stuck, since there are no order to play them? <br/>Did you try to press "Enter" to get back to the hub? <br/>Thank you for the feedback. |
| Aug 25 20:50:00 | 5h 35m | Dimension Hopper | Also got the black screen with the unity logo and nothing else |
| Aug 25 20:58:00 | 8m 00s | VENN | I finished the game by basically choosing a spot on screen and clicking non-stop on it. |
| Aug 26 16:33:00 | 19h 35m | Low Battery 2: Electric Boogaloo | The game is BLOODY AWESOME. But it barely fits the theme.. it looks like the theme was just an after-thought, you could had completely ignored the world-switch gimmick and the game would still work incredibly well. <br/> <br/>Still the game is a lot of fun. The difficulty is where its supposed to be. Awesome job! |
| Aug 26 16:39:00 | 6m 00s | Co-uple | Excellent game, loved it! |
| Aug 26 16:46:00 | 7m 00s | WIFI OR DIE | Nice game, Made 56 points at my best game. |
| Aug 27 05:09:00 | 12h 23m | Ink Motes | AWESOME GAME, excellent job, loved it! <br/>Put 100 levels on this and it could easily be a commercial mobile game. |
| Aug 28 21:29:00 | 40h 20m | Quoduonda | Ouch, my ears! LOL :) <br/> <br/>I loved the atmosphere of the game. It took me a while to understand, then it was easy. <br/> <br/>I had no problem with the controls or the camera at all. <br/> <br/>Also, good to see something coded in a more "pure" way, I don't know what you used to code this, but seeing something that weighs less than 512kb is a relief :) |
| Aug 28 21:35:00 | 6m 00s | Alice | Hahaha, loved this. Simple and fun, loved the atmosphere, love the visuals, the pace is awesome.. this is simple and a lot of fun. |
| Aug 28 21:44:00 | 9m 00s | Salvation | Finished the game. Pretty cool, the pace is awesome. Loved the sound of the game. At first it looked boring and the puzzles were easy, but then it became really interesting. <br/> <br/>It definitely needs more puzzles, pretty good game overall! |
| Aug 28 21:53:00 | 9m 00s | Smugglers' Cave | Very cool concept, it could use better controls in the platform side, since like it has been said, the character floats a lot. Also, like it has already been mentioned, the game could have started slower and then speed up with time. <br/> <br/> <br/>The spam S key to render multiple boxes actually makes the game more fun , don't ever fix it :) |
| Aug 28 22:02:00 | 9m 00s | Worlds | The controls are sluggish and the screen resolution changing from screen to screen is really weird. <br/> <br/>Now, I disagree with Buttsteam. It's NOT too early for your kid. I bet he was loving the challenge of doing this, and he will be compelled to do it again and learn more about coding for the next time. <br/> <br/>This is an amazing process for your kid, and something from which he will learn a lot. <br/> <br/>I work as a programming teacher today, for kids aged between 15 and 19. <br/>I begun coding when I was around 6-7 years old, using MSX Basic. When I was around 11 years old I was already coding games (Very simple ones, obviously) and some more complex stuff. <br/> <br/>I thank this for the job I have today and for make me able to think logically and be able to learn new stuff very quickly nowadays. <br/> <br/>Even if your kid doesn't want to be a programmer in the future, this is something that will only make good to him. I hope to see more games from him in the next LDs :) You are a great dad for doing this :) |
| Aug 28 22:10:00 | 8m 00s | Soulmates | Simple game, but really fun. I loved how the levels are randomly generated, it gives it a lot of replay value. <br/> <br/>It just needed a score to make it more interesting. <br/> <br/>Also, it has already been said, the physics have some problems, with players sticking on walls, but nothing that hurts the game. <br/> <br/>That's a pretty good one! |
| Aug 28 22:21:00 | 11m 00s | Marble Run | This is incredibly well polished and a lot fun to play. Loved it a lot, very good work! |
| Aug 28 22:27:00 | 6m 00s | TRAVEL | It took me a while to understand the game. It was cool to dodge those red comets and stuff, and love the atmosphere of the game. |
| Aug 30 02:20:00 | 27h 53m | SLIMILIZATION | The secret is that we are actually playing with other people, right ? The other colonies are other people who are connected to the game and playing it, right? |
| Aug 30 05:21:00 | 3h 01m | Ian Sync | Awesome game. Extremely well polished, nice levels (Why no more of them? :D), the music is awesome (I bet this will be on top 10 in the audio for sure, if not top 3) . Excellent job! |
| Aug 30 05:29:00 | 8m 00s | A Broken Mess | Like others said, don't do a installer. You can make a single .EXE with GM Studio. <br/> <br/>Also, try to make your games run at 60fps instead of 30fps, it makes it a lot more smoother :) |
| Aug 30 05:38:00 | 9m 00s | Between Heaven & Hell | Web link is not working here! |
| Aug 30 05:56:00 | 18m 00s | Sun God Star Bridge | SPACE HARRIER! <br/>I voted 5/5 for nearly everything on this game but innovation (Since its a lot like.. SPace Harrier :D) <br/> <br/>This is the kind of game I'd like to see more on Ludum Dare. Ok, it was made by 4 guys and in 72 hrs, so it's a lot easier to do it than in the compo... still, it's really what I think maybe some people will pissed at this, but that's what I want to see more on Ludum Dare for those reasons: <br/> <br/>A) It's not a pseudo-intelectual-artsy-hipster-bullshit-game. <br/>B) It doesn't last just 30 seconds <br/>C) It feels very complete, with good music, good graphics, etc <br/>D) It is a shitload fun of play. <br/> <br/>Fuck it, I don't want innovative games, I want games that are fun, that just make me want to keep playing. <br/> <br/>This one is a little too repetitive, still it's very fun. |
| Aug 30 06:04:00 | 8m 00s | Planetary Shift | Very nice twist on Sokoban, pretty good game! |
| Aug 31 01:21:00 | 19h 17m | Faith Jump | Very cool game! The controls are a bit sluggish, sometimes the player doesn't jump when I press up (usually after landing) . Still very good game! |
| Aug 31 01:38:00 | 17m 00s | Mor | That was very sick and interesting at the same time. And I had to play it a few times to see the ending, I just had to see how that would end, hehe |
| Aug 31 01:51:00 | 13m 00s | Synchro Space | The bullets need to be faster, and the shooting sound is very annoying :) <br/> <br/>But it's a nice concept. |
| Sep 2 17:23:00 | 63h 32m | Space Breakers | Lovely game, it just lacks sound... and also it barely connects with the theme... but its a lot of fun, and I loved the graphics! |
| Sep 4 14:26:00 | 45h 03m | Lady Lyla | I loved the graphics on this. Very unusual game. |
| Sep 4 14:40:00 | 14m 00s | eMERGEncy | Liked the graphics a lot and the music is pretty good. <br/> <br/>The game felt very polished, but it does have a few problems. <br/> <br/>First, it is really very confusing to play. Also, the collision detection seems to have some problems... I never know if I actually hit an enemy or not, I am not even sure if they need lots of hits to die. It's very annoying to see your sword hitting the enemy, the enemy has no feedback at all and at the exact next frame jumps and attacks you. <br/> <br/>And then you fall back, and fall straight to the water, losing TWO hearts for an enemy attack that was completely unfair. <br/> <br/>The game also relies too much on "Leaps of faith", I need to go down but I have no idea if there will be water or ground below me. <br/> <br/>I once switched world and a frog was spammed right where I was! (And then I fell back.. INTO THE WATER!). <br/> <br/>The game becomes too annoying to be any fun because of all this. The game is very well programed, but it needs a lot of polish in the gameplay department. |
| Sep 8 19:36:00 | 100h 56m | Parallel Guy | Download link is not working! |
| Sep 8 19:46:00 | 10m 00s | Galaxy Bowling | The music was made with thay Python program that does music automatically, wasn't it? :D <br/> <br/>I liked the game overall. It seems that a missile travels out of screen its not destroyed at all, and if you keep firing like crazy the game starts to crawl, probably because there are dozens of missiles out of screen doing nothing that should had been removed from the game :P |
| Sep 8 19:55:00 | 9m 00s | MID | What the hell I just played ? :) |
| Sep 11 21:50:00 | 73h 55m | Spanner | Loved the game. Well polished, fun to play and some really devious puzzles! Loved it! |
| Sep 11 21:54:00 | 4m 00s | Luna | The graphics are sweet and the sound is really top-notch. <br/>But is the game really supposed to last like 1 minute? I didn't find the game hard at all, I died like once when I still hadn't understood how the ladder works, and the once more trying to go up to rescue the girl. <br/> <br/>And I was really surprised to see the game end after so abruptly and quickly. <br/> <br/>Also didn't understand how it fits the theme. |
| Sep 11 22:02:00 | 8m 00s | DON'T. BREAK. MIRRORS. | The intro drags on for too long, and like it has been said, there's not a lot to play. I nearly gave up thinking there was no gameplay at all with such a boring and long intro with no way to skip it. |