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porglezomp

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TimestampSince previousGameporglezomp's comment
Aug 26 01:35:00 Good News Delivery Co. Excellent! I made the tremendous profit of -$800! This is by far my favorite game this LD so far, and since it's the first one I'm rating, that's not really saying anything! <br/> <br/>In all seriousness though, it was excellent, good job.
Aug 26 02:10:00 35m 00s Shit my Planet It seems like if you reset the game, the harpoon doesn't work.
Aug 26 02:24:00 14m 00s Hypnagogia I loved this, but I also had the same bug as LTPATS and BoaHeck_ArtGent.
Aug 26 02:24:00 0s Connecting Worlds THIS IS SO HARD. I liked it but MAN.
Aug 26 02:40:00 16m 00s The Salt Pleeease This is the most innovative/interesting game I've seen this Ludum Dare! And I really like the art.
Aug 26 02:45:00 5m 00s Arched Dimension I have to agree with everything nikki93 said. The art was GREAT, but the game design was dull. The fact that the portals forced you to replay the same part over and over again was bad design, and forcing the player to start the game over if they miss one jump is just brutal and boring.
Aug 26 18:20:00 15h 35m R.E.P.O.C.O.S.M.O.S. I loved the running and jumping, moving around was just so much fun. The aliens seemed a bit hard though, the only way I could beat them was to hide right on the edge of a planet and snipe from outside their range.
Aug 26 18:29:00 9m 00s GPS: Galactic Parcel Service It was beautiful and polished, but it didn't seem to go anywhere after delivering a lot of things.
Aug 26 18:59:00 30m 00s Clashing Galaxies It's quite a nice game, although I think I found a bug where planets that I captured would start auto-buying radio towers. <br/>A few things that need improving: <br/>The interface isn't quite obvious enough, mostly the research. It's not obvious that's a button, especially since you should probably also be able to click on the number. There are instructions, but I didn't read them until I had completely failed the first time. <br/>Also, it seems that it's a bit unforgiving when it comes to picking a strategy, since if you do the wrong thing at first, there's no good way to correct your buildings.
Aug 26 19:12:00 13m 00s Grave Gravity This is pretty fun, I am now history's greatest monster, destroying all life with my supernukes. I feel like the gravity visualization could be cleaned up so that it doesn't wrinkle quite as much, and it needs to be more obvious that you can charge up the shots, it took me 5 minutes to realize I could. <br/> <br/>Keep up the good work!
Aug 26 19:25:00 13m 00s Chained Together I couldn't understand what most of the cards did. What did the swap card do? Why should we play any particular card, because if they play the corresponding card, it'll happen anyway? The design makes the game feel quite futile.
Sep 10 22:26:00 363h 01m Rift Knight I really enjoyed moving around and breaking things, and the portals looked really good, but the levels felt pretty repetitive and it felt like some really cool things could have been done with the alternate world, but it seemed like it ended up more like a gimmick with not that many changes.
Sep 10 22:41:00 15m 00s Gravitas Beautiful and brutal. "Can you wake the dead planets?" I cannot.
Sep 15 02:13:00 99h 32m Tether This is tough. I'm glad you added to options to make it easier, things like that are always a nice touch. What I feel is wrong here, is that with manual turning it's boring, and with automatic it's just frustrating. <br/> <br/>Some balancing needs to be done to make this properly fun, perhaps making the connecter longer would help some?
Sep 15 02:17:00 4m 00s Garden Meditation Deluxe Haha! It's fun to smash things. You should fix it so that you can smash the thing that you're pushed up against though, it was annoying to rush a fence and then have to step backwards before I could break it.
Sep 15 02:26:00 9m 00s Earth Defense Team 2492 It was fun controlling the fleet, they looked really nice as they moved, and it was very interesting to be able to change the spread. <br/>First of all, it was disappointingly short. I know you had 48 hours, so it's obvious why. <br/> <br/>I also felt like once you started losing ships, it would just reinforce your losses, making it even harder to do well. This kind of negative reinforcement doesn't feel like very good design to me, although it didn't kill me. I'm not sure if you need to worry about this point, to be honest, but it does bug me. <br/> <br/>Also, it was annoying that I couldn't aim very precisely. I think my ships should be able to aim very slightly so that they can line up with the advancing ships. I don't know if this would be too OP, but it seem like it would be more fun if it wasn't. <br/> <br/>I think this game could be pretty fun, but right now aside from the swarming fleet it's a bit dry.
Sep 15 02:36:00 10m 00s Into Hyperspace! Hey, I remember helping you find cross-browser issues with this! Hi! <br/> <br/>In addition to most of the above criticisms, I think one reason it feels boring is that there's very little variety, no real sense of progression in the tunnel. Maybe if the tunnel had some fancier graphics that changed as you went along — even just having different colors in the different rings — as well as some indicator of how far you were would do a great deal to help.
Sep 15 02:41:00 5m 00s Dalek Invasion Did you really make all the art for this? The TARDIS looks absolutely perfect! <br/> <br/>I agree with the above comments, the jump physics doesn't feel very good, and it also felt pretty easy. <br/> <br/>The best strategy seemed to be run really fast jumping constantly until you find the TARDIS, which I doubt you intended.
Sep 15 02:58:00 17m 00s Starlight Was there some part of the story that I missed? Why did he end up destroying things? <br/> <br/>It'd be nice to have the asteroid belt, so I could find Jupiter more easily. I never bothered to wander any farther out than that, it just gets too big. <br/> <br/>I wonder if there's any good way to make it more navigable without making it easy? <br/> <br/>Also, the beginning dialog takes too long, I need to be able to click to continue after 5 seconds or so.
Sep 15 03:05:00 7m 00s Eat!Live!Kill!Win! Haha! "You made some questionable choices, but at least you get to see this cool effect!" <br/> <br/>I'm going to bookmark this and try to see some other endings!
Sep 15 03:10:00 5m 00s The Circle Of Life I want to play as the fox! The bird gets pretty hard, when the other bird is stealing your stuff! <br/> <br/>Also, loved the sound effects.
Sep 15 03:16:00 6m 00s Telecaster Seems like random fast FTL!
Sep 15 03:26:00 10m 00s Delivery This was really fun! It could make for a perfect mobile app with some more tuning and slightly nicer graphics.
Sep 15 03:33:00 7m 00s Close Your Eyes This is the best, you need to make some more levels and sell this!
Sep 15 03:42:00 9m 00s ConnectTheWorlds Look, the high gravity ones are nearly impossible to land on already, the virus isn't helping. <br/> <br/>Haha. Really though, it's fun, and the help text is really really useful.
Sep 15 03:55:00 13m 00s Grow your Planet Great game! You need some better ingame instructions, and the connecting the roots feels a bit broken/repetive. Still fun!
Sep 15 04:02:00 7m 00s Worlds Collide Tremendously laggy over here (on chrome,) it doesn't seem like it should be, you need to look into optimizing this thing. Seems like it would be fun, but it's hard to play at 1/8th speed.
Sep 15 04:10:00 8m 00s Sol All those people who can survive 4000ºF are tough! <br/> <br/>Seriously fun game. It's beautiful, it's the right balance of difficulty, it has great dialogue (what little there is from the sun), the planet animations are kind of funny, the music is excellent. I think you'll be getting 5 stars on everything but the theme!
Sep 15 22:57:00 18h 47m Spectral Sniper Haha! I know it's not a proper game, but I like the ghosts, and shooting them is strangely fun. <br/> <br/>Also, loved your music, best part.
Sep 15 23:03:00 6m 00s CheckPoint Having a web link which just links to a download page is pretty lame.