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Oana

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TimestampSince previousGameOana's comment
Aug 25 05:14:00 Galaxy Saviour @Orange - try minimizing the browser or switch to another browser if it's Chrome. Unity had been acting up like that in my own game. <br/> <br/>@Samuel - Congrats on finishing a game! With the new Unity, eh? I was worried people might have issues with it so I reverted to 4.5. Anyway, the game was cute, but I actually could not destroy any of the pods. Wasn't fast enough to dodge their bullets and it seems they kill me faster than I kill them...
Aug 25 20:08:00 14h 54m Worldhole Theater You should probably mention that scroll wheel determines the ship's speed. Took me a while to figure it out. Other than that, it is a nice idea and a good try. Pretty good music too. And I had a good laugh seeing the enemies jitter like that!
Aug 25 20:15:00 7m 00s Invasion of the Squares from the Fifth Dimension Bonus points in humor for title! Also, congrats, it looks like a fairly complete and nice entry. Could use some sound polish, but overall, it seems pretty good. I found normal to be quite difficult, but fair.
Aug 25 20:17:00 2m 00s Beaver CO-OP Chrome is not letting me download it, saying something about it being malicious. Maybe it would be a good idea to archive it or something? (Or I could disable my malware protection...)
Aug 25 20:22:00 5m 00s Four Sided Sanctuary Lol and I thought I made a difficult game... It is pretty fun, although it would be nice to have it gradually increase in difficulty, starting out slow and with few objects and picking up the pace... But still, good job!
Aug 25 20:32:00 10m 00s Planet Rush Pretty nice zen game, even if also really difficult. I loved the music and the overall feel of it. Even if, yeah... you can cheat by just finding 2 close planets of the same color and farming score with them. But that's an easy fix, and for a prototype, it's really good.
Aug 25 20:44:00 12m 00s Card Split Wars ZOMG WALL OF TEXT! TL;DR but the rules were fairly simple and the in-game instructions were really useful. Might also be because I had a similar-ish idea a while ago, but with one world and regular playing cards... Anyway, really well done, I would love to play this as a full version at some point. BTW, thanks for mentioning FakeMusicGenerator. I never heard of it before.
Aug 25 20:50:00 6m 00s VENN It does get rather difficult, but it does seem fun. With lots of playtesting, it can turn into a pretty awesome game! I think it would work even better on mobile, using multiple fingers at the same time.
Aug 26 07:53:00 11h 03m Glue The World That is a pretty original game! And surprisingly fun and challenging. Pretty smooth controls, and I haven't noticed any bugs. Well done!
Aug 26 08:01:00 8m 00s Hexahedron Seems to work fine for me now. So basically you build pretty things without a specific goal, am I getting this right? It would be nice to have a goal of sorts added later on. Also, I haven't quite figured out how to visit other people's worlds. And it would be nice to be able to rotate the camera, or dig. Awesome soundtrack, btw.
Aug 26 08:14:00 13m 00s Altrein's Portal I like tower defense games! You have a pretty solid concept here. It also seems to work fine, and it's fairly easy to understand. My only complaints are about graphics and UI. I find that my eyes hurt a bit while playing (not in a metaphorical way), due to all the flashing and line thing. Also, I find the upgrade menu to be unusable. I can't see what I've highlighted. It seems to have a dark red color, and I can't see what I've selected for upgrading. Still, with a bit of polish, I see this becoming a really great game.
Aug 26 08:27:00 13m 00s Too Close to Die If you think your game is hard, try mine :P <br/> <br/>Anyway, the idea is pretty nice, and it is fairly easy to get to the other world. The problem is landing there... The area to land in is a bit too narrow. It would be nice if it could be a larger platform, moonlander-style. Also, the controls feel a bit weird and floaty. The engine acceleration feels a bit too sudden, and the rotation is too big. I tap the key a bit and the ship rotates like 60 degrees. If you are using a rigidbody for it, I would recommend using AddForce on keydown, and increasing the angular drag. On a more positive note, I like the audio and grpahics, and the use of the theme is pretty good! Congrats on finishing a game!
Aug 26 08:36:00 9m 00s Space Trader It installs and connects fine but I can't seem to get anything moving on either desktop or phone. WASD and tilting the phone do nothing. Not sure what's up with that... ping is great and all seems well...
Aug 26 08:45:00 9m 00s Planetary Nunchuks So ummm... I defeated Jupiter. I have to admit it was pretty damn satisfying to smack things around, even if the game is rather silly. Using AD to turn is rather annoying... Would maybe have been nicer if it was regular mouse look with click to swing nunchuks and right click to thrust forward.
Aug 26 08:51:00 6m 00s Duel at the Apocolypse Cute idea! It does seem like a fun thing to play with a friend once you've had too many beers. Push them off the world in game and away from the keyboard IRL? Does it have a score counter and an end state? That could be easily added anyway. Good job!
Aug 26 09:27:00 36m 00s Five Floors, Two Worlds I love the idea, and I can see this turning into a pretty nice commercial game in the future. I'm not sure I like the level design though. I finished level 2 mostly by guesswork rather than fully understanding what each button did, and level 3 didn't even give me a chance to think about things. Also, being able to hold to move in a direction would be lovely.
Aug 26 09:35:00 8m 00s Connect your Worlds Couldn't get the jar running. Something about my security settings disallowing it? Anyway, windows exe worked fine. <br/> <br/>I really like the idea and I believe it shows what a guy working in PR must feel every day!
Aug 26 09:54:00 19m 00s The Verse That was fun! Reminds me a bit of Phage Wars and similar games. I conquered everything on Easy, but there didn't seem to be an end state. It took me a while to figure out that you could use the slider thingy to determine what percentage of the ships moved out... I thought you had to do it one by one! But once I figured it out, it got pretty easy and I haven't noticed any bugs, so well done!
Aug 26 19:17:00 9h 23m Connecting LD30 to the Real World This is really cool!
Aug 26 19:25:00 8m 00s Proxy Plex This reminds me a bit of those airport rush games (which I rather like). I finished level 5 and then it just sits there (I guess that is the last one?). It was overall really fun, and it worked well for me. No bugs, apparently.
Aug 27 19:04:00 23h 39m Corponnected Ltd. I find it quite fun to figure out the best pattern for every factory type.
Aug 30 09:50:00 62h 46m UltraRealistic Moon Wrecking Ball Simulator OP, thanks for playing my game. You can fix the security error by adding a certificate to your game. Maybe look here: http://docs.oracle.com/javase/7/docs/technotes/guides/jweb/security/rsa_signing.html . You might want to add the following to your description: <br/> <br/>To everyone getting "security settings have blocked an untrusted application from running": <br/> <br/>Search for a program called "Configure Java" on your computer, run it, go to the Security tab, select "Medium" and try running the game. Remember to set it back to high after you have run it.
Aug 30 10:08:00 18m 00s Savior: Saver of Souls Not bad! Not bad at all! It is a pretty fun game with a clear objective. Graphics are ok for their purpose. The controls feel a bit floaty, but good. I like that you have powerups. It is rather funny that you can just shoot villagers to collect their souls... Also the leaderboard is working strangely... putting out the google ID rather than the name. <br/> <br/>As for improvements, just make the controls tighter maybe. Also, I kind of dislike that when you go off to one side you appear in the other. It is rather confusing, but that's just a personal preference. <br/> <br/>P.S. I think you need to share your source code too for the 48h compo.
Aug 30 10:18:00 10m 00s A Brief Excursion Thanks for trying my game! <br/> <br/>I found your game to be quite fun overall, with a few minor issues. The most significant one is lack of hit animation. I'm still not quite sure how combat works. It seems that if stuff is within a certain distance and I hit space, it dies. But bats always get to hit me first, no matter what I do. In the 3rd world I ended up with TONS of bats, and very few mushrooms. I guess I was supposed to avoid them and only hit them as a last resort? But there were too many of them for that, surrounding me eventually. <br/> <br/>Congrats on finishing the game! This could actually turn into a commercial title with some polish and more content!
Aug 30 10:26:00 8m 00s ACID WORLD Cool trippy visuals! The game is really hard though. The kick seems to barely do any damage, and the 3rd ability doesn't seem to do anything at all other than a fancy animation and draining your mana. I progressed through most of it using the second shooty ability.
Aug 30 10:37:00 11m 00s ConnectTheWorlds Cute idea. I like the progression curve and the story. <br/> <br/>It took me quite a while to figure out how to use the controls. It is rather weird, although it makes sense once you get it. <br/> <br/>My one big problem was that after a while, my engine power and burn duration would randomly get deselected after pressing a few times. Also, the sounds were rather annoying (my sounds are rather bad too, so that's a common thing heh).
Aug 30 10:57:00 20m 00s Permeable Connected Worlds That was a weird experience. I had no idea what I was doing half the time due to it being impossible to see anything. I was just hugging the walls trying to find something along them. I guess it gives you an accurate view of what it's like to be in darkness.
Aug 31 08:21:00 21h 24m Star Trucker Pretty hard game, but I had lots of fun with it! I like time management games in general, and this is a pretty well done example. Good visuals with a clean intuitive interface, nice music, well executed progression!
Sep 8 00:18:00 183h 57m Stomper I really liked the idea, and had quite a bit of fun with it. The post-compo version fixes a lot of the issues I had initially (like trying to figure out what the shotgun did). I still have to vote based on the original, but good job in understanding the issues the game initially had and fixing them! <br/> <br/>Only one complaint: music gave me a headache. Literally. Sorry man, love your game, but it needs new music!
Sep 8 01:07:00 49m 00s Prismatic Worlds It actually took me a while to figure this game out. I felt it was my duty because you rated my game! While I was a bit frustrated at first, I am glad I stuck around because the game is really fun and has a nice idea. <br/> <br/>*SPOILER ALERT!* <br/> <br/>The red one was the tricky part. At first I saw those tiny things and I thought I had to make the tiny ones kill each other, but lasers seem to have no effect on each other... Then I moved around and found the big guy, so I had to use the little guys to kill the big guy, but I died in the process due to the wall edges being so blurry. Then I went back in the red portal and was confused that the big guy was no longer there. I figured he spawns after a while so I waited for a couple of mins playing with the small guys, and then I figured I had to kill a number of small guys to spawn the big guy (which seems to be what's going on?). Once I finally got the first weapon and understood how to get more, it became a lot more fun! <br/>P.S. Green seems to be a heal ability! (Took me a while too)