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Feedback comments for LD30
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| Timestamp | Since previous | Game | mrspeaker's comment |
|---|---|---|---|
| Aug 25 13:19:00 | twone minds | I just found out I'm not good at doing two things at once! Nice work... I'd love a theme tune ;) | |
| Aug 25 13:33:00 | 14m 00s | Passeur | Awww... this looks so cool! Hope you keep at it! |
| Aug 25 13:38:00 | 5m 00s | Tangled Mini Worlds | Wow - very effective... looks so good. It took me a litte while to figure out the way things moved, but I love that it didn't need instructions: very nice piece of game design! |
| Aug 25 13:49:00 | 11m 00s | The Veiled World | Is this the greatest game that ever was? At first I thought the controls were a little "twitchy", but then I thought "ba ba ba, ba ba ba-ran" |
| Aug 25 14:09:00 | 20m 00s | Lice evolutions | "The theme is Connected Worlds... how about... head lice?!" Genius! I played it for an embarrassingly long time - coworker started asking me questions. Damn it. Had to explain the head lice game. |
| Aug 25 19:14:00 | 5h 05m | It works! Sort of! The un-game game. | Mwah-haha! You did it! That is all the pieces you need: I'd make the ball move 3 times faster - and that's a wrap. <br/> <br/>Actually, it would be really cool/insane if you only moved each dot if you had _both_ controls down: so if you just pressed W nothing would happen, but if you pressed W AND down arrow then the white one would move up, and the black one down... so you have to synchronize... Also, make it a multiplayer online battle arena, ta. |
| Aug 25 19:19:00 | 5m 00s | Astro Tycoon | Wow, ambitious! I love it! Took me a while to figure it out, but once I got it it was really engaging (though , took me forever to catch up on the unread notifications - wish I could click continue down by the read area) |
| Aug 25 21:42:00 | 2h 23m | Journey Home | 5/5 for graphics... I loved them. Wish there was more games like this in the comp. I made it home. I was scared of the infinite void of space. |
| Aug 25 22:09:00 | 27m 00s | Cargo Corp. | Ha - we had similar ideas! Well, conceptually! I wish I thought of adding lines to make the "connected worlds" theme more obvious. <br/> <br/>I thought the controls were great too - at first you're like, WAT?! Then when you get it it feel really good. I think this could be polised up into a great game - lots of pickups, lots of particle effects == awesome! |
| Aug 25 22:26:00 | 17m 00s | Ninja-Zombie Apocalypse | Hmmm... I'm seeing the indexoutofbounds too: "invalid hotspot" - looks like it's related to a custom cursor: http://bugs.java.com/bugdatabase/view_bug.do;jsessionid=c880cfe5c8ae91088f849e8aae26?bug_id=6179260 - I'm on a mac. <br/> <br/>If you figure this out, come over to my entry and tell me - because I think your game looks hilarious and awesome! |
| Aug 26 03:59:00 | 5h 33m | Badland Quest | Arrgh! I'm on Mac, but this game looks so awesome - I want to playyyy! What is a .mfa file? |
| Aug 26 13:41:00 | 9h 42m | Dimension Express | The animation of the vehicle and track/rail felt really nice - created a great sense of speed. If you applied that level of love to the whole game, you'll have something cool on your hands! |
| Aug 26 13:52:00 | 11m 00s | Connecting Worlds | Ha, great! I feel like one-player mode is do-able, but there should be more shields then, so you can concentrate on protecting the bridge, without worrying too much about the shields (because that's hard enough ;) |
| Aug 26 16:53:00 | 3h 01m | Familiaris | Great writing - very captivating and well-paced. Also, great take on the theme! |
| Aug 26 17:07:00 | 14m 00s | Close Your Eyes | Yah, so cool! Very addictive, and great quirky style! |
| Sep 3 13:10:00 | 188h 03m | Marble Run | Ha, really good take on this concept - there were a few similar ideas in this LD, but adding the rolling marble aesthetic (with those ever-so-authentic sounds!) makes it my favourite of them. I'd say that the hit boxes on those holes was a hair too picky though - I feel like it would be a bit more "fun" if you could move fast n loose a bit more. Besides that, it had a really good feel to the movement... great job! |
| Sep 3 13:16:00 | 6m 00s | DreamWorlds | (yodamaster - shooting is WSAD!) I like the idea, but why tanks in a coma world? I get the bears - they're cool, but tanks? C'mon ;) It would be great if there were sounds from the hospital that played while you were in a coma: this would really reinforce the "connected world" theme! |
| Sep 3 13:21:00 | 5m 00s | Spectral Divide | Great idea with the R-G-B thing! I feel like I'd prefer a bunch of hand-crafted puzzles, rather than infinite generated ones: or at least, a "progression mode" - where you start with simple puzzles and slowly get harder... but nicely executed, and good fun! |
| Sep 3 13:28:00 | 7m 00s | Contraband | Nice work - so happy that Papers, Please is inspiring people to make crazy cool games! I agree with Wesley Ding that the music was good, but didn't quite match the aesthetic of the game. Though, you squeezed a lot in the for the time, hope you polish it up afterwards! |
| Sep 3 13:34:00 | 6m 00s | Levitans | Nice nice nice... I agree with the top comment: a tiny bit more polish and you have a great lil' game here! I felt a bit like it should be a much shorter connecting phase - it seemed a bit "forced" compared to the rest of the game... I'd love to see a smoother transition between levels, so it didn't feel like levels at all... like there is no fade-out/fade-in just new balloons appeared and the bridges came apart, and new bits of land appeared/dissapeared all without the fade in / out - then it would feel like one continuous journey. <br/> <br/>Anyway, fantastic entry! Great tune too - fit the aesthetic perfectly. |
| Sep 3 13:39:00 | 5m 00s | Hello Worlds | I don't know if you changed the link to the web entry or something, but I don't get those comments about "too hard"?! WTF? It's perfectly difficult at the start. Fantastic entry, the way you use the music with the filter (on beat, no less!) is fantastic... great aesthetic, and reallly well done. |
| Sep 3 13:45:00 | 6m 00s | Smugglers! | This is the highest rating I've given a game so far... perfectly executed in every way! I was not only transported to the world of international drug smugglers, but to the world of SVGA and soundblaster16 cards. Played it for ages. I feel like there could have been a tree or two in the "jungle" (I thought I started in the city!) and it seems unfair that the cops chase you even before you've picked up any drugs: I was just going for a casual drive through the jungle, after all! <br/> <br/>Fantastic game, anyhoo. That tune will be in my head all day. |
| Sep 3 13:50:00 | 5m 00s | A Roller-Skating A-List Odyssey | Ha ha - I flippin' LOVE this idea - and I love the style and everything: buuuut, woah, it's wayyyyyy to hard: watch someone (who is not you!) trying to hit those platforms... it quickly feels like it's not the player's fault, but the game's fault - need to avoid that! <br/> <br/>But please please keep working on this post-comp: the idea is brilliant, and so much potential. |
| Sep 3 13:56:00 | 6m 00s | Crossworld Club | I'll also add my "woot! old-school Leisure Suit Larry!" vote. Fantastic execution: very funny, but also no way I could stop before the end! |
| Sep 3 14:00:00 | 4m 00s | Tin Can Internet | Wow - that is fun... I played the first level and thought, eh, you just loop around the edge and that's it... by level 3 I was hooked. I love the concept too - would be great to meme-ify it 20% ;) |
| Sep 3 14:04:00 | 4m 00s | Catalyst | 5 for mood - even though it was a bit... not finished, it had a realllly creepy feeling of switching between worlds - very satisfying. I kind of wish you could do a bit more in the disconnected state (not just "see ghost keys")... a lot of potential here though, I hope you keep at it! |
| Sep 3 14:08:00 | 4m 00s | Return Door | Liked the style... didn't get all the way through the stars though ;) |
| Sep 3 14:10:00 | 2m 00s | Disc Jockey Jockey | Noooo! I was browsing through the entries and saw "Disc Jockey Jockey" and went "YES! MUST PLAY!!!!"... only to be struck this terrible blow. POST-COMPO PLEASEEEE! |
| Sep 3 23:13:00 | 9h 03m | juxtapose | Arrggh! I love the aesthetic, but didn't get the gameplay at all. I sooo wanted to though! |
| Sep 4 01:32:00 | 2h 19m | On the edge of Earth: 5000 | Brilliant! Reminded me of the movie Silent Running (for some reason)... I love everything about this game. Just... brilliant work! |
| Sep 4 02:58:00 | 1h 26m | Asynchron | This is a cool game - I got way past second level ;) ... you should rate some more games so more people see this one! It's really good! |
| Sep 4 03:01:00 | 3m 00s | Connected Retro Worlds | Haha - this is great! Though, I think the music most matches the asteroids version - when I was looking at the driving game I wanted an upbeat racing soundtrack... can you make it detect my eyeballs and play the right soundtrack depending where I'm looking? Thanks. |
| Sep 4 13:04:00 | 10h 03m | RealWorld vs CleanWorld | Nice work... It's a bit annoying that you have to click the menus to restart the game, seeing as the controls are just arrow keys. |
| Sep 12 16:56:00 | 195h 52m | Savior of Worlds | Maybe there is no goal, but I ended up running around the world for 10 minutes - much longer than many of the other games! I really like it... what were you going to do for the "connected" part? "Connect with the animals and trees"? |
| Sep 12 16:59:00 | 3m 00s | Sneaky Nessie | Hey, did the web version stop working? I couldn't get it to run in Firefox or Chrome (seems to be complaining about some 404s) |
| Sep 12 17:04:00 | 5m 00s | The Wild West And Its' Living Fossils | Yeah, was pretty awesome... BUT, I really would have liked the opportunity to mix & match my pants and shirt in the customization phase ;) |
| Sep 12 17:08:00 | 4m 00s | Circular Logic | Addictive... controls (with gravity) are like, 10% too hard I feel... almost perfect but if had just a tinnny bit more "give" then it would feel really natural, like you were a gravity-defying master! |
| Sep 12 17:12:00 | 4m 00s | Delirium | +1 for grafix - I love it! Kinda wondering how you did the walk animations! |
| Sep 12 17:16:00 | 4m 00s | Hold Please | I'm a sucker for modular synthesizers - so this game had me hooked ages ;) |
| Sep 14 20:00:00 | 50h 44m | Balance | I loved this game... took me a while to figure out the "rules" too, I agree with others: would be cool to see this developed further. |
| Sep 14 20:02:00 | 2m 00s | Dreamshift | awww, this looks really cool - but I don't have Unity. I wish you had of exported it to the web player! |
| Sep 14 20:05:00 | 3m 00s | Hello World | Man, this is why there's a "mood" category. So flippin' cool! |
| Sep 17 21:01:00 | 72h 56m | Universe Connector | Aww - feel like you got cheated on the final score: especially "graphics": they were awesome! |