Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → MicroChasm

MicroChasm

Feedback comments for LD30

MicroChasm's games and stats for all events →

TimestampSince previousGameMicroChasm's comment
Aug 25 04:46:00 PLANETOID I really like the look and feel. I found myself wanting to complete the game to see what happens.
Aug 26 18:07:00 37h 21m Under World Very nice. The controls are reasonably under control, and the art is neat. More variation on the environment would be nice, and the enemies look very simple considering how nice the background is. I get a blue block on the left of the screen when I start, is that intentional?
Aug 26 18:10:00 3m 00s Star Bridger Nice idea. I would like to see some penalty for making the bridges too large, or some other restriction. As it is, the game is very easy. I like the graphics- simple but crisp.
Aug 26 18:12:00 2m 00s IDC I like the graphics, and the idea is neat. I could see playing this a lot and getting to a point where orienting the planets is second nature. My only suggestion has to do with the ease of the game. I left it running for a few minutes to see what happens, and it basically played itself for me. Maybe if the middle planet were larger, it would obscure the satellite planets? Good job overall though.
Aug 26 18:17:00 5m 00s The Device Nice little game. Because it is an exploration game, I would like to see some more visual interest and variety in the visuals, even if it is just additional textures. Of course, I understand the time restrictions.
Aug 26 18:18:00 1m 00s RymdPlasma Nice game-- I like the idea. It was a little hard to know which direction to go, but the concept of guiding a ship by placing planets is really neat.
Aug 26 18:23:00 5m 00s Planetarium I like the idea, although I found it a little confusing as to why I died. I guess it is on a timer? Perhaps having a little life-bar or time limit would give the player more feedback. I like the idea of floating around in this pleasant space.
Aug 27 22:36:00 28h 13m Crystalbots: T-94 wants colors Nice, lots of fun. Solid controls, nice simple graphics. Feels like a complete game.
Aug 27 22:37:00 1m 00s Parallel Rift Very nice, Good concept, nice graphics. Kind of hard to tell why I died the first few times. I like the character and the feel.
Aug 27 22:41:00 4m 00s Trade routes I like the idea, I like the graphics, and I like the details. A little tutorial or explanation would be nice though-- It was hard to tell what I was supposed to do.
Aug 27 22:46:00 5m 00s What Could Possibly Go Wrong? This is the best game I have seen so far for LD 30. I love the feel, the graphics, the chaotic combat, and the humor. Nice "juicy" feedback. I think the best part is the hair though. Nice touch.
Aug 27 22:49:00 3m 00s Divided We Fail That was a fun game. I like the graphics, and I like the juxtaposition of the robot and the little girl, pretty cute and funny. It was challenging to control both at the same time.
Aug 27 22:51:00 2m 00s Pocket Planets Neat idea. Its funny to think of a planet going around fighting. I would like to see some visual representation of what is happening when you fight, especially the nukes.
Aug 27 22:56:00 5m 00s Lands 101 Nice. I like games that expression something real and personal. The sound effect for the stick in the puddle is rather crazy.
Aug 27 23:03:00 7m 00s Overpopulated Neat game. I love the idea of going between the planets. I wanted to play more, but it is really hard to control the ship when it is out in space. It looks like the "w" key moves forward according to the local orientation of the ship, which is very difficult to see when the ship is very small. If the "wasd" keys were globally oriented, it would be a lot easier to play.
Aug 27 23:11:00 8m 00s Solar System Builder Awesome look and feel. I like the idea, and I love the sun. I found it hard to click on asteroids, and a little unintuitive to direct asteroids to planets to gain resources. I liked just moving around and seeing the objects though.
Aug 27 23:19:00 8m 00s Solar War Fun game. I like the graphics, the feel, and the multiplayer concept. Very literal interpretation of the theme, but nothing wrong with that.
Aug 27 23:25:00 6m 00s Junguntur I like it. I thought I was supposed to connect all of the objects at first, but I figured out that there are only two planets reasonably quickly. It was frustrating in the way puzzle games often are-- but it was satisfying to click and make a whole section of the board light up, and it was rewarding to win the level.
Aug 27 23:36:00 11m 00s Uninhabitable I like it. Good graphics, nice idea, nice feel. Ambitious concept. I appreciated the little touches, like the ground tiles being at slightly different heights and the grass growing between the tiles. Controls are a little too fluid, and the camera to exacting, and it would be nice to have a run button. Minor complaints though. <br/> <br/>One thing I don't understand is-- why is the planet uninnhabitable? Did I miss something? Did the government cut corners? Is there something nefarious going on? Seems like a major oversight on their part.
Aug 27 23:41:00 5m 00s Reflections Nice idea, nice graphics, nice feel. I like the idea and I like the dangling lantern. Slow smooth feel.
Aug 27 23:46:00 5m 00s When Worlds Collide Very cool. I liked smashing planets. I liked the thruster graphics. The enemies are tough, but I had a good time roaming around and shooting things. I tried to throw a planet into the sun, but it didn't seem to hurt the planet, the enemies, or my ship. I couldn't figure out how to dis-engage my ship from a planet, though.