Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → GraveyardPolice
Feedback comments for LD30
GraveyardPolice's games and stats for all events →
| Timestamp | Since previous | Game | GraveyardPolice's comment |
|---|---|---|---|
| Aug 26 00:36:00 | The Great Space Ambassador | This is awesome. I love how they connect to exchange goods lol | |
| Aug 26 00:46:00 | 10m 00s | Trappy Tomb | Great idea! Already some funny messages cant wait to see what its like in a couple weeks |
| Aug 26 04:22:00 | 3h 36m | World's Best | Really love the clean art style and soft colors. |
| Aug 26 04:30:00 | 8m 00s | deer hunter | Feels great, love the particle effects! |
| Aug 26 05:42:00 | 1h 12m | Line Crossing | Fantastic world you have created. I very much liked the winged ones. |
| Aug 26 10:35:00 | 4h 53m | GRAVCOMM | Nice concept, but if you want more people to play I reccomend placing the executable in the base folder, currently you have to dig for it in the BIN folder. also, I wish the after burner had some effects, more force to it, or some type of significant feedback so that i can actually tell when, how, what it is doing. |
| Aug 26 13:56:00 | 3h 21m | So few polys! | I enjoyed the low poly look, and the music gives it a nice relaxing mood. i wish the webplayer would take full control of the cursor though, i kept clicking stuff outside of the game because my mouse would move to the task bar/etc. |
| Aug 26 14:39:00 | 43m 00s | Gargoyle Abyss | I love the pixel art in this, Im not sure if it was just me, but the movement when flying up seemed to move kinda rapidly, like it skipped some frames. Id love to see more done with this. I like the idea of it being an adventure game possibly, like you said in the notes. also some fluidity added to the controls instead of instant start/stop would add a lot to a game like this with the flying done the way it is. I enjoyed it though, very nice work. |
| Aug 26 17:17:00 | 2h 38m | Sender | Really love the character design. Great Pixels. We did slimes coming out of portals too ^-^ |
| Aug 26 17:40:00 | 23m 00s | Warp Paint | Adorable Pixel art. Liked how fast and and heavy the feel of the player was. |
| Aug 26 17:56:00 | 16m 00s | Ice | Really great clean art work, perfect text choice. Enjoyable game play and all around great simple design |
| Aug 26 18:38:00 | 42m 00s | Bipolar World | Great game all around. |
| Aug 26 20:59:00 | 2h 21m | Sinister | I really love the Pixel Art. Great color steps and I love the hard lines and mixed angles on the rock formation the step from deep black to grey is a excellent and dramatic shading effect. Great fluid movement in the run animation as well |
| Aug 27 07:39:00 | 10h 40m | NOODLE FEELING | Ive got.... that nooooodle feeeeling! haha, very relaxing and fun game |
| Aug 28 03:15:00 | 19h 36m | Starpiercer | Very nice game, I love the art and the music, however the actual gameplay feels more like a tech demo or a toy than an actual game. I definitely see promise with it though. A little UI work and scaled difficulty, or some varying enemies who fight back or do something other than float in space. It would have been nice to see a boost recharge gauge, even if it was a quick 2 second job like i did in my game. so i know when i can boost again and when i cant. Also, the boost felt underused/non-dominant strategy, i didnt feel any incentive to actually boost or like i gained anything except punishment if i boosted when i was in an asteroid field. <br/> <br/>All in all though, great work, and id love to see if continued and built onto. |
| Aug 28 06:50:00 | 3h 35m | Earth <-> Krethys | i really like the concept here but found the collision boxes and movement to be clunky which made gameplay undesirably difficult. Something to keep in mind next time. |
| Aug 28 06:53:00 | 3m 00s | BOND | great Idea cute graphics. I'd like to see this developed more |