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Feedback comments for LD30
FrankieSmileShow's games and stats for all events →
| Timestamp | Since previous | Game | FrankieSmileShow's comment |
|---|---|---|---|
| Aug 26 04:34:00 | The Wild West And Its' Living Fossils | This was fun, but very slow at the start! <br/>Like I said on the stream: Start the game on the equivalent of wave 5 or so, and add an arrow pointing you towards the nearest incoming dino so you don't need to search for em as much, and you dont walk in the other direction. | |
| Aug 26 04:41:00 | 7m 00s | Pogo the Universe | Super solid game, takes a little while to get the hang of those controls, but really satisfying once you nail that landing. Extend it a bit and you could sell this on mobile, definitely. |
| Aug 26 04:53:00 | 12m 00s | Connected Worlds by Jacksack and JordanFitz | Its a cool base for a puzzle game. I wonder what you could do to tie the face drawing idea to the rest of the game a bit more? Maybe several gameplay elements could be introduced over time, and every time you get to draw something for it? |
| Aug 26 05:04:00 | 11m 00s | Solar Collider | Played this on my stream. Cool game, it was satisfying to whack a lot of asteroids in one swing of the planets. Maybe that could be an angle to work with if you keep working on this? <br/> <br/>Like, maybe making the movement of the sun affect the planet's orbit speed could make it even more satisfying to knock a lot of em out with a swing. THWACK <br/> <br/>I think I reached 96 points. |
| Aug 26 05:11:00 | 7m 00s | The Mean Astronaut | Im still not entirely sure how you get to gain new astronauts to shoot with! <br/> <br/>This was fun though, once it started to pick up. Maybe id add some sort of dotted line showing where your astronaut is about to jump once you disconnect from a planet, maybe highlighting the current target? The game looks really cool when you're shooting. |
| Aug 26 05:16:00 | 5m 00s | Wallrun Dot Love | Love the style of this, and the player's movements are very fluid, satisfying. Just fix that checkpoint thing... |
| Aug 26 05:20:00 | 4m 00s | Journey Home | Got lost in space, but found my way eventually. |
| Aug 26 05:25:00 | 5m 00s | Song of the Dodo | My dodos got clobbered. <br/>Never made it past 1560! |
| Aug 26 05:34:00 | 9m 00s | Celestial Seige | Simple but cool idea, to have the player basically play several tower defense games at a time. It makes it more like a "campaign" than a single battle. <br/> <br/>Maybe you could go in that direction, too. Some things that affect the global situation rather than a single planet, to tie those battlefield together some more? Maybe things like having the player "research" new constructions? |
| Sep 6 05:59:00 | 264h 25m | Shifted | I got stuck on that one where you start pushing crates into holes that teleport the crate to the other zone! Stuck at the end... It was cool tho. |
| Sep 6 06:02:00 | 3m 00s | Shooting Planets | It was fun! Its pretty tricky to avoid projectiles with tank controls, but being able to rotate around to avoid a shot at the last second made up for it a little bit. I got on the leaderboard, oh yeah! |
| Sep 6 06:06:00 | 4m 00s | S**p Random Story | The gravity wells made for some tricky flying, some enemies and this could be a pretty cool space dogfighting game! <br/> <br/>I liked going on a crazy spiral with the hook spinning around the ship and increasing in speed. Reminded me a bit of Solar Jetman... |
| Sep 6 06:17:00 | 11m 00s | Space Survival | The core idea is cool, a game where you just have to keep some things alive for as long as you can with limited resources. <br/>Its kind of simplistic here, but I'm sure you could take this somewhere if you made it a bit more complex. <br/> <br/>An idea: Maybe you could make it a bit less harsh, make the player lose more "progressively": instead of players losing as soon as a planet runs out of life, that planet could instead get "worse" in an irreversible way, which would make it more hungry for food. Maybe the planets would have three progressively more "damaged" states, and you lose as soon as one of them reaches the final state and dies again. <br/> <br/>Its just an idea, I'm sure you got plenty of ideas while you were working on it, or after finishing it. |
| Sep 6 07:03:00 | 46m 00s | Disconnect the worlds | This was cool! At first I was kind of wandering around for a while, for some reason it took me a long time to find that dark world portal, I kept walking past it?? <br/> <br/>Just add a tiny bit to the normal world and you got yourself a pretty complete game, there. Also, I would make those purple slimes a tiny bit slower, or keep that speed but make short pauses at regular intervals, so if one of them is chasing you, you have a way of getting some space between you and it before you turn around and shoot. |
| Sep 6 07:11:00 | 8m 00s | Nomoj | This is a great entry! Its really simple as it is, but I think there is a really good game hiding in there. <br/> <br/>If you could figure out a way to make the terrain affect the battle once it starts somehow... Maybe a secondary enemy type that pathfinds its way to the frog? Stuff like that. <br/> <br/>You gotta keep working on this, I think it could result in something really good and unique! |
| Sep 6 07:26:00 | 15m 00s | Space Road Truckers | It seems obvious you ran out of time haha, it is little more than just moving from station to station right now, following the arrow! But its a good start, obviously. <br/>I'm curious about what you were going to do with those drones and things... Protection against enemies, perhaps? <br/> <br/>Where were you going with this? Any plans to keep going? |
| Sep 6 07:31:00 | 5m 00s | A Broken Mess | (originally posted this at the wrong game page, whoops!) <br/>I got stuck on that one where you start pushing crates into holes that teleport the crate to the other zone! Stuck at the end... It was cool tho! |
| Sep 6 08:03:00 | 32m 00s | Space Kittens Will Not Save The World | Simple idea making a great result! Its very tricky to wrap your head around how the movement works, especially when you need to both switch planets and directions quickly. The constant turning means you also have to react quick, that makes the game a lot harder than it would be otherwise. This is pretty much a finished game, congratulations! One of the most complete games I played here so far. |
| Sep 6 08:18:00 | 15m 00s | Caught Between | Very strong entry. those red laser guns killing you in one hit tho, cmoooon... Not in a checkpoint-less game with health! <br/> <br/>Actually, just making all the stuff that kills you in one hit reduce life instead would have made the lack of checkpoints a lot more fair, its that mix of one-hit-KOs and the long level that's problematic really. Makes a huge difference. <br/>I'd say, either make everything kill you in one hit but add checkpoints, or make most (if not all) things damage your health and leave checkpoints out (or have very few of them) |
| Sep 6 08:32:00 | 14m 00s | Antbassador | That was really darn good. |