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fizzd

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TimestampSince previousGamefizzd's comment
Aug 25 10:37:00 PEW PEW PEW PEW Fun! I am very jealous of the amount of polish you managed to put into this. I feel the stone square guy has too much HP, even with using the right element against it. I can never kill it before having to run away from the next wave! Guess I just have to practice jumping over it. :P
Aug 25 10:45:00 8m 00s Light Year Wars Wonderful style! Took me a while to understand what the legend meant (filling from outside vs filling from inside for example) but once I did it struck me as being very elegant.
Aug 25 12:08:00 1h 23m Symbiosis Ah I didn't get at first that the position of the noise depended on the position of the character. Interesting concept!
Aug 25 13:24:00 1h 16m E.T.I.T. Wow! Had a lot of fun playing this. Especially the antenna mechanic, it was cool to use and cool to see. Was sad it was over so soon!
Aug 25 13:27:00 3m 00s Multi-Maze I'm getting a blank screen? On Safari on a Mac.
Aug 25 13:48:00 21m 00s Frog, Raccoon, Mosquito The way your spirit transfers is actually a really cool idea. I wish that there was some visual indication of which animal you were, though, a few times i thought i was a frog when it turned out i was the mosquito hehe. Shame it wasn't expanded much, but you have some good ideas !
Aug 25 13:59:00 11m 00s SpellChain Played till a score of 645, was pretty fun having to plan the direction i needed to expand in. Something fun would be having a faraway tile to reach to get bonus points, as a sort of secondary goal. But well done for doing something different, even if it was due to a misreading. It's definitely a unique concept!
Aug 25 14:19:00 20m 00s Exploding Space Snails most hilarious game i've played so far! Think it was the snail seemingly head bobbing to techno that made it work. This is something i want to show all my friends
Aug 25 14:25:00 6m 00s Universal Information Superhighway Connectivity Simulator 2014 This is really well done, even though i don't usually play games in this genre. In Safari on OSX the text box blocks some of the options though.
Aug 26 20:47:00 30h 22m Into Hyperspace! I didn't understand what the nodes meant at first but realised the red one was where you were currently and you could only click the ones directly connected to it. The gameplay itself was there but a little boring! The graphics were decent though and if that was a makeshift 3D engine that you programmed yourself then that's a good accomplishment!
Aug 26 20:49:00 2m 00s Disc Jockey Jockey Really really interested to play this when it's done!
Aug 26 21:09:00 20m 00s A Temple Of Two Worlds This is the first one I've given 5 stars all across. Such a pleasant surprise! I didn't get very far though: I got the report, and logged in using the ID, but i couldn't figure out where to put the password that was in the chat log - I tried logging in with the same ID but that didn't work. I'm really intrigued with the story, and the writing is quite good, and the graphics and the sounds are perfect. Well done!
Aug 26 21:20:00 11m 00s LUDOPHAGIC TIMEWAVE SOUND HYPERWHISTLE it didn't load for me in OSX 10.9 :(
Aug 26 21:24:00 4m 00s RGB Pretty fun oru :D
Aug 27 10:06:00 12h 42m orbit Hey this is a really nice sandbox game! Love the drone music and how the how the notes meld perfectly into the soundtrack.
Aug 27 21:39:00 11h 33m Musical Trade Route The hearing the song you played shtick is what made the game really work for me. Without it it would just be annoying, but hearing it afterwards makes me feel like i created something! Also it made the game hilarious :P
Aug 27 22:03:00 24m 00s MultiWorlds Really smooth on mac native, at first i thought this would be yet another control-two-things-at-once game but the moving of worlds made it different. 3.3 minutes for me, was a fun small game.
Aug 27 22:09:00 6m 00s WIFI OR DIE Found this surprisingly fun! Managed 124, I really liked the risk-reward mechanic of trying to get close but not collide the planet. Very satisfying when you hear the super frequent beeps. :)
Aug 27 22:18:00 9m 00s Between Worlds Wow, nice level design and I like how the background music becomes low-passed in a different dimension!
Aug 27 22:34:00 16m 00s On the edge of Earth: 5000 very impressive, I am in awe :o The audio is great, the sounds are satisfying, the little puzzles were a delight - especially the (spoiler) <br/> <br/> <br/>the shaking one, and i love how everything could be played one handed :) Fives across the board!
Aug 27 22:43:00 9m 00s Yonumbo Fun. Would play on mobile!
Sep 9 16:04:00 305h 21m Warp Paint Completed it, and I'm in two halves about this! On one hand I really enjoyed the puzzles, on the other I found the game rules - portals can be carried between levels but the balls wouldn't - to be a bit.. ineloquent? Like, I felt like I spent more time executing it and searching for things('now where was that portal...' ' now where was that paint stream..') than thinking about how to solve it. <br/> <br/>For 48 hours though it would be silly to expect super polished puzzles, and hey, at the end of the day I had fun with this one.
Sep 10 08:40:00 16h 36m Friendly Baubles Solid stuff, finished the game. I think this is a great illustration of how the music can completely change the mood of a scene, everything else invariant. The humour was crass but somehow the music made it.. heartwarming? I'd say the graphics are the only weak link - I didn't realise the second world was 'gamers' I thought it was dead people. (probably because of the music lol). <br/> <br/>Also the lack of an indication of which tool you were using until you fired it was confusing at first cause i didn't see any feedback when i pressed the tool keys. <br/> <br/>But in any case, it's a great original concept, and I stuck around long enough to finish it which says something. 5 stars for innovation and audio here!
Sep 11 11:32:00 26h 52m Collision WOW that is an insanely cool concept! I played till I got 3 of the pieces, swapping things around, but trying to remember which tiles had which color barriers was too much for me right now. I would be really interested to play a more polished (a.k.a. convenient with less backtracking) version of this, seriously 5 stars for innovation if this is an original idea - it's like combining the those water pipe games but having the player actually traverse them.
Sep 13 07:53:00 44h 21m Planetary Marriage Counseling Wonderful! This was fun, and hilarious intro sequence and premise. Would be nice if when we failed, letting the user wreck the restaurant out of frustration instead of forcing an immediate restart. But I was happy to get to the end with a strategy of going full speed and using certain tables as bumpers. Great fun!
Sep 13 21:39:00 13h 46m Planetshaker for Android This was fun! I really think it's a great idea - scored 132 first time.
Sep 14 07:57:00 10h 18m Sleep The most technically impressive Twine I've seen. The text conversations that make you wait while the other guys typing, and the iPod that made me so happy that each of the artists had a different text instead of it all linking to a generic "you play the previously chosen song". The story itself was compelling and well paced in its own right, even if I didn't know it was made in 72 hours. It doesn't have the signs of an abrupt rushed ending like many jam games.