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Feedback comments for LD30
fisholith's games and stats for all events →
| Timestamp | Since previous | Game | fisholith's comment |
|---|---|---|---|
| Sep 13 09:44:00 | Lady Lyla | Very cute. :) <br/>I love the execution. There's something oddly fitting about the pixel art style used for the real world as compared to the fantasy version. | |
| Sep 13 10:03:00 | 19m 00s | Where Did The Stars Go? | Fun idea. The music and art create a nice atmosphere. <br/>The sounds add a ... I'm gonna say novel element, as well. :) <br/> <br/>So, at first I experienced what I suspect to be the normal pitch range for the randomized poots. "poot, little-poot, moderate-poot, pt, poot, etc" Then, without warning, "POOOOT ... PUUUUUUT ... P-P-P-P-EW-EW-EW-EW-T" Ultra-low-frequency. Ultra-low! I mean, I'm pretty sure I may have just interfered with whale migration for the next few days. |
| Sep 13 10:15:00 | 12m 00s | Universe Travellers | Nice game, especially for a first jam. :) |
| Sep 13 10:30:00 | 15m 00s | Rainboverse | Not sure why, but this reminds me of when I used to play around with D-Paint back on the Amiga. There's something kind of charming about the witches being filled with rainbow gradients. I like the colors. :) <br/> <br/>Congrats on getting a Ludum Dare project in! |
| Sep 13 10:38:00 | 8m 00s | Heavenly Finger Squad | Very cool, very clean mechanics. <br/>I like that the game is so simple, and despite that, the different concerns you have to juggle to survive actually require quite a bit of skill and thought. :) <br/>Keep up the good work! |
| Sep 13 12:32:00 | 1h 54m | DreamRun | Neat game. Very nice colors and minimalist design. <br/>It's interesting that because you jump to get some of the birds, you inevitably skip some birds and have to make sure you account for that when switching worlds. Simple, and fun. :) |
| Sep 13 12:47:00 | 15m 00s | Exiled to the Beyond | Very impressive to see a working turn based strategy game. <br/>Getting the rules and user interface and the abstraction needed for the hex movement, all in the LD timeframe is pretty crazy. I think I got the hang of it after a little bit. It would be great to see a video walkthrough of a little of the game play, just to find out if I'm overlooking anything. <br/> <br/>Anyway, very cool. Awesome Job. :) |
| Sep 13 13:17:00 | 30m 00s | Hello, Alien! | Very cool puzzle game. I love the concept. <br/>I love the floating away detail when an asteroid buster is used on a planet. :D <br/>The mechanics are fun and make for some interesting puzzles, the dialog from the little aliens is great. Wonderful graphics and sound. The music fits the theme really well too. <br/> <br/>This looks like it could be a professional game. It's amazing that you put this all together in the LD timeframe. <br/> <br/>Keep up the awesome work. <br/> <br/>... Ah! "Connected worlds" I just got that. cool interpretation. :) |
| Sep 13 13:31:00 | 14m 00s | Midspace Madness | Neat game. :) <br/> <br/>Gets a little tricky once your speed starts getting up there, but I figured if I spend as much time in mid-jump as I can, I'm statistically less likely to take an asteroid to the face than my competitors. Even so, I only barely squeaked by with first. :D |
| Sep 13 14:31:00 | 1h 00m | JUMP! | Neat game :) <br/> <br/>Not sure why, but there is something kind of amusing about jumping up and toggling dimensions on and off for a sec, to make sure I know where I need to go next, and then checking one more time just to be safe, but forgetting to jump the second time. :D |
| Sep 13 14:51:00 | 20m 00s | Planetary Replan | Very cool. :D <br/> <br/>Simple and elegant mechanics. I love tabletop games, and this is one of those games that makes great use of tabletop-style mechanics mixed with a computer's ability to instantly calculate the game-wide situation. <br/> <br/>It has a Carcassonne-ish feel, though now I honestly wish Carcassonne had the theme you created for this game. The colliding Earth and Mars concept is great, and it makes for a nice color scheme, as well as a thematic reason for the colors. :) |
| Sep 13 15:06:00 | 15m 00s | Red Universe | Wow, very nice. <br/> <br/>That's a pretty complete topscroller to have put together within the LD timeframe. <br/> <br/>The movement feels nice. The dash key is a nice mechanic. The graphics were pretty cool too. I like the variety in the levels and enemies. <br/> <br/>Also, even though it's a small detail, I love the "everything on the screen dies with the boss" effect at the end. Very pro. :D <br/> <br/>Keep up the good work. :) |
| Sep 14 04:54:00 | 13h 48m | The Twins | Neat game. It definitely starts getting tricky when the obstacles begin showing up out of synch with each other. :) <br/>I like the epic string ostinato. :D |
| Sep 14 05:12:00 | 18m 00s | The Orion Trial | Cool concept, I love the encounters. :) <br/>On one mission I recruited no fewer than 4 LRRRs. They all died. <br/>On my next mission, my ship had been built on top of an ancient space burial ground. One which also seemed to travel with the ship, because wow, was that ship ever haunted. Actually ... now that I think of it ... there were more ghosts on that ship then crew. Oh my various space gods! *WE* WERE THE GHOSTS! <br/> <br/>But also we died later. |
| Sep 14 05:45:00 | 33m 00s | Twist And Weave | Very cool puzzle game. The last level was pretty hard but I did finally get through it. Then I accidentally knocked one of the balls on the final page away before I realized I could lock them all in. :'[ <br/> <br/>Anyway, awesome game. :D |
| Sep 14 06:16:00 | 31m 00s | LUDOPHAGIC TIMEWAVE SOUND HYPERWHISTLE | Interesting concept. :) <br/> <br/>Not sure, but if discovering the game mechanics is part of the game, then... <br/> <br/> <br/>*** [Spoiler alert, kind of?] *** <br/> <br/>For those wondering what is going on, it looks to me like you, as the ref, are supposed to blow the whistle (press E) to reset the players whenever the ball enters a goal, or goes out of bounds. If you don't react fast enough, or use the whistle at the wrong time, the entire game will slow down. The game can get successively slower and slower, and to speed it back up you must start making good calls. <br/> <br/>*** [End of Spoiler alert] *** <br/> <br/> <br/>As for the connected worlds theme, I could definitely be wrong here, but I assumed it was that you, the player, are playing one game, and the AIs are playing another game, and the two game worlds interact entirely through your observation and use of the whistle. |
| Sep 14 06:33:00 | 17m 00s | Grow your Planet | Cool game, I love the photo mechanic, and the artwork. :D <br/>Took me a while to figure out how to connect the worlds, but I like how they alter each other. <br/>Keep up the good work. :) |
| Sep 14 06:40:00 | 7m 00s | Linked | Interesting game, and a cool concept. I like the zigzag split screen effect. :) <br/>Also interesting that the speech only shows up in the speakers world. Is that on purpose? Anyway, cool idea overall. :) |
| Sep 14 06:56:00 | 16m 00s | Double Take | Neat concept. I'm not sure why, but I kind of like the fact that you're half a Tetris piece. And I know what you mean about the Windows 95 aesthetic, racarate. Something in me misses the beveled grey blocks of old. :) <br/> <br/>I like that the blue switch in the red level creates the trampoline in the blue level. It would be neat to see that kind of interaction feature more prominently if you get a chance to make more levels. <br/> <br/>I also like that each world has its own switch sound effect and jump sound. :) |
| Sep 14 07:16:00 | 20m 00s | REUNION | Cool puzzle game. I like the artwork and the contrast between the snow and the greenery is nice. The snowflakes are a nice detail too. Also interesting that the character's hair and clothes are color themed to their side of the world. :D |
| Sep 14 10:21:00 | 3h 05m | Far From Home | Cool game. Very atmospheric. I got within about 200 feet of the last key 6 times, and each time my final scraps of hp got pick pocketed by that ever-unseen guy who always spawns right behind you. I found that it might be easier to work the map counterclockwise, as it seems like the ghost rate increases on a per-key basis. (Or is it just time?) There's less distance between the last keys, so if it's per key, then you spend less time in ghost avalanche (which sounds like a Scifi original movie) mode. The scale is really impressive. :) |
| Sep 14 10:36:00 | 15m 00s | Mirrored Mittens | Fun concept. I like the minimalist feel, and I love the sneaky cat animation. :3 |
| Sep 14 11:19:00 | 43m 00s | Wormhole TD | All the core mechanics for tower defense look solid here. Everything is very smooth. Nice work. :) <br/>I started out programming games as a hobby too. :D <br/>Definitely keep at it. <br/> <br/>One thing that helped me was working both directly with programming languages (e.g. Java), and with graphical programming tools (e.g. Construct 2). I learned a lot of different stuff from each. <br/> <br/>On the text side, you see more of the behind the scenes work that gets glossed over in the graphical tools. On the flipside, In the graphical tools you can prototype some concepts faster, so you get to experiment and revise more rapidly and more often. <br/> <br/>You might want to check out Unity, as well as Construct Classic (freeware), and Construct 2 (commercial successor). <br/> <br/>The other thing that's helped me, much more recently, is doing jams. I swear, almost nothing encourages getting things done like small projects, and 3rd-party deadlines. :) |
| Sep 15 05:49:00 | 18h 30m | Marbles | Very cool interpretation of connected worlds. <br/> <br/>I don't know if I happened to get all three endings in the perfect order, but it was really interesting that each one shed light on the imagery and themes from one of the previous endings. <br/> <br/>The surreal and fractured imagery fits the theme and mood really nicely. <br/> <br/>I was going to mention that I liked the dynamic main menu, and then when I went back to look at it again, I just realized what the menu was! :D <br/> <br/>It's awesome that you worked so much hidden meaning into this. The backgrounds. The recurring motifs of certain objects. (Don't want to spoil anything.) <br/> <br/>This is one of the most unique entries I've seen. <br/>Keep up the good work. :) |