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CogentInvalid

Feedback comments for LD30

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TimestampSince previousGameCogentInvalid's comment
Aug 25 03:29:00 Simultaneous The controls were fairly responsive and intuitive. It was a little hard getting used to the different speeds of the two characters, but it worked well as a puzzle element.
Aug 25 03:41:00 12m 00s Crystalbots: T-94 wants colors The movement was very fluid and responsive, but sometimes the robot moved so quickly (and jumped automatically) in such a way that there was very little time to react to things. Also, the camera followed the robot too little to see hazards above or below him sometimes. Other than that, it was executed really well.
Aug 25 03:47:00 6m 00s Dreamshift I really liked the interplay between the awake and dream worlds, and the ways each of them affected the sleep and stress meters. The dynamic music was good, too.
Aug 25 04:05:00 18m 00s Perplexing Wormholes The movement was surprisingly smooth for a top-down game. The collision detection was a bit off, but it didn't affect gameplay at all (except for one time when I somehow managed to walk off the map and die). In the end, I think the fluidity of movement (and comfortable movement speed) really helped the game keep from being too tedious.
Aug 25 04:08:00 3m 00s String Pong I couldn't connect to your website to download/play the game. It might be under some stress right now.
Aug 25 04:17:00 9m 00s Portal Patrol I couldn't keep track of all the colored portal stuff, so when I got to the first hallway I decided to turn right and quit. :P Just kidding. I actually fumbled around with my uniform for a while, not quite sure how to "put it on", or even what that phrase means, before stumbling into the portal and dying horribly. In any case, I like the sense of humor here, and hope you continue working on the game.
Aug 25 04:57:00 40m 00s WORLDS 2D I liked the core mechanic, and it was presented and developed in a way that was really easy to understand as a player. I just wished there were more levels. Looking forward to the post-compo version!
Aug 25 05:07:00 10m 00s 3 I loved the juiciness and smoothness of the controls. The puzzle mechanics were introduced at a good pace, and the box-stacking reminds me a little bit of Block Dude, the 3rd-best game for the TI-84 series of handheld gaming consoles/school-required calculation devices.
Aug 25 05:36:00 29m 00s Don't Eat Cute Cool concept, if somewhat stressful. It took me a while to figure out what exactly I was supposed to do, but it was pretty fun to try and redirect things where they need to go.
Aug 25 05:48:00 12m 00s How did I end up here? I love the graphics, especially the parallax effect on the floor. I liked the exploration aspect between the different worlds, but it was often hard to tell where I was supposed to go, or where a particular door would lead (or if the door would set me back, forcing me to retread a certain area again.)
Aug 25 15:22:00 9h 34m CAVVE I liked the simple graphics and smooth movement. I couldn't get out of the pit in the cyan screen, not sure if that was intentional.
Aug 25 15:30:00 8m 00s Ordinary Weekdays of Tech Support of Parallel Worlds Pretty fun. The instructions made it seem more complicated than it actually was.
Aug 25 18:54:00 3h 24m merge guys It took a while at first to realize that the characters' movement would be reversed when they hit a wall, but once I got that down it was surprisingly fun.
Aug 26 00:46:00 5h 52m Disconnecting Worlds Great style and story, but the controls were ridiculously cumbersome, especially towards the end.
Aug 26 02:08:00 1h 22m Feedular Cool concept!
Aug 26 02:59:00 51m 00s Yay, progress! Ha. Not sure if it's a game, but I like it.
Aug 26 03:03:00 4m 00s Fuel Runner The bicycle was pretty hard to control, but then again that might be the point. I liked the way gravity changed as you made your way up/down the level, and the graphics were great.
Aug 26 17:49:00 14h 46m Rubber Slimes Really cool concept, and it was fun to play. Getting stuck was a hassle, though; I feel like it would have been easier to avoid if you put some kind of spike or other hazard in the alcoves so a player could easily see it ahead of time and avoid it.
Aug 26 17:52:00 3m 00s Cluster Struck Pretty simple game, but I like it. I feel like stars should have been even bigger so it's more of a challenge to avoid them (and so you can easily tell they aren't planets).
Aug 26 21:34:00 3h 42m Through the Trans-Dimensional Window I love the idea, and the window's visual effect is pretty cool. I liked the interactions between the two worlds.
Aug 28 02:15:00 28h 41m Coplanarity I liked the mechanic, and what levels there were were designed pretty well around it. Sometimes I did get confused as to where the exit to each level was; it would help if you had a more recognizable graphic for level exits.