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Feedback comments for LD28
CogentInvalid's games and stats for all events →
| Timestamp | Since previous | Game | CogentInvalid's comment |
|---|---|---|---|
| Dec 16 03:38:00 | Super Rashomon RPG | I wasn't able to finish the blob's perspective, because the game crashes after I hit the first green switch. There also seemed to be some issues with the music not stopping or starting at the appropriate times, so I started the second perspective with the boss music still running (not that I'm complaining- it's really good music.) The gameplay is deceptively challenging, and there's a surprising amount of content here for something made in 48 hours. Overall, I enjoyed this experience quite a lot. | |
| Dec 16 03:47:00 | 9m 00s | Jump If You Can | The movement was very smooth, which is a good thing given how hard this game is. The resolution was a little too high for the window to fit entirely on my screen, so sometimes I had to guess the location of jump pads at the bottom. Overall, though, it was an enjoyable game. |
| Dec 16 03:57:00 | 10m 00s | One Through The Gate | Not a very long game, but the idea was executed well. |
| Dec 16 06:18:00 | 2h 21m | Like a Ninja! | Unfortunately, I'm not enough of a ninja to beat the final boss. Or the LOFBASNFBLASOLBASFIB, as I keep trying to spell it. |
| Dec 18 01:34:00 | 43h 16m | Conquest | At first I thought the controls were a little floaty, but after getting used to them they seemed to make sense, and were actually pretty satisfying. I do wish you could control your jump height by holding down the button, however. Also, you probably should have made it more clear that you're not supposed to stand in between the lava beams in Level 3 to get through, unless you are supposed to, in which case you should have made the hitboxes more forgiving. |
| Dec 20 02:35:00 | 49h 01m | Batteries Not Included | The collision detection was unpleasant at times, especially when I keep sliding down the corners of platforms I'm trying to jump onto, but it was at least better than many other games'. The movement itself was very fluid, and the puzzles were well thought-out and fit with the main mechanic of the game. |