Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → carlsommer
Feedback comments for LD30
carlsommer's games and stats for all events →
| Timestamp | Since previous | Game | carlsommer's comment |
|---|---|---|---|
| Aug 26 03:15:00 | Isles in the Sky | I like what you've got going on! I only played as far as levels that simply increased the height of the crystal, so you may have changed this later on. But perhaps if you were to expand on this, you could add other floating obstacles to challenge the players crafting strategy. (Rather than simply crafting higher and higher each time.) Also, if you expanded on this, it would be great with a Myst-like soundtrack (I think we'd all like something like that, though : ) <br/> <br/>Oh, yeah, at one point I had to destroy one of my objects and it ended up removing multiple connected objects. (I just wanted to take away a ramp and it removed the ramp plus some walls) | |
| Aug 26 03:44:00 | 29m 00s | Circular Logic | I really liked this! Great puzzle design, I just wish it were longer. And honestly, you really made the game look really nice with really simple graphics by simply choosing good colors and animating the background-well done! |
| Aug 26 14:06:00 | 10h 22m | Gargoyle Abyss | Great sound and excellent character design and sprite art! |
| Aug 26 14:26:00 | 20m 00s | Double You | Good concept and level design. If you keep expanding, maybe see what kind of levels you can make requiring multiple clones at once. |
| Aug 26 14:41:00 | 15m 00s | Godshunter | Simply fantastic! The music was wonderful, the design was really cool, the visuals were good. For me, one thing that probably could have made it a lot easier though, is simply increasing the size of my ship, character, pointer and interactive objects. Or upping the color contrast so that all that is simply more obvious to see. <br/> <br/>Also, I loved that you incorporated some philosophic dialogue at the beginning. The whole purpose of my game was about my worldview, which is probably in contradiction to yours, but it's cool to see people's ideas implemented into their games! |
| Aug 27 04:58:00 | 14h 17m | Otherworld | Absolutely awesome looking! Great visual style, but the controls were pretty tricky. Specifically, that moving the mouse around in regular form changed the camera angle and I definitely wanted W to be the jump button often enough since it is the upward motion button while in spirit form. It also got way too difficult way too quickly given how large the third "wave" of enemies was compared to the first two "waves." In any case, though, this is really cool! |
| Aug 27 14:54:00 | 9h 56m | Boulevard of Broken Themes | This is brilliant! Hilarious, super entertaining as a whole. (wasn't a fan of the invisible character level though : ) I couldn't get past Under Pressure. I loved the idea and immediately knew what it was, but was having trouble actually executing. Honestly, fantastic work! |