Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → cardboard
Feedback comments for LD30
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| Timestamp | Since previous | Game | cardboard's comment |
|---|---|---|---|
| Aug 25 04:55:00 | A Tale of Two Megacities | The character sprite is super blocky compared to the other artwork, so he sticks out too much, but this could be symbolic of his being a simple man who just wants to live in the country in a complicated society. The music was very nice, albeit a bit short, although it didn't get annoying during my 8 or so minute playthrough. There weren't enough scenarios during the second part of the game, but you mentioned this in the description. The pixel art for the first part is solid and blends well together, and the UI is clear. Nice job. :) | |
| Aug 25 05:39:00 | 44m 00s | Planestroller | The difficulty increased very effectively. The easy levels weren't too easy, and the later levels were challenging enough. The art is good, and the music fits the game and mood very well. |
| Aug 25 06:09:00 | 30m 00s | Reminisce | The level design could have been better, as there was one part where luring the creature into a certain position took a long time. Also, some music would have been nice to add to the atmosphere. Other than that, the art is very nice and the puzzles are challenging and fun. |
| Aug 25 06:32:00 | 23m 00s | ultra VR | The VR mechanic utilizing all of the objects in the room is fantastic. Switching between the two worlds did get a bit annoying (maybe make the animation shorter), but I did finish the game, which was much fun. The art and animations look good. |
| Aug 25 07:01:00 | 29m 00s | Inverted | Endless Runner | The pixel art is very nice, and everything blends together fairly cohesively. The music is nice and fits the game well. If there were no bugs, I can see myself enjoying this game (even more). The random deaths were quite funny to me, but basically eliminate the competitiveness since it is more "player versus game" than "player versus player". My high score is currently. |
| Aug 25 07:32:00 | 31m 00s | Galactic Bonding | I really like the art and animation style. It starts to get challenging after a bit, which is good, but I figured out I could just mash the keys and score about 100. Some sort of penalty could remedy this, but overall nice work for having started over so many times. :) |
| Aug 25 07:46:00 | 14m 00s | SHIT RUNNER | I made it with 37 seconds to spare! The audio does a great job of helping to set the mood. |
| Aug 25 07:53:00 | 7m 00s | Multifaceted | Being able to peek through the triangles to see what's coming up in the other worlds is a nice touch. The colors are very nice, and the game is, in fact, mindless arcadey fun. |
| Aug 25 23:32:00 | 15h 39m | FACED | The controls and gameplay are very easy to figure out. The music made things unnecessarily tense. The game is fun. |
| Aug 25 23:52:00 | 20m 00s | TAGGLE | The tree movement is great. Occasionally the bits would spawn right next to me after I collected a bit, which seems kind of unfair (or just lucky?), so maybe making them always spawn farther away would make things fairer. I had a lot of fun with this. |
| Aug 26 00:39:00 | 47m 00s | Disconnected Worlds | GOD DAMMIT! The graphics and style are nice, and I enjoyed the story/stories. |
| Aug 26 00:54:00 | 15m 00s | Transcendence of the Human Spirit | The sound effects are awesome. The graphics are nice, and the cutscene at the end is fantastic (and funny). Having more objects would be great, but I was content with the available objects. |
| Aug 26 01:09:00 | 15m 00s | Color Runner | The jumping is a bit wonky, making the levels harder than they should be, but the game is still fun. |
| Aug 30 18:23:00 | 113h 14m | Galacticonga | I think one reason I found this game so hard is because the audio is a bit out of sync. The game is very unique, and the graphics are pretty, though the drum doesn't match the style of the other art. The animations and 'characters' further down the line are cool. :) |
| Aug 30 18:29:00 | 6m 00s | Exploding Space Snails | The soundtrack and bobbing snail head are awesome. I think some sort of goal would make this game more replayable, like telling the player how far they traveled. The leaf pickups look a bit out of place because their graphical style is different than the style of the rest of the game. The color palette of the world is very nice. |
| Aug 30 18:39:00 | 10m 00s | Fourth dimension | What a struggle! The button at the start that says "Start Struggle" isn't a figure of speech. I managed to touch my husband with 17.15784 seconds left. I was expecting something deeper, but I am satisfied with myself after having clicked a nearly blank screen a bajillion times. |
| Aug 30 18:59:00 | 20m 00s | Awe | This game's atmosphere is grand; the sound effects and ambient music fit very well. |
| Aug 30 19:09:00 | 10m 00s | Not Connected Worlds | I got so many subscriptions, likes, tweets, follows, and shares, but I only ever had one friend. :( This game is an accurate representation of the relationship between one's virtual and real lives (or are they the same thing?). |
| Aug 30 19:51:00 | 42m 00s | Breach of Dimensions | I beat the boss! :) I stood out of range until all his fire lines were in a row, and then rolled twice to get behind him, hit him, then rolled back around the other side. The hit detection of my sword on the boss was a bit off, but I managed to best him after many rounds of the roll-around-the-boss game. The game suffers from lack of audio, but it was still enjoyable for me. The rolling mechanic is a lot of fun, and I often found myself jump-rolling to get everywhere, since it is more exciting than walking. The models and world you created are nice, and the game was fun. |
| Aug 31 04:47:00 | 8h 56m | Sunny Days | Cool game mechanic and effects. Sometimes it was hard to tell which flowers I had just teleported from after teleporting (so I sometimes went in the wrong flower multiple times), but it was still puzzly enough to be interesting. The colors you used are nice; I think a lighter blue for the sky would make the contrast between the foreground and background more easy on the eyes. I enjoyed the game, but music would have let me enjoy it more. |
| Sep 12 04:02:00 | 287h 15m | Mega Golf | This game has a nice peaceful aesthetic. I wish Mr. Gravity would be a bit quicker to pull the ball down and hold it still for me, but I still rather enjoyed the few rounds of pro mega golf that I played. The cows are nice, the music fits the game, and I would enjoy an expansion of this if you get around to making one. |
| Sep 12 04:42:00 | 40m 00s | Chalinkamachoo | Once again, the graphics and style of your game is super unique and smile-inducing. The voices remind me of Mumbo Jumbo from Banjo Kazooie, which is great. It took me a few tries, but I ended up defeating the boss, which felt rewarding. The level of challenge is good. The boss is super huge, which is both good and bad. It's bad because then it's hard to see him without getting mauled, but it's good because he's huge and menacing. Great job with this one :D |
| Sep 13 05:22:00 | 24h 40m | HopSlide | The graphic design of both games is rather stellar; I really like the colors you used for the game (I only played the colorblind-unfriendly version). The interconnectedness of both games was very unique and was utilized well in the puzzles (except for perhaps the yellow room, which was both relatively unsolvable [for me] without the hint and awesome as a game mechanic). The music and sound effects were cohesive and fit the game's atmosphere. I enjoyed your game, and found it to be challenging and rewarding. |
| Sep 13 18:24:00 | 13h 02m | WORLDS 2D | Short and sweet. The game mechanic is nice, and the game starts to get exciting, and then it ends abruptly. The endgame screen and effects are nice, and I enjoyed this game while it lasted. I'm glad you're working on a post-comp version. |
| Sep 13 18:45:00 | 21m 00s | Last Call For Magrathea | During one playthrough I got an insane amount of coffee and a handful of toothbrushes for my colony needs. After I fulfilled these needs, no other needs appeared, and the population then increased constantly (by doubling), going to the max positive integer before looping back through the negatives, etc. I like the voiceover and the background music is very nice. I love how your games always have an intro and an interesting backstory. The game mechanics are unique, and take a bit of time to get used to, and I enjoyed this game and its atmosphere. |
| Sep 13 19:07:00 | 22m 00s | Marbles | You have crafted a very unique game. The story/stories were interesting and the art style is superb. |
| Sep 13 19:22:00 | 15m 00s | Onomo | I basically have the same things to say as everyone else: <br/>- super duper graphics and atmosphere <br/>- I wish there was more |
| Sep 13 19:34:00 | 12m 00s | SpaceWorlds | The pixel art and audio are nice, and give the game a good atmosphere. As already mentioned, there needs to be both an incentive to leave the comfort of the green worlds and an incentive to continue playing the game after the initial "newness" of everything wears off. I found the rotation to be a bit wonky, but I got used to it after a while. I managed to get 100 before I stopped playing. |
| Sep 13 20:01:00 | 27m 00s | The Lion's Song | Your game has a beautiful atmosphere, music, and story. The splitscreen effect worked out well. I initially thought background music during the whole game would be be an improvement, but I think after hearing the song at the end, after so much silence, it sounded even better. You developed both characters very well, through both text and the visuals. Very nicely done. |
| Sep 13 20:09:00 | 8m 00s | Holiday Nightmare | the download links have died a mysterious death |
| Sep 13 20:17:00 | 8m 00s | Beyond the Rift | The game mechanics are interesting. The game is unique and I enjoyed it, though there are a few things that could make it a bit better. I wish there was some music and sound effects, or only sound effects at the very least. The graphics and animations are nice. When hurt by an enemy, I think that the player should either be knocked back or become invincible for a short amount of time; I often was hit on both sides (or against a wall) and then died because I couldn't move at all to escape. Nice work. |
| Sep 15 04:09:00 | 31h 52m | Constellation | The controls are wonky; I don't think the player's horizontal momentum should be reset upon landing after a jump or fall, and the horizontal acceleration was too slow for my liking. It was still easy to adapt to the controls, and I managed to beat the game cleanly. Some of the colors you chose for the foreground/background have too little contrast, making the platforms too hard to see. The premise of this game is rather interesting, and I like the sprites. The level design is good, and I enjoyed the game. |
| Sep 15 16:05:00 | 11h 56m | 4in1 | I managed to get 2175 after a few tries. The rhythm game feels a bit odd since it isn't matched to the music that is playing. The music is rather crazy, but it goes well with the games and is interesting. I like how you only get one try per minigame, per game; it makes the game more about playing all of the games well to get a high score rather than simply trying to get a good score for each level on its own. Nice job! |
| Sep 15 16:43:00 | 38m 00s | Twist And Weave | The mechanics are very interesting. I was one planet away from beating the last level after numerous tries, but the first loop was too hard and eventually deterred me from trying any more. The level of difficulty scales nicely from level to level, and beating a level is very rewarding. |
| Sep 15 16:55:00 | 12m 00s | DON'T. BREAK. MIRRORS. | The intro is cool, but should be skippable, so that I don't have to watch it before each play. I like the story! |