Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → cardboard
Feedback comments for LD29
cardboard's games and stats for all events →
| Timestamp | Since previous | Game | cardboard's comment |
|---|---|---|---|
| May 2 19:23:00 | Ground control to major Tomashevsky | The audio was nice, but I think there could have been at least some sort of ambient noise during the gameplay. The gameplay felt solid enough, and the checkpoints were placed well. The initial landing of the spacecraft caught me off guard as I was expecting it to be part of the cinematic, so it was rather comical when it crashed and I died. The toggling of the light might have been unecessary since there was really no reason to turn it off after plunging into the darkness. I like the overall feel of the game; it feels like I'm playing a retro/sci-fi movie, which I'm a fan of. | |
| May 4 19:54:00 | 48h 31m | Fist of Truth | The music was pretty lame, but in a good way. I like the graphics (especially the bunnies), but things overlapped sometimes, and once I had to fight an invisible Obama. I played through a few times until I figured out how to beat Obama. |
| May 4 20:10:00 | 16m 00s | QP : Fix the leak! | I like the swinging mechanic, and after I figured out how to control it effectively, I could speed my way down to the bottom. The mini-game at the end seemed pretty random. The music fits well with the feel of the game. |
| May 4 20:30:00 | 20m 00s | Hiya Haystack | What a weird and awesome game, once again. After I beat the game I was unable to move and the farmers killed me, and then when I clicked try again I was playing as the farmer I saved. Unfortunately I couldn't attack or move after leaving the first room so I was killed quickly. I like how the attack changes depending on how much hay you have left. I like the game's graphics, and the fact I get to play as hay is pretty dang unique (and cool). |
| May 4 20:47:00 | 17m 00s | Dr. Pepsi Marriage Consultant | Very unique. The music reminds me of something I might hear from a Gameboy game, which is awesome. The graphics during the gameplay weren't good, but the hand-drawn graphics were ace. |
| May 4 20:58:00 | 11m 00s | Mine Explorer | The pixel art is ace! The jumping feels nice and the mechanics are nice. Looking forward to updates on this in the future, so I can play again and get some gold. |
| May 6 01:27:00 | 28h 29m | Sand Runner Arena | Haha, it's the movie Tremors in video game form. The gameplay was fun the entire time, and it was definitely suspenseful whenever the sandworms got close to eating me. Also, the game made me feel like I was Kevin Bacon the whole time, which is something more games should strive for. |
| May 8 05:24:00 | 51h 57m | The Fields | Oh wow, this game is so beautiful; it's also extremely intense. Before I learned to longjump, I was playing with fire: bunny explosions were a thing that happened at random. I'm glad I didn't know how to longjump at the start though, and I know I should've read the description before playing, but if I hadn't then I would not have witnessed the beauty that is an exploding 3D bunny. The music fit the atmosphere well, the gameplay was fun the whole game, and the graphics were super cute (both in-game and the intro/ending art); nice work! |
| May 8 06:58:00 | 1h 34m | Elder Sub | A wonderful game that could be made more wonderful if expanded. The music was good, the graphics were unique and nice to look at, and the gameplay was fun until around 24k when I couldn't handle the monotony any more. The sailor text is nice, but sometimes got in the way of the action! Can't wait to $end you money for an updated ver$ion! |
| May 11 05:59:00 | 71h 01m | StrataGEM | I actually thought the mechanics were quite intuitive. It took me a bit to figure out the best way to manipulate different patterns. There's not much of an incentive to form rings around hexagons. The music stayed pleasant the entire time. Very unique and fun game; awesome job with this. |
| May 11 06:16:00 | 17m 00s | Digging up Daisy | Very beautiful game. The music had begun to become a tad annoying after a few minutes, but thankfully I had beaten the game about that time. The variety in skeletons is a nice touch, as I looked forward to seeing what each successive skeleton would look like. However, there weren't many levels so I didn't get to see as many skeletons as I'd have liked to! The particle effects and drill shaking are nice. It seems to be a bit too based on luck (or I just suck), but I like the mechanics and gameplay. Also, nice color palette! |
| May 11 06:35:00 | 19m 00s | Submarine of Death | The art is amazing. Even if it wasn't drawn by your nephew it would still be amazing. My only gripe is having not being able to shoot left/up/down and thus having to loop around the squids often. |
| May 11 06:46:00 | 11m 00s | Squddingly Splendid Diving Simulator | The game looks great. I think some ambient music of some sort would have been nice, but the puns in the description are amazingly fishy, and the game was fun (while it lasted). |
| May 11 07:34:00 | 48m 00s | Leak | Very hectic! It took me a bit to get used to commanding my little dudes in order to make the text appear on my screen. I sank the enemy ship, but never encountered any whale, unless I did but didn't notice my encounter. I too would love some sort way to distinguish what each room does. You have made an interesting game that could be interesting with more polish. The voice work was top notch. |
| May 11 07:52:00 | 18m 00s | Bloodbath | I like the background art. It took me a bit to figure out how the powers worked, but once I did it was fun. There should be some incentive to keep the player playing. I like how I can play as three different cells. |
| May 11 08:05:00 | 13m 00s | The Sadness of Rocky Barbato | Interesting. The artwork and overall style was very nice. I'm not used to playing games in silence, but it worked for well for this game. |
| May 11 08:29:00 | 24m 00s | Flooded Mines | Moving was a bit wonky at times, but not enough to distract me from the gameplay. The colors and graphics are nice, and the gameplay feels pretty retro (which is a good thing). |
| May 12 03:15:00 | 18h 46m | Greys | Playing this felt surreal. I wasn't quite sure what I was doing, but I think that, along with the music, contributed quite well to the atmosphere of the game. Nice work on this. |
| May 12 03:37:00 | 22m 00s | Eat Champ | Awesome game! I was able to eat 9 hotdog things, but could only achieve such an astounding feat once. I feel like I should hold some record for this achievement. Audio would have helped. I had to play music while I played. Overall, very nice job with this; it is silly, crazy, and I played it far too many times. |
| May 12 04:40:00 | 1h 03m | Sail | This game did a great job at making me want to pop the 'ol Wind Waker back into the GameCube and start sailing the seas again. The last treasure was a pain in the arse to get, but other than that the gameplay was solid and fun. The graphics are ace, and the audio even sounds a bit like something out of a Zelda game, which is nice. |
| May 14 07:14:00 | 50h 34m | Lost Villages | Neat-o. The game mechanic is nice, but could use a bit of polishing. I found that objects very close were hard to find since the found objects still trigger the beeps. Once I figured out how the game worked it was fun. The background art could be better, but I like all the sprites. Nice work. |
| May 14 07:23:00 | 9m 00s | How did Mario died ? | Haha, funny game! The graphics are delightful, and the odd grammar adds to the humor in my opinion. Nice story and ending as well. |