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blindfox

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TimestampSince previousGameblindfox's comment
Aug 26 14:38:00 Exin Really enjoy the premise. It is a little bit difficult to understand at first, but, if I'm not mistaken, at its core this is a kind of memory game? If that is so it could definitely benefit from having a timed aspect to it.
Aug 26 14:49:00 11m 00s World Portals Overall it is pretty simplistic but fun. The UI elements look pretty professional and the game handles tightly, but the level design (for the single level) is really lacking. The lack of music really causes the thin sound effects to stand out. Ultimately my main problem with this is that in the single level that we are given there are some objects that seem unattainable (at least within the span of two lives, as some are suicide). Rules like "use walls and ceilings to reach dots" aren't explained at all.
Aug 26 14:58:00 9m 00s Rage: Destroyer of worlds Biggest fault right now is the lack of audio for me. Otherwise the art direction is very good, and I didn't mind the lack of theme right now because I can see the direction it is heading. Runs very smooth. Stick with this in the long term and I can definitely see something great coming out of it. :D
Aug 26 15:31:00 33m 00s Super Meru-meru lightroad Deluxe Very good entry. There is extreme polish that is obvious when you start it up and the game handles tightly once you get used to it. A lot like Mario Kart on the SNES from an overhead view. Good track design as well. The theme is unfortunately not that strong, though. Overall a very good job and awesome art assets.
Aug 26 15:36:00 5m 00s Civil War Graphics are minimalistic but still appealing to the eye. The lack of audio is a bit of a shame but it doesn't necessarily detract from the gameplay. Overall, I think the biggest problem is that the game does not have a phase without combat (that I could distinguish). I remember a Midway game by the name of Rampart that this kind of reminds me of, but one of the best parts about it was the frantic non-combat timed strategy phases. This game could benefit from that, as it isn't really fun to be bombed while at the same time having to learn the game on the fly while the AI doesn't have the same crutch.
Aug 26 15:42:00 6m 00s Hyperdrive Frontier Very cool game. Like the double crosshair idea, as it adds a sense of depth perception. Good throwback to the nineties. Theme was hinted at but not fully realized, but it didn't detract from the fun. A more difficult mode would be welcome. Can't give six stars because of no barrel roll.
Aug 26 15:49:00 7m 00s Destroy The Darkness Very stylish and atmospheric. Minor gripes include having to jump up stairs and an attack animation that is a bit ambiguous, but as an experience it was polished and refreshing. Level design was very good, although enemy AI suffers a bit when you are above them and the level is separating them in the player (they won't pursue the player if they are above or below them unless the player kits them on one level). Love the aesthetic and the very subtle lighting around the facility areas. Jagged borders in the pocket dimension were a nice touch. Overall one of the best I have experienced even if it is not that difficult right now.
Aug 26 15:56:00 7m 00s Northlonde So uncommon to see a business sim in this short of a time period. Very impressed, and it looks great as well.
Aug 26 16:01:00 5m 00s connected dimensions Not bad overall, but movement was really sluggish and looking around was way too responsive. The level design is not bad, though it isn't particularly challenging. Good proof of concept here, but my personal recommendation would be taking away the pistol and replacing it with a different item. Having a pistol doesn't make too much sense when it changes the whole room.
Aug 26 16:07:00 6m 00s Uninhabitable *starting the game* "Hey... You aren't a real person!" <br/> <br/>Aside from the sometimes cringe worthy voice, this game is actually extremely pretty and has a surprising number of features. Lowering the rate of hunger and thirst would be welcome, though that is a personal complaint. Also, I have an issue with every first person game I have played in Unity where my sensitivity is off the charts. Don't know if this is my problem so I didn't detract based on that. Good job.
Aug 26 16:18:00 11m 00s Grim Gateway This game is great. It's super polished, smooth to play and aesthetically pleasing. The only fuss I had was that, when you died, you had to start from the title screen!
Aug 26 16:31:00 13m 00s Shattered Worlds What a neat little game. I don't think I have ever seen this idea implemented quite like this. Of course many this jam have used the "change level lay out by toggling objects" but using previous levels is kind of inspired. I like it a lot, though the sound and control could use a bit of work. Also, an overlay option for displaying a platform before it is used could help for later levels when you have a lot of options. Wasn't expecting much out of this but was very surprised, honestly. Stick with this idea because it is pretty unique as far as I can tell. Also, well done on the humor. Very well written and not cringe inducing at all like some of what I have seen.
Aug 26 16:36:00 5m 00s Co-uple Very cool idea. A lot of people may disagree, but I find the use of the theme to be very smart and original. My only real complaint is that an audio cue to know when you have switched partners would be nice and the background music itself can get a little grating after the fifth loop. Overall a great job.
Aug 26 16:39:00 3m 00s I Must See You I love the idea, and it was definitely executed very well. I'm not particularly great at puzzles, but these were paced well enough to make solving them fun!
Aug 26 16:40:00 1m 00s MMO God Yeah, it isn't that I don't think idle games are a fascinating concept, it is just that once you have played one, you have really played them all. Not a bad implementation, but this relates to the theme in only the most vague respect and I feel like it is unoriginal when we have games like Cookie Clicker. I'd be willing to forgive a lack of unoriginality for an adventure game, but it just comes off as a bit cheap when it is an idle game.
Aug 26 16:44:00 4m 00s Sneaky Nessie This game is freaking adorable.
Aug 26 16:47:00 3m 00s Cluster Struck Starring the universe's most confused solar system.
Aug 26 17:01:00 14m 00s The Asteroids I Call Home Movement is very fun, but escaping enemy fire is pretty much impossible because of how fast you move. Overall pretty frantic and fun game. I especially like the main menu.
Aug 26 17:05:00 4m 00s WIFI OR DIE It would have been better to have instruction in game, but once I understood the rules I really like it. Very fun and unique. Some more hazards would be nice. :p Also I like what you did with the "connected" theme.
Aug 26 17:41:00 36m 00s Phase Shifter I like the concept however I am a bit confused by the scoring system. It would go up extremely fast as long as I was strafing (even with no panels in range yet). Movement is super slippery and it takes time to know what colors map to what keys but other than that it is fine.
Aug 26 18:02:00 21m 00s > Continue This idea is super interesting. You may not have had time to flesh it out, but keep working with this, please. Never seen an experience like this before that allows others to influence your decisions.
Aug 26 20:27:00 2h 25m Ghost N' Not Ghosts Just switch to a different browser like Firefox and it should work fine.
Aug 26 20:43:00 16m 00s Spacewatch What a cool idea with the languages. My only complaint is that the text on planets usually just seems like gibberish and is preventing systems from seeming truly cohesive. I understand that that isn't the point, though.
Aug 26 23:45:00 3h 02m GET Connected The mechanic to this game is just awesome! Animation is fab, artwork is fab. I was so into it, and I actually felt sad when I saw how short this version was! I'll be anxiously waiting for an extended release!
Aug 26 23:53:00 8m 00s Neon Multiverse The idea is nice, but the controls feel a little awkward. I'd like to keep my hands on WSAD at all times, but I have to move them to shift gravity.
Aug 26 23:57:00 4m 00s Lorries In SPAAAAACE! The idea is nice, but the UI feels cluttered and the lack of audio makes the whole thing feel off. Try adding some kind of ambiance, maybe a few sound effects here and there and I'm sure it'll play much better!
Aug 27 00:01:00 4m 00s Alter Axis Although the controls feel awkward at first, it's clear to see how they add to the challenge, and a few levels of practice make the thinking shift from the controls to the puzzles themselves. Nice game!
Aug 27 00:06:00 5m 00s Antipode Although I understand the mechanics, there just wasn't enough content to relay the full idea. I feel like you would have done better given more time, though!
Aug 27 00:10:00 4m 00s Circular Logic I like the game even though it's a pain to master the controls. The art is also nice, and I like the music. All in all, it's a wonderful and simple idea! Keep adding more to it, though.
Aug 30 05:19:00 77h 09m Onanigan I think the controls need a bit of work, as they're pretty unwieldy, and the jump mechanic is, as others have mentioned, a little bit too easy to spam - typically resulting in silly deaths. Also, I think the blue spikes are a little bit overloaded with features, since it seems as if they a slight knockback (maybe I'm imagining it), kill you, and also appear to stun you. I'd recommend splitting it up a bit and just introducing more spikes instead of having so much packed into one color spike. <br/> <br/>Ignoring all that, it's a pretty nice game. The music and graphics go pretty well together, resulting in a pretty nice atmosphere. The idea is cool and I think the game has potential.
Sep 1 03:37:00 46h 18m Super Alien Bro Overall pretty nice. Had some issues with slopes, which I saw someone else mentioned, but otherwise it was pretty solid.