Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Akurn
Feedback comments for LD30
Akurn's games and stats for all events →
| Timestamp | Since previous | Game | Akurn's comment |
|---|---|---|---|
| Aug 24 12:08:00 | Cat planet | Haha this is really cute, and the game parts aren't bad at all! well done. | |
| Aug 25 03:42:00 | 15h 34m | Proxy Plex | Once you figure out the mechanic, the dynamic of taking different types of passengers from one planet, and making multiple stops (like a bus) is actually quite fun! <br/>Would be better if the aesthetic matched the gameplay a bit better though, and for anyone else, to drag the ship, drag the triangle itself, not the circle (planet) that it is sitting on. |
| Aug 25 04:11:00 | 29m 00s | GAMUT - Hidden Color Worlds | Can't go wrong with a side scrolling shooter, nice work! <br/>What was the reason for the colour worlds though? I just realised when you change it, it just changes the enemy colours? |
| Aug 25 04:20:00 | 9m 00s | byepolar | THIS. Is awesome! <br/>It's really hard to sift through the good and bad LDs, I hope a few more people come by and vote well :) |
| Aug 25 05:05:00 | 45m 00s | Spejsbryggan | This is actually pretty cool once you figure it out. Was very confused at first, but the trick is to look around (using right click) for the other planet that you're supposed to transport the dudes to. <br/>Graphics and Audio are amazing! |
| Aug 25 07:01:00 | 1h 56m | Phaze | looks gorgeous, but yeah really unforgiving. Still awesome though :) |
| Aug 25 07:13:00 | 12m 00s | Blue Screen | Really dig the concept, the wireframe levels were a bit confusing at first (maybe some transparent surfaces / depth perception would have helped?), but still really cool! :) |
| Aug 25 07:39:00 | 26m 00s | Sideline | Amazing. <br/>Really hard, but looks stunning and plays brilliantly. |
| Aug 25 07:46:00 | 7m 00s | Little Drop | Haha very cute. Not sure if the delay in jumping is an intentional design decision, but it helps build character for the little guy. |
| Aug 25 12:45:00 | 4h 59m | Capsule | Great writing! |
| Aug 25 13:12:00 | 27m 00s | Fuga | I feel like I could learn chemistry from this. Maybe if each construction was based on some real chemical composition required or something. But not bad. |
| Aug 25 13:25:00 | 13m 00s | I Must See You | Very pretty! |
| Aug 26 15:02:00 | 25h 37m | This Little Piggy... | haha that was awesome! |
| Aug 27 14:28:00 | 23h 26m | Let's be friends! (But some will die) | Hahah this is great! And sad astroids are funny |
| Aug 27 14:59:00 | 31m 00s | Killbot's Last Adventure | Bit bizarre, but nice outro! |
| Aug 28 13:52:00 | 22h 53m | Attack of the Holodorks | The dynamic music was nice :) |
| Sep 1 07:24:00 | 89h 32m | Beacon | I love the concept, great game, the challenge was fun. <br/>But like many people have mentioned, the dark world could be better. However I don't think it is a feedback issue, but more an awareness issue. In real life when you're in the dark, you know how much you turn, you can feel the environment and generally know your orientation (facing up or down). Not knowing the game world too much, I wasn't sure whether I was looking up or down, whether I could move forward, back, left or right. Assuming that you walk exactly as you did in the visible world, that created another problem because the mouse sensitivity in that world was quite higher than I'm used to in an FPS, which left me thinking "Did I turn 360 degrees or 180 degrees, or even 270 degrees?" in the dark world. Was the room a maze or a boxed room? Was the sound able to go through walls? All questions that could have lead to frustration. <br/>It was a lot better once the sound was in range though (could use it to determine the way I was facing), so maybe having some ambient sound or echo could have helped the entire room. Or even restricting mouse look to only left and right, in both worlds, so the player knows that it won't be a problem in the dark world. <br/>I was able to finish it (maybe luck?), but I could see how some people could get frustrated. <br/>Great game though! |
| Sep 13 07:46:00 | 288h 22m | 0730 | Love the animation and art style. But yeah that 7 day cycle thing, if there was a simple calendar or something in the room it would have helped show that it wasn't just a bug :) |
| Sep 13 07:58:00 | 12m 00s | Starpiercer | WOW... <br/>That was gorgeous. <br/>I liked the damage world vs regen world mechanic too! Great game. |