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DerekRumpler

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TimestampSince previousGameDerekRumpler's comment
Aug 26 02:58:00 Color Runner It is a fun game. I also felt like that the speck of light didn't move and the moving made wall jumps frustrating at times. There were also a few times when consecutive wall jumping would give you too much momentum to launch you super high in the air (not sure if you wanted this). Also, in one of your levels, falling down a chasm led to nothingness. I don't think it is a good idea to fall below. <br/> <br/>Nonetheless, I hope to see more of your stuff. I really liked this concept, especially how color is used to solve puzzles (although I feel like it has been done before). It has inspired me to want to brush up on my own level design. :-)
Aug 26 03:06:00 8m 00s Under World I like how it aligns to the theme, although I feel like I have played similar games. The AI needs work and the collision detection feels a bit off (although I understand these are hard things to accomplish in 48 hours). I like how the top part of the screen instantly switches to the "world" that you are engaging with. Some audio would have been really nice in setting the mood and providing feedback.
Aug 26 03:20:00 14m 00s Otherworld I like how the game aligns with the theme. The idea of astral projection for a game is awesome. I was swarmed pretty easily, though, and it is hard to adjust between going out of your body and attacking enemies, though. And I am not sure what to do with the rock, although I only played for a bit. I think objectives should be clearer. I do hope that you make this into a commercial product!
Aug 26 03:23:00 3m 00s Onanigan Your file is not uploaded on your web server. Sad, since I really wanted to play this.
Aug 26 03:33:00 10m 00s Olympus Reunited It works with the XBOX 360 controller, although it is hard to figure out which key starts the game on the keyboard (you can't start with the controller). The game also needs feedback to gauge progress. Enemies drop what appear to be "goods" (although I wasn't sure about this at first), but touching them appears to do nothing. I loved the ZZT-type/ASCII art-style and hope to see more of it in the future. I think it looks ambitious, but you probably ran out of time.
Aug 26 03:41:00 8m 00s Nomoj The battle mechanic is interesting. I like how you can see the world while you are battling and have to fight enemies in a non-traditional format. I would say that you should expand on the way this is presented, though. <br/> <br/>It might be better if the counter that displays the number of enemies you have to defeat was closer to the battle window. It is kind of in a location where it is hard to see. <br/> <br/>Good job and look forward to playing more of your games!