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Feedback comments for LD29
zzForrest's games and stats for all events →
| Timestamp | Since previous | Game | zzForrest's comment |
|---|---|---|---|
| May 3 04:08:00 | Woodcutter's Folly | Very nice! Short, but sweet. The control was a bit floaty, which made platforming difficult, but it isn't too big of a deal. Also, it seems that the axe breaks block mechanic was utilized only a few times. Did you run out of time? Anyhow, good game. Hope you had a good first LD! <br/>-zzforrest | |
| May 3 04:13:00 | 5m 00s | Layers | Pretty good! Like the music. It's really hard, so I can't get very far, but I like the mechanics. I also really like the graphical style. Really innovative! <br/>-zzforrest |
| May 3 04:16:00 | 3m 00s | Lost Villages | It's pretty good, and it's an interesting mechanic. I don't like that the metal detector still triggers near already dug-up artifacts, and that sometimes they spawn in clusters, but otherwise well done. Also, love the opening sequence. |
| May 4 12:04:00 | 31h 48m | The Core Is Yours | Really nice, but the camera is pressed up so close to the character I couldn't see anything. The perspective of the title screen would have worked just fine for the game. |
| May 4 12:07:00 | 3m 00s | Birdfish | Really nice for 1 day! I like the idea of balancing the oxygen and water. It feels like the bird and fish sprites were flipped, but that might be intentional. It's a bit primitive and lacks sound and particles, but this can just be attributed to a lack of time. Very nice! |
| May 6 01:28:00 | 37h 21m | Hole | It was cool, but something weird is going on with the clipping. Also, the player would sporradically move faster. Other than that, I like the visual style and simplistic models. Nice effort, but some bugs keep it from being fully playable. |
| May 9 14:11:00 | 84h 43m | Mining Tycoon | Really simplistic, but very boring visually. Plus, I really had no idea how much methane and how much heat it could bear, so the whole mineshaft blowing up thing came out of nowhere. I would have liked some visuals to show how deep the mine is, how much methane, how much heat, etc. I feel like this game should be remade with visuals, but otherwise nice job. |
| May 9 14:19:00 | 8m 00s | Under The Sea | Neat entry! I liked the mechanics of survival. Some sort of indicator of resource collection would have been nice. The sprites on the guy look sort of awkward, too. Other than that, nicely done! I really hope you enjoyed your first ludum dare! |
| May 9 14:31:00 | 12m 00s | Scumbag | Funny game, the sprites were really silly looking and the action was pretty nice. The coin collection was a little too touchy, so I often had coins drop too far to be collected. Nice sense of humor, and creative interpretation of the theme! |
| May 9 14:34:00 | 3m 00s | Her Touch | Very interesting! I love music, that's probably one of the hardest things to do in compo. Neat mechanics, but I don't really see the theme. |
| May 17 11:26:00 | 188h 52m | Pyramid Escape | I enjoyed it for a while, but then got lost in the huge maze. Perhaps having a map would help? Also, this reminds me a lot of "prelude of the chambered" by notch, was that your inspiration? <br/>Also, music is always a good thing for ludum dare. |