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Feedback comments for LD29
wespaugh's games and stats for all events →
| Timestamp | Since previous | Game | wespaugh's comment |
|---|---|---|---|
| Apr 28 14:18:00 | Mia and the Mole | Great assets! I also liked how the first switch in the first level was placed, making an integrated tutorial. | |
| Apr 28 14:58:00 | 40m 00s | Louis and the Louse | Good concept! Wasn't sure what I was doing until a little ways in, but it's a clever / silly story and the PiP was well designed / executed. |
| Apr 28 15:04:00 | 6m 00s | Clean Them'All ! | Not 100% clear on the theme, here, but the platform shooting was extremely well-executed, and the guns were quite fun. |
| Apr 28 16:07:00 | 1h 03m | Treasure Seeker | One tip! if the chalice is underground, it would be good to give it a non-sky background. Maybe a darker brown? |
| Apr 28 16:16:00 | 9m 00s | Acceptance | Awesome experience! The breathing was perfect, the heart brought the point home, and the lingering message was extremely well communicated. Great game! |
| Apr 28 17:16:00 | 1h 00m | Mimic of the Deep | Controls feel great! Agreed with NinjaCharlie, harder faster would have been good. |
| Apr 28 17:21:00 | 5m 00s | Crazy Virus | The game is quite difficult, but it's a good spin on the flappy trend with awesome art. Well done. |
| Apr 28 18:50:00 | 1h 29m | Without a Paddle | Difficult game, but incredibly intuitive and the controls feel great. |
| Apr 29 12:50:00 | 18h 00m | Advanced Cave Crawler | The dungeon crawling elements are definitely there, and they aren't too far from being well-balanced, as is. The changes in art over time were a great touch, and the humour was classic MSS. <br/> <br/>I might consider an alternative to the minimap, though. Once I got used to using it, it was all I looked at. Maybe have the compass show the direction to the exit? |
| Apr 29 13:01:00 | 11m 00s | Final Move | Much enjoyed! Fantastic art and sound, and you've told a good story. Great as the production values in the menu were, though, I think a little more time fleshing out and extending the gameplay would have been good. |
| Apr 29 13:07:00 | 6m 00s | Beneath The Town: LD 29 Roguelike | It's hard to make a competent roguelike in 2 days. You've done an excellent job, especially with regard to the lighting. That stuff is not easy. |
| Apr 29 13:12:00 | 5m 00s | GreenWar | Zerg Blue Whales! It was so frustrating actually getting blue whales and seeing their health drops float outside the horizontal edges of the screen. <br/> <br/>A slightly slower difficulty curve would have been good, I think. Also, is there only shoot right / shoot left? Controls screen would have been nice. <br/> <br/>Excellent shooter, though! |
| Apr 29 13:16:00 | 4m 00s | Thrillah! | Good time! The art and effects were top-notch. I noticed some issues with z-ordering of coins and had a lot of trouble getting arrows to register. I've played DDR for years, so maybe I'm making the wrong assumptions about how to play that section. <br/> <br/>Good idea, but I'm not totally sure I see how it fits the theme. |
| Apr 29 14:31:00 | 1h 15m | No Eyes Willy | Excellent puzzle design. Art was quite appropriate and I liked the silly concept. Not sure how it fits the theme, though. |