Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → vinull
Feedback comments for LD29
vinull's games and stats for all events →
| Timestamp | Since previous | Game | vinull's comment |
|---|---|---|---|
| Apr 27 22:46:00 | Duck | Quack | |
| Apr 27 22:51:00 | 5m 00s | Overwhelmed | I feel sad inside... |
| Apr 27 22:54:00 | 3m 00s | Bobs Incident | I drown a lot. |
| Apr 27 22:57:00 | 3m 00s | I am a Richard | When I pressed w it didn't jump. |
| Apr 27 23:06:00 | 9m 00s | Kill or Kill | It is an amazing game! |
| Apr 27 23:36:00 | 30m 00s | Tube | When I tap the arrow keys it only works every once in a while. |
| Apr 27 23:55:00 | 19m 00s | Earth. | I love the idea of digging past the crust of the earth. I had fun playing it. |
| Apr 28 22:33:00 | 22h 38m | Surface Runner | I like the use of the theme and take on an infinite runner. That said, I groaned at the sight of the character art - it's gratuitous and in no way tied to the game (why wouldn't they be in skater clothes or even farmers?). It feels like it's designed for web clicks, and not the game. <br/> <br/>I understand this may be an issue and/or controversial topic so let me just state I'm giving my impressions of the game here only and not trying or willing to enter and debates on the matter. My comments are solely for the developers to interpret how they see fit =) |
| May 1 22:34:00 | 72h 01m | Upper Crust | Nice take on the theme. If you wanted to spend more time you could add some interaction between "worlds" such as having to move something in one to change the other. |
| May 1 22:41:00 | 7m 00s | Aqua Nick in Deep Sea Danger | Enjoyed the game. On additional plays I pretty much ignored the fish as it didn't seem to impact my oxygen all that much. The big red fish however is not to be ignored! |
| May 1 22:45:00 | 4m 00s | In the Lair of a Basilisk | Very atmospheric game, and the sounds really set the mood. I had trouble adapting to the controls; mouse look would have been nice and a more standard WASD layout. |
| May 1 23:17:00 | 32m 00s | Epsilon Adventure | Love it! The puzzles were interesting and clever, and I liked that there wasn't any hand holding to tell me what it was I was supposed to be doing (even though it took me a bit to figure out how to interact with the code cubes). If you do put more time into making this a full game I'd say expand on the story bits and the lighting some (was hard in a few places to see thing). Great job! |
| May 2 23:31:00 | 24h 14m | Tentacle Rails | Wow, amazing job all! The gameplay was fun and the art is really good. This would be a game I'd work on making a full release of. |
| May 2 23:54:00 | 23m 00s | Aqua | Loved it - really fun game that shows you don't always need a fail condition. The piano music is perfect as is the pixel art. Was also a lot bigger than I expected! Was there a way to get the keys in the rocks? "I found it" without them but I still wonder... |
| May 3 00:04:00 | 10m 00s | An Osterreich tale, or something about ostriches | Nice use of the theme, and a clever game idea. After the first level I cheated - took a screen shot and rotated it =p |
| May 3 00:14:00 | 10m 00s | Ama | I like the swimming animation - really good pixel work. The music is also a very good fit. The idea is a good use of the theme but by the third level I lost interest and drown myself (hopefully dad is cured by day 3!) |
| May 3 00:21:00 | 7m 00s | Hymn of the Moles | Weird take on theme... or just weird in general =p The changes in how the notes appeared kept things interesting and I like that death didn't seem to start my back at level one, though about 6 levels in I refused to work for the chub any longer! |
| May 3 00:28:00 | 7m 00s | Siren Song | Nice take on the theme. Never managed to call Charybdis but I did try multiple times! |
| May 3 00:32:00 | 4m 00s | Archaeology | The update really helps - nice take on the theme! |
| May 3 00:33:00 | 1m 00s | Under The Surface | Great job Jacob! Really cool to see how deep your games are getting - keep up the work making games! |