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Martin Vilcans

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TimestampSince previousGameMartin Vilcans's comment
Apr 28 13:11:00 360 eatme Interesting idea that you lose time when you eat, as time is a resource but food is your goal. You could explore this in some other gameplay perhaps. Extra point in graphics for the huge clock. But I don't see the connection to the theme. Keep on gamedevving!
Apr 28 13:30:00 19m 00s Insect War Unfortunately very buggy. Holding down space and fire allowed me to jump through the platforms.
Apr 28 13:42:00 12m 00s Fistula Foragers Nice graphics!
Apr 28 14:00:00 18m 00s Underground Didn't get it to work in Linux Mint. <br/> <br/>First I got: <br/> <br/>$ java -jar Underground.jar <br/>Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path <br/> at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1886) <br/> at java.lang.Runtime.loadLibrary0(Runtime.java:849) <br/> at java.lang.System.loadLibrary(System.java:1088) <br/> at org.lwjgl.Sys$1.run(Sys.java:73) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) <br/> at org.lwjgl.Sys.loadLibrary(Sys.java:95) <br/> at org.lwjgl.Sys.&lt;clinit&gt;(Sys.java:112) <br/> at org.lwjgl.opengl.Display.&lt;clinit&gt;(Display.java:132) <br/> at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:37) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.newdawn.slick.AppGameContainer.&lt;clinit&gt;(AppGameContainer.java:34) <br/> at net.net23.paulb.ludumdare.game.Ludumdare.main(Ludumdare.java:45) <br/> <br/>I then installed lwjgl with: <br/> <br/>$ sudo apt-get install liblwjgl-java <br/> <br/>...but I still got an error: <br/> <br/>$ java -jar Underground.jar <br/>Mon Apr 28 15:59:40 CEST 2014 INFO:Slick Build #264 <br/>Mon Apr 28 15:59:40 CEST 2014 INFO:LWJGL Version: 2.8.5 <br/>Mon Apr 28 15:59:40 CEST 2014 INFO:OriginalDisplayMode: 2560 x 1024 x 24 @50Hz <br/>Mon Apr 28 15:59:40 CEST 2014 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz <br/>Mon Apr 28 15:59:40 CEST 2014 ERROR:null <br/>java.lang.NullPointerException <br/> at java.lang.String.getBytes(String.java:956) <br/> at org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method) <br/> at org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760) <br/> at org.lwjgl.opengl.Display.setTitle(Display.java:538) <br/> at org.lwjgl.opengl.Display.createWindow(Display.java:309) <br/> at org.lwjgl.opengl.Display.create(Display.java:845) <br/> at org.lwjgl.opengl.Display.create(Display.java:754) <br/> at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:342) <br/> at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:32) <br/> at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:407) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:388) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357) <br/> at net.net23.paulb.ludumdare.game.Ludumdare.main(Ludumdare.java:60) <br/>Mon Apr 28 15:59:40 CEST 2014 INFO:Starting display 800x600 <br/>Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread. <br/> at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) <br/> at org.lwjgl.opengl.GL11.glEnable(GL11.java:1000) <br/> at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.initDisplay(ImmediateModeOGLRenderer.java:37) <br/> at org.newdawn.slick.GameContainer.initGL(GameContainer.java:761) <br/> at org.newdawn.slick.GameContainer.initSystem(GameContainer.java:786) <br/> at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:421) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357) <br/> at net.net23.paulb.ludumdare.game.Ludumdare.main(Ludumdare.java:60)
May 1 21:15:00 79h 15m The Dark Things Nice to see a Phaser based game. I like the art style. The gameplay is nice but could use some polish.
May 1 21:27:00 12m 00s Mars After Dark Not much of a game, but a worthy try! Works well on Samsung S3.
May 1 21:53:00 26m 00s COVERUP Good graphics and audio. I liked the gameplay idea once I understood that it's a memory game, but I think it has room for improvement as there's no danger and no way to lose.
May 1 22:22:00 29m 00s Hymn of the Moles Nice with a Linux game. <br/> <br/>Unfortunately I couldn't get it to work. <br/> <br/>I tried installing the dependencies (in Linux Mint, an Ubuntu derivate) with: <br/> <br/>sudo apt-get install libsdl2-2.0-0 libsdl2-image-2.0-0 libglew1.8 libsdl-ttf2.0-0 <br/> <br/>But I think the last one is for SDL 1.x, because I get the error: <br/> <br/>$ ./moles <br/>./moles: error while loading shared libraries: libSDL2_ttf-2.0.so.0: cannot open shared object file: No such file or directory
May 1 22:32:00 10m 00s Mine Climber Nice and fast platform game. The water gets a bit irrelevant though as you can quickly jump past most goblins. I'm not really sure if the shield is very useful. But I like the feeling of it, the graphics etc.
May 1 22:42:00 10m 00s Fellow Mole versus Raccoons Thieves Runs fine for me on Linux Mint, except that I got no audio (my audio setup is problematic so it may be my fault). Unfortunately the game played in fullscreen across both screens in my dual screen setup, which made it hard to control. <br/> <br/>I couldn't find a way to finish the game, and there's no real danger so it gets a bit tedious after a while.
May 1 22:53:00 11m 00s Let's go to the Mole ! Very nice graphics and animations, although the GUI didn't respond to all clicks. Also the rules of the game were very unclear and seems to be based on luck only. But I appreciate the level of ambition.
May 1 23:15:00 22m 00s Dweller Awesome mood! Who doesn't want to be an underground demon that moves stealthily through rock? <br/> <br/>The controls are a bit difficult. I often had to click a few times for the game to react, and the inertia can be somewhat annoying at times. <br/> <br/>But definitely one of my favourites in this LD.
May 8 06:52:00 151h 37m Surface Of The Skin Interesting non-obvious interpretation of the theme. I'm not sure I understood the "game" part of it, but I'm impressed that you pulled this off for the compo.
May 8 08:25:00 1h 33m Drowning in Problems So many needs but never the need to go to the bathroom? <br/> <br/>Interesting idea, and it certainly has a mood in its simplicity. Feels a bit like reading a novel. As a game, it's not very challenging. You can run through it quickly by pressing tab and enter repeatedly. But as an experience, I like it.
May 12 06:04:00 93h 39m Oh Shiny! Nice start. It was fun although frustrating.
May 15 20:33:00 86h 29m Kontroise Pretty nice graphics and effects. More particles and effects would have made it look even better. E.g. parallax stars in the background or something. <br/> <br/>The controls could use some tweaking, and if I'm not mistaken that's what you've done in the post-compo version.
May 15 20:47:00 14m 00s Orbital Burrow A bit dull at first, but once it gets frantic it's pretty fun. I never quite understood when I could use the different powers, as it seems the meter didn't have to be full to use it. Also I often dashed by accident, and at first I didn't understand that you can't use the elements right after dashing, which added to the confusion. Apart from that, it's very polished. Good job!
May 15 20:59:00 12m 00s Project Tethys Works fine on Linux. <br/> <br/>It's action-packed and has great lighting effects. What more can you wish for? <br/> <br/>I think it would be good with feedback (audio and visual) whenever the base is hit. When the base is hit, it should feel bad. :-)
May 15 21:10:00 11m 00s DrillfisT I like the idea of drilling your way through rock, but the controls and gameplay can be improved. Keep working on this as I think it can become really fun!