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Feedback comments for LD29
VDOgamez's games and stats for all events →
| Timestamp | Since previous | Game | VDOgamez's comment |
|---|---|---|---|
| Apr 29 01:14:00 | Badass Pinguin | The jumping on this feels pretty good, although the random platforms have the problem of not always existing where the game spawns you, or where you fall to the lower area. I liked the snow effect. | |
| Apr 29 01:33:00 | 19m 00s | Atlantis Explorer | That was a neat little point and click type game. I ran into an issue though, if you get pinned against the left wall with a rock. I liked that there was some variety in what you had to do to get the parts. |
| Apr 29 01:43:00 | 10m 00s | Volcano Dave | This game feels really nice to play, even though I keep missing the jumps. The game's very hard. The graphics have a charm to them. |
| Apr 29 01:58:00 | 15m 00s | Villager | I really enjoyed this, it reminded me of A Dark Room. I had a minor bug where it showed two "upgrade" options. The ending was amusing and unexpected, considering what the game had gotten me into the mindset of. I think it was right about the right length. It looks quite nice for a text game. The text entry didn't reset when you submit it, which was both nice when you wanted repeated commands and annoying when you wanted to change it. |
| Apr 29 02:29:00 | 31m 00s | Virophage | I really enjoyed this game once I actually figured out what I was doing. I made it to a score of 629, killed by a giant white blood cell. I can't seem to beat those even with multiple of the special attacks. The attacking mechanic is rather neat. |
| Apr 29 02:39:00 | 10m 00s | Beneath the Surf-Ace | The graphics on this are extremely polished. I also really like the clever take on the title. The gameplay is simple but goes smoothly. |
| Apr 29 02:57:00 | 18m 00s | Forgotten Sea | The graphics and sound are perfect. I'm very impressed. The only issue I have is that the game seems to be sorely lacking in mechanics beyond the one present. I kept hoping to at least see torches being placed across a gap from where the player can access, or some place to reflect shots off of. Still, the polish wins over my vote. |
| Apr 29 03:06:00 | 9m 00s | Firefish | This was nice, and I liked the increased speed the game gets as you can work with more guys at once. Although I am getting the idea that you came up with this idea before the themes were announced and liked it too much. |
| Apr 29 03:21:00 | 15m 00s | Enlightened | This is a very novel game idea, and it's implemented well. I've only been able to play a few games against myself, not having anyone available in person, but even that I had quite a bit of fun with. I really like the mechanic of figuring out what's going on for the other player, and the abilities are well-thought out. It would be neat to see a version of this that allows more options than local two-player. |
| Apr 29 03:35:00 | 14m 00s | Evolve | This game is beautiful. I really like some of the touches that went into the effects, like the water surface ripples. It's also extremely unforgiving, even after you're able to defend yourself. |
| Apr 29 04:10:00 | 35m 00s | Turtle Simulator | My absolute favorite part about these competitions is discovering gems such as these. This is certainly a masterpiece of turtle simulation software that deserves a special place on my hard drive. |
| Apr 29 04:36:00 | 26m 00s | Where Gods Sleep | That was enjoyable to play. It's difficult to figure out how to get around, but the visuals are very varied and interesting. For some reason the down key wouldn't work correctly in the ending room for a long time. |
| Apr 29 04:51:00 | 15m 00s | Tiny Haunt | There isn't really much puzzle or challenge to beating any of the levels, but it was fun to play with. |
| Apr 30 05:11:00 | 24h 20m | Dream of Depth | I see what you were saying about a lack of balance. Despite the gameplay being unpolished, however, the game appears to be visually and technically excellent. I liked the mechanic of arranging the base with platforms on tethers. The character animations are amusing. I'm getting the impression from both my own experience and games I've played that complex multi-player RTS-y type games aren't the most effective in these short development periods due to how carefully they need to be balanced to keep power levels and interactions fair. |
| Apr 30 19:58:00 | 14h 47m | Dig or Die | That's a pretty neat mechanic, though I had a bit of trouble figuring out exactly how it works. The behavior feels like it's not exactly predictable if you don't know the exact rules. For example, if I just selected my main base and set it to transfer to the one a few tiles down, the population down there would stay at zero and just drain the surface population, unless the surface base was selected. |
| Apr 30 20:07:00 | 9m 00s | Miner | That was actually a much more clever and puzzly mechanic than I had expected. I had a bit trouble with the controls, especially jumping around. |
| Apr 30 20:12:00 | 5m 00s | Bob | That's an interesting if morbid idea for a physics game. It certainly looks like it might have been fun if you had finished it. I thought it was nice how the objects acted upon by physics when you moved them around so you could better manipulate them. |
| Apr 30 20:20:00 | 8m 00s | Makeshift Mouse King | The game's quite hard, but it's also well-put together. Nice job. |
| Apr 30 20:36:00 | 16m 00s | Beneath the Sky | I enjoyed playing this game quite a lot, but the enemy behavior felt a little too shallow for it to be much of a threat, except for the fact that the movement was imprecise enough that I kept crashing into them anyway. The boss ends up being easy if you just spam arrows at it. It stays in the center too much, unlike the miniboss. The graphics and music were nice. |
| Apr 30 20:43:00 | 7m 00s | Square Rooted | It was short, which is a shame because it's beautiful looking. I feel like the mechanic could be expanded if you made some sort of restrictions with rolling over already-planted flowers with the cart. |
| Apr 30 21:22:00 | 39m 00s | Bunker Down | This game seems surprisingly familiar! It's interesting to see that given such a vague theme multiple people have come up with similar concepts. The two things that I ran into when playing the game were that sometimes you can have too few resources to get to the pick or drill, and that when the bombs only destroy tiles below them then there's not much point doing anything except mining out all the tiles and building a ladder and a pillar next to it of walls out of all your materials, and then hiding under it at the bottom. The graphics were nice looking, and the need to build ladders made the digging more interesting. It may have been nice to have some sort of goal in mind other than surviving. |
| Apr 30 21:36:00 | 14m 00s | Game of Roots | That was interesting to play. There's definitely a good tradeoff between the benefits and risks of splitting a bunch. If you're better at the game you can get away with splitting more and thus collecting more stuff with less cost. There wasn't an option to make the screen smaller, though, so I had to hide my taskbar to see the whole thing. |
| May 1 00:16:00 | 2h 40m | MANIFOLD | I really liked the fast paced gameplay, even though it made it hard to aim. It made the game feel really fun. The game felt like it was missing a failure condition, however, something to be trying to prevent. Also, the aiming controls seem to not respond all the time to the last direction you pressed, which is a bit frustrating. |
| May 5 03:25:00 | 99h 09m | The Westport Independent | This reminds me a lot of The Republia Times, in a good way. I do have a couple of criticisms, though. In a lot of cases, I have trouble telling whether statements are good for the government or good for the rebels. For example, if the government shot a bunch of rebels, is that going to be taken as "You're trying to get the public to feel like they're being oppressed" or "You're trying to show that the government can handle this threat"? I suppose that that is part of the gameplay, but it would be nice perhaps to have the style guide at the beginning describe exactly what the government wants from the player. Additionally, despite the game's largely storytelling focus, the endings all feel a little underwhelming. Maybe if they had a second page's worth of conclusion it might feel more like it means something. The art for this game is wonderful, and the music is also good. |