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TimestampSince previousGameTuism's comment
Apr 28 14:20:00 Snack on the fly A nice little game! I like that there are many little touches like the sounds and the animations on everything. The deviation of this from the regular formulas prevent it from it being just another one yet is familiar enough to be immediate. Good one for the scope! :) <br/> <br/>Some of the stuff could do with a bit more design but such is a 48 hour jam :)
Apr 28 16:36:00 2h 16m Test Beneath the Surface Wow! I love many things about this, great graphics, a twisty tale (I like the simplicity and the strength of it but obviously a little tenuous), interesting concept... It's all SUPER impressive for a 48 hour game! <br/> <br/>The only thing that bugged me was the constant knocking. Is it supposed to be footsteps, or someone (you?) banging your head? I thought another window was open with another sound going, but it wasn't. What is it??
Apr 28 16:45:00 9m 00s Beneath the surface of Life An interesting collection of ideas, I think overall the game is just a bit unbalanced - the jump is powerful but I can't see where I'm going, the attacks don't feel meaty enough, lack of feedback on getting hit/hitting... But I really like the health system, the climbing... Yeah there's a lot of systems in there, they just aren't fine tuned enough. <br/> <br/>Oh the key mapping is tough to play with. I've never understood how games are mapped there so popularly XD
Apr 28 16:58:00 13m 00s The Show Must Go On I really, really, really, love the idea, and the QWOP level madness one can have with it. But the execution is just short of decent... <br/> <br/>1. People don't like to read. There's SO much reading. And most of it shifted off before I could finish reading them. Which led to... <br/>2. I couldn't remember where any of the keys were so I had to resort to trying everything. Eventually I was like typing random characters... <br/>3. The sound was very loud and obstrusive. <br/>4. So anyway since I didn't know how to play... Yeah it didn't keep me in the game. <br/> <br/>I think if you WANT TO rely on keys you need to put them on the screen somehow. Either onto the scene or under the game screen in the web interface. <br/> <br/>And then expecting people to remember a whole sequence of events isn't going to work - sure yes you're trying to simulate a show's director and that's what they do for a living... But it's no fun! <br/> <br/>Anyway I'd love to see this concept done in an intuitive way, could be tons of fun! <br/> <br/>The finish was great. It's nice to see something well polished :)
Apr 28 21:35:00 4h 37m Submarine (treasure hunting) I like it! It's well polished and rounded off, a good challenge, and intense in small doses :) I really like the way the game starts and the way it moves! <br/> <br/>Could be nice if you make the mine explosions hit enemy subs - more interactivity is cool :D
Apr 28 21:44:00 9m 00s The Deep Nooooo! Sorry you didn't make the jam cos of pure fluke! I was up for 46 hours straight so I definitely feel your pain! <br/> <br/>Anyway great game! So well polished! Great music, the visuals are awesome, I love the little touch of seeing air bubbles where fish are and the radar mechanic. So well designed! <br/> <br/>Dunno why but there seems to be a plethora of fishing games (not just talking about this LD) lately in indie circles, I guess Ridiculous Fishing awakened the fishing soul in us all :P
Apr 28 21:58:00 14m 00s Scratch Quest Well, you know how I feel about dice in games :P So personally I don't like an utterly random mechanic, but I can definitely see the appeal! There was a game called Slot Quest or something to that effect and it was super popular, something I think your game also has :) <br/> <br/>Does it have an end of the fight, currently? <br/> <br/>Anyhow, good work, sorry you didn't make the 48 cos of some stupid bug!!
Apr 28 22:09:00 11m 00s NYC Man! I liked it lots! The moodiest piece I've seen so far in this LD! But... I met "that thing", threw "that thing" at it, and couldn't progress any further. I dunno what I was supposed to do but I went back the way I came and nothing happened. So... Didn't see very much! <br/> <br/>Good job though guys! Atmospheric!
Apr 28 22:24:00 15m 00s Charly's Psyche First impressions: WOW! Gorgeous! Then I saw how much was going on in the game and I was even more impressed. Then as I went on I found the controls a bit fiddly, I noticed that because the player character wasn't centred in the point of view, it was kinda hard to get stuff as my expectations and his movements weren't lining up. Got used to it after a while. <br/> <br/>The music is fantastic, the visuals amazing. <br/> <br/>But it's lacking some fundamental things from the gameplay: Challenge, and motivation! I have no idea what I'm doing there, the description in fact sounds like you want Charly to wake up. Which is to lose the game. Huh? <br/> <br/>The ghostless pacman mechanic meant I could basically hold down the forward button mostly and never die. Forever. There are walls yes, but they're not really important to the gameplay. <br/> <br/>I did find a thing for "Catherine", but I didn't know what/if it meant something. <br/> <br/>Great art, like fantastic.
Apr 29 05:55:00 7h 31m Wriggle Worm Great one, love the graphics, ok sound, good controls, very polished. The juice was great. Just wished there were a bit more variety in there :) <br/> <br/>739 :)
Apr 29 06:02:00 7m 00s Frack You Great game!!! :D Starts out a bit slow, but I really love the concept and mechanic! The controls could be improved a bit more mouse play, dragging the bits are a chore, but it fits great for touch devices. The tutorials were well done and clear. Very very overall package especially for a jam. Well done I think this has tons of potential to go far :)
Apr 29 06:08:00 6m 00s Debt Diver Very nice one! The controls work well, the polish is there, the mechanics had surprising depth - the risk/reward aspect of the mines are a really nice touch. Not sure if new mechanics after the mines? <br/> <br/>Great job! :)
Apr 29 06:14:00 6m 00s Please Come Back Ah! I saw the sortie en mer thing earlier and thought that this was a lot like that. Well done, the game was very nicely put together, and has one of the best mood despite it being stickman. Very cool stuff! <br/> <br/>Great music! Fits amazingly! <br/> <br/>I drowned :/ So you *can* get rescued huh? Lemme do that again :P
Apr 29 06:21:00 7m 00s Mole Position Quite lovely, I enjoyed the idea but the controls were slippery and too fast to master. The graphics and level design was cool :) <br/> <br/>Eventually I got stuck under the leftmost chest and that was embarrassing XD so that was a game deadend :P <br/> <br/>But good job the game could just do with polishing, solid idea :)
Apr 29 06:24:00 3m 00s Surf's Down In my mission to rate all the shark related games in this LD (my game is SUPER LANDSHARK MISSILE ATTACK, see? :P), this is the best one so far :P <br/> <br/>Cool collection of juice, and I love the surprise in the one-shot-on-screen mechanic in that I could spam shots if I control my ship just right, though that was risk/reward in itself :) Whether that was intended or not doesn't matter cos it's cool emergent gameplay! :D <br/> <br/>Good stuff :)
Apr 29 06:28:00 4m 00s Beneath Hmmmm. That's a great engine for something, though not sure what. It's a nice groundwork for a game - but isn't a game yet :) Good job putting it together, juicy :)
Apr 29 06:34:00 6m 00s Underline Pretty good! The inversion mechanic confused the crap out of me initially, but was good! The music and animation on the whole thing is very good. Good stuff, I hadn't completed it yet though :(
Apr 29 06:38:00 4m 00s Atomicle - LostAutumn.net Lovely! THE JUICIEST GAME :) I love it! The speed up mechanics make death really awwww inducing! I love the juice! But the juice is a bit mismatched initially - when I picked something up I thought I'd got hit and died :/ But I learned the right stuff eventually. <br/> <br/>Multiplayer? :) Perfect for mobile :) A bit like orbit1 I guess :P
Apr 29 06:41:00 3m 00s Dig Hard Whooooa! Awesome game! Great style, great juice, great great great! I'm definitely coming back to this one, so many nice touches, even from the get-go with boy/girl selection. COOOL! :D <br/> <br/>Dies too easily though. Gotta learn to not just run n gun :P
Apr 29 06:43:00 2m 00s Planetary Fruit Miner Hahaha! Is this a Mass Effect planetary mining parody? :P Cool idea, I do like it, but it's not super fun... But then ME's mining was crap too and they probably spent a million bucks on it :P
Apr 29 06:51:00 8m 00s Through Shadows Cool! Wow that's so much work! I really enjoyed the concept, many rough bits could be worked out, but damn it's already so far along! <br/> <br/>The damage you do is too low! That made me feel really weak :P <br/> <br/>The mechanics gel together well. The pacing is good except for the low damage. It's almost like it was trying to be AAA. Goodness :D
Apr 29 20:42:00 13h 51m Yojimbrawl! (2 Player Fighting Game) So pretty! So much of polish! So much of juice! It's so much juicy madness! <br/> <br/>I wish there were: <br/>1. AI player <br/>2. More sweet moves ;) (what's the difference bewteen the up slash and down slash?) <br/>3. More characters <br/>4. More stuff! <br/> <br/>Not sure cos I haven't played against a 2nd player yet but the fact that the player that died always spawn from the same spot (that they died) may disadvantage them. Maybe :) <br/> <br/>Good stuff!
Apr 29 20:57:00 15m 00s LAIR M.D. Wow the graphics are simply mad. I can't tell if the Goblin is 3D or 2D, probably 2D, but the animation of him coming in is just superb. Details! <br/> <br/>However the game... I completely completely don't get it. Well I do, but it looks incomprehensibly hard. Idid better when I guessed everything XD It's like one of those old adventure games where I needed to click on everything... But with a TIMER :P <br/> <br/>It could be super cool with a better learning curve :)
Apr 29 21:06:00 9m 00s The Compression Problem I honestly couldn't figure out anything at all, even read the instructions a few times over XD <br/> <br/>The valve thing didn't make any sense, everything is always blue... How does a heart "beat"? I connected everything up, nothing was loose... Anyway I gave up XD <br/> <br/>It does show some promise... It just need to be communicate better, I guess...
Apr 29 21:15:00 9m 00s Alien Lobotomy Wow! This is amazing! I saw it as it grew to this point, and I NEVER thought it would have been so different from what I saw while it was being built! The theme added was pretty damn classy! Well polished, great sounds, nice stuff guys! <br/> <br/>NOT easy at all. I almost failed maths so... Not one for me to master :P
Apr 29 21:19:00 4m 00s DeepSeaBombing Hey it's a cool little game, I like the variance it had from traditional sub attack games in that there's PHYSICS involved under the sea! The missiles from enemies can quickly and easily out of hand, not sure if that's a + or a - :) <br/> <br/>Good job!
Apr 29 21:37:00 18m 00s Mask Wow what an interesting premise. I'm not sure what to make of it, which means it's thought provoking, which is good :) <br/> <br/>Yes what's up with the Peps? :) <br/> <br/>Also I had it crash once, or at least... It was on the main menu without any way to progress.
Apr 29 21:51:00 14m 00s Geology Rocks Really cool idea, but I broke the game by riding rocks like a magic carpet :P Looks like everyone did :P
Apr 29 21:58:00 7m 00s The Creature Beneath Really nice art and style and music and polish overall, but one fundamental issue plagued it - you die with no warning, and it feels more like a crash than anything else! The "spikes" needed to be much more communicative of spikeyness, and you need to tell the player what happened to them, one way or another. <br/> <br/>Anyhoo other than that, great adventure :)
Apr 29 22:10:00 12m 00s No Eyes Willy I like the theme that you've incorporated into the mechanic, very interesting :) I'm almost certain I've seen that mechanic before somewhere but it's not anything serious - everything's a remix of something else anyway :) <br/> <br/>The art style is great :D <br/> <br/>Though I had some problem with the way he climbs up some ladders and you have no idea which way he's going to go, and then he moves super fast when he gets off so you basically have no skill choice other than to start again :P <br/> <br/>Otherwise well designed :)
Apr 29 22:14:00 4m 00s Balancitos Fantastic! Awesome! :D I really loved yours, screw the interface you don't need one, the weights and the spinning wheel are all you need really :) <br/> <br/>This would work so much better on touch device, so I think you got yourself a little winner of a gem here :) <br/> <br/>The style is GORGEOUS! Really love it! <br/> <br/>The one biggest gripe I have is due to the design, you're always staring at the least pretty part of the island - the bit that's rising out of the sea. Soooo I would try and change that :) <br/> <br/>VERY GOOD!
Apr 29 22:23:00 9m 00s Kill or Kill Wow. I really like the concept! It's basically dexter lite :P I must say when the cops take you out it's really quite harrowing. The way you start again from the beginning is a bit annoying but I guess the level is short enough that it's not a completely bad thing. <br/> <br/>The mood is very good for something so... Light looking. The little easter eggs of references here and there are very cool too. Love it :)
Apr 29 22:40:00 17m 00s Esc Wow!!! So good! At first I thought it was really meaningful how the usual roles were reversed, then when *twist*... It was really powerful. I wish I hadn't read the description to the game before heading in now. Very well designed, the forward and the return trip really tells the story well. <br/> <br/>NIIICE :D <br/> <br/>Only gameplay gripe is the inelegance of puzzles that could be broken necessitating the reset button.
Apr 29 22:53:00 13m 00s Beneath the Core I'm sorry, I don't get the point of the game :/ the graphics and the premise showed promise, but there was no variance on the way down, there's no point to drill anywhere but down, then I couldn't even get through the granite/white rocks bit at all. <br/> <br/>The P button didn't "skip", it just showed you something you can't get to otherwise :/
Apr 29 23:01:00 8m 00s Fuel Me Once Very good! I love the mechanic of triangulation, really adds a cool level of deduction to the game. I'm not sure there are any new things beyond the basics, but if there were new toys, now source of wealth, new... Whatever, stuff, I'd really love to see it go multiplayer too :) <br/> <br/>Yes the driving is too clunky and I often get stuck by the platform... Which is a huge pain to get on to and then an even bigger pain to reach the stuff to buy. <br/> <br/>Other than that - congrats on your first LD! It was my first one too XD
Apr 29 23:14:00 13m 00s Inferious I'm going to be honest because honesty is how you'll get better! We're always learning! <br/> <br/>So, how long did it take to place all those cubes? I don't know, I like the LOOK of them, but the rest of the game needed a lot more attention. The cubes weren't worth the load time for the most part. <br/> <br/>Is there even a reason to switch the torch off? If so, why make it an option? <br/> <br/>There's zero feedback on if you hit the worm or not. That's a tough one to contend with. Also eventually I just ignored them. They don't do much damage anyway. <br/> <br/>So bumping up the damage alone probably won't solve the problem cos it'll just either be too hard. The enemies need to do something a little bit more, either in movement, or in attacks (which are almost unavoidable, which takes away from the players' decisions space). <br/> <br/>So that's my crit, it's not a bad start, really, but I do hope you learn and grow! :D
Apr 29 23:20:00 6m 00s Loose Oooooh. I think I like this. But it's a bit loose (see what I did there): <br/> <br/>There's very little indication that the character was directional - I spent several tries trying to move him up down left right like regular directions, when I was supposed to drive like a car. <br/> <br/>The zoom and rotate seems superfluous - like something the game should be smart enough to do for you. <br/> <br/>Not sure what the light beam does. <br/> <br/>Otherwise the gfx are PRETTY and the sound gorgeous. Just need to iron out some niggles and probably put in some more variety in what happens/what the player can do/etc. <br/> <br/>GJ!
May 1 16:48:00 41h 28m Space Driller Very well designed in all respects - the Metroidvania principles are all there, it's awesome to see sound design principles play out :) You maximised the limited enemy types and movements you had as a toolbox, and that was awesome :D <br/> <br/>The only real gripe would be the core mechanic is a bit bland, I was hoping for something besides the drill, so having the strength go up but essentially doing the same thing over and over got a bit much. <br/> <br/>Has real potential if that was just expanded on! Well done!
May 1 16:54:00 6m 00s SUBTWEET: The Card Game Ok damn I haven't played it yet, but I will :D It sounds like a Dixit on twitter, which is pretty damn awesome :D Love it! :D
May 1 17:22:00 28m 00s Tenkosei ROBO Awesome! Fantastic! :D I just can't believe you left it... like that! :P <br/> <br/>Good damn job, looking forward to more? Though gameplay wise... Not sure what more there could be :) <br/> <br/>Typing of the dead was epic though, damn :)
May 1 17:31:00 9m 00s Beneath Colossal Man. So cool. Great graphics, great juice, great concept, great execution... But it was so boring. And pointless. And the controls really doesn't feel like I was in control. It's QWOP without the falling down :/ <br/> <br/>Would love to see where this one goes!
May 1 20:22:00 2h 51m Beneath the Surface So beautiful :D <br/> <br/>So hard :/ So so hard. If the second and third skeletons act according to slightly different AI routines then you sir are FIENDISH. I think if they are harder they should actually look different, even if subtly so. As it is now it just feels unfairly wrong. <br/> <br/>I guess there's more content later in terms of variety, but damn it's so hard. And hard without room to manouever in - Super Meatboy for example has many options - when the player has very few options AND it's so hard it feels like luck getting through things. <br/> <br/>But really, it's a goodie :) Pretty good (see what I did there), or is that pretty hard? :P
May 1 21:45:00 1h 23m In Hiding Moody as all hell, I love that you conveyed a massive range of oppression with such a few things. Comparable to Papers Please. And such a mystery too! Well done :)
May 1 22:10:00 25m 00s Beneath The Surface I like it! The mechanics are fresh and new and has a lot of room for exploration! The strong visual/mechanic design tie is a great bonus too :) The way the enemies shoot so you'll go look for them is great design. <br/> <br/>There are many things that can still be explored so I hope you carry on with this :) Like for example there's no reason to NOT be attacking. So give the player a reason not to hold down the button forever! <br/> <br/>Theme! I would like to see a cooler theme, something like an armada of spaceships surrounding the sphere/enemy ship/planet/whatever. Cos right now you're a big sphere... Surrounding a smaller sphere... What? <br/> <br/>Anyway good job!! :D
May 2 07:43:00 9h 33m SUNK Great game! I especially liked that there's really a lot of hidden depth with multiple vectors of interaction even with just one button, which makes it simple but very skill-oriented. Very well done on that design. <br/> <br/>Lots of little touches make it play very well - the "internal dialogue" and the juice. But ultimately a little more variety in gameplay or progression would have been awesome - and still can be :) <br/> <br/>So many entries inspired by that le mer... Something ad. We know who reads Kotaku now, then :P
May 2 12:55:00 5h 12m Cave-In Jumpin' Really good for a first LD! <br/> <br/>Instructions were needed, though because I've played games like this before I figured it out quickly enough. Some comments: <br/> <br/>1. The lose condition is a bit fuzzy - sometimes I do get hit on the head but doesn't die. I'm guessing it's just positioning of the hit box that's the issue here. <br/> <br/>2. The only bit of animation are his two tiny single pixel feet! If you're gonna animate, let people see that you've done it! :) <br/> <br/>3. Single hit death is a bit harsh :P <br/> <br/>4. I think the rocks should hang around more. I'm pretty sure it shouldn't lag the game out if you let them all hang around and not auto-destroy after a while. <br/> <br/>Keep up the good work, this was a great learning exercise! <br/> <br/>Look for "the incident" and "the blocks cometh" to see how they took this mechanic to a finished game :)
May 2 23:23:00 10h 28m Arctic Antics Very cool! I love the graphics and the gameplay, some real tension in those turns! Well done! Every little bit of communication was really good. TENSE! Good one!
May 3 08:32:00 9h 09m Mind Therapy Wow! Was this game maker? Glad you got the web build going cos I ALWAYS struggle with game maker's web build :/ <br/> <br/>And it was an awesome game, great puzzles and great juice and ambience and very thought provoking. <br/> <br/>One gripe would be the sheer repetitiveness of the mechanic makes it unfun to play. Yeah I get that that it's social commentary though, so... Art! <br/> <br/>Well done!
May 3 08:38:00 6m 00s DIG! DIG! DIG! I like it all except for my finger getting really tired. I think if the character moved without pressing multiple times it would make for a more user-friendly game, though then of course the panic-ness wouldn't be there. <br/> <br/>So I guess mechanically I'd have liked something less painful to be the game :P <br/> <br/>But good job, well polished!
May 4 09:49:00 25h 11m To Surface Unexpected entry is unexpected. High novelty, low on... Anything really :P But innovative, I'll give you that. I like the built-in level-skip "feature" :P
May 4 09:50:00 1m 00s Troubles beneath the surface Pretty good one, nicely rounded with lots and lots of features, though overall it felt unfocused and not quite interesting enough to keep my attention.
May 4 10:15:00 25m 00s FedIt! Mechanically interesting, I really like the idea, but a few implementation problems leave it difficult and unfun to play. <br/>1. The fact that you can shoot the food to diminish disincentivises you to shoot the red guys (or the blue guys) <br/>2. The tinyness of the targets (food and creatures) makes it REALLY hard to get a hit or to roll them around. <br/>3. I ended up just letting the blue guys through and killing the red guys, which got really boring after a while. <br/>4. Needs more feedback on behaviours you want to encourage - like getting food to roll into a big one should make you feel WOOO! By providing visual feedback (juice). Maybe some kind of combo indicator. <br/> <br/>Overall great idea that can use some polish :)
May 4 10:22:00 7m 00s Treasure Hunter It's a minimal Terraria with buggy movements and unclear interactions... Well done for implementing all the stuff, but some of the choices in implementation makes the game feel quite boring...
May 4 10:27:00 5m 00s Understanding LD Really nicely juiced game, well designed levels, there's not much to it but what's there's quality :)
May 5 11:42:00 25h 15m DeepStep Interesting concept! I feel like it could have been communicated better or worked a bit differently. For one, I'm used to four beat so a three beat really really confused the crap out of me. Then, the flashing green thing is too fast - as with all music games, I think instead of flashing, a trail of some kind that you can look anticipate would work best. Then the controls - instead of having to hold down the button until that moment, I think if it just took the last input and applied it as held down it would be better. It would also give it the ability to score differently according to accuracy in pressing, like other music games :) <br/> <br/>Interesting but needs some more care in design! :) Great music!
May 5 11:44:00 2m 00s ants Why no web build if you're on Unity! Not having web build is one of the biggest barriers to people playing your game, these days :) <br/> <br/>Needs more game, I like the idea, but I guess Minecraft didn't have "more game" unlil much later either :) <br/> <br/>Keep going! :)
May 5 11:47:00 3m 00s Wolfy Blast Pretty well polished! Would fit well on an NES :D Some design issues but great for 48 hours :D
May 5 11:50:00 3m 00s Cull Shot Thumping track! Very interesting idea! The jitteryness of things makes it feel a bit odd, that's the aesthetic! I really enjoy it except for the controls. Could really be taken further! Good stuff!
May 9 14:39:00 98h 49m NOT THE ELEPHANT Awesome! Super original, great use of the theme, idea, fun, brough a smile to my face. So good! :D
May 15 19:48:00 149h 09m Speed of Light Amazing for 3 hours :D I guess could do with a bit more depth, but what more can I ask from three hours? Not much :)
May 15 20:00:00 12m 00s Blunderer OK, A for effort, and very different, very polished, and I do like it, but there are a few things that felt like really core mistakes to me: <br/> <br/>1. The whole spinning thing, while novel, makes no sense. I have no idea why I'm spinning - the trigger to the spin and the spin doesn't make sense. How I stop the spinning also makes no sense. as "cool" as the spinning is, it felt shoehorned. It does nothing but hamper my memory of where the heck I was going. <br/> <br/>2. Navigation. I have no idea where I'm going - if there was any way of navigation I missed it. Add the spinning to that and you felt like you're perpetually - exactly - going in circles. <br/> <br/>3. Agency - the two previous points make me feel like I have no control over the game and my actions. I don't know where I'm going, I don't know how to "get better" besides going slower. Which just produces a really slow and frustrating maze. <br/> <br/>So if you can address the above concerns, the core mechanics can actually work. I feel like the player needs to be given more to work with (some kind of direction to go), and I feel there needs to be more reason for the spinning or something about the spinning that makes sense, or is controllable. <br/> <br/>Sorry if the above sounds harsh, but I really liked your game and I'd love to see it improve :) <br/> <br/>Cheers!
May 19 14:37:00 90h 37m Inspector Badass Fantastic piece guys! Wow this is superb even for a team effort! Well done! :D Investigate EVERYTHING! :D