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Joseph Miller

Feedback comments for LD29

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TimestampSince previousGameJoseph Miller's comment
Apr 28 03:07:00 Lost in Mine The lighting effects are super cool and well done. The controls feel a bit "slippery" sometimes, but the atmosphere is great.
Apr 28 03:19:00 12m 00s We Can Build Together After We Have Gone to Sleep The reveal of the town was really well done. The pacing and length of this game is very pleasant. It felt like moving sideways was pretty pointless, so from a streamlined perspective, maybe just don't even bother letting the player do that? If your game really just uses one control it's okay to own up to it as long as the game is still cohesive (which it is.)
Apr 28 03:25:00 6m 00s Delve I really enjoy how this takes pixel hunting, commonly an annoyance, and turns it into a really engaging game mechanic through highly responsive environments and strong graphical work. Would definitely play a version of this that was 2 or 3 times longer, don't know if just that mechanic by itself would hold up much longer than that without some frills.
Apr 28 03:36:00 11m 00s Small Town The art style and parallax scrolling were very nice. I liked the narrative style of floating text which integrated physical movement and narrative development. The enemies killed me instantly each time I walked outside, so I didn't see much of the game besides the intro.
Apr 28 03:41:00 5m 00s Cthulus are Beneath the Surface I really like the clean graphics and how responsive the game feels despite not having many animations.
Apr 28 03:47:00 6m 00s lightness of being Fun to play, the frantic gameplay mixes well with the simple but loaded words. I like the general feeling of the game.
Apr 28 03:53:00 6m 00s Totems Really cool idea, but I couldn't replicate any of the melodies. I don't have great hearing though. Wish there was some kind of visual help, but the art style is great. I really enjoy minimalism.
Apr 28 04:01:00 8m 00s Switcher Nice art, punching as the monster doesn't seem super helpful because you switch at random and so would rather just always have the speed boost? Nice implementation though.
Apr 28 04:13:00 12m 00s Sail Amazing production for a compo. The gameplay is simple but fun, I wish I had more time to put into it right now, only found one treasure so far. The sailing animation is nice, wish there was a turbo item to make moving around a little easier when I go far out of my way.
Apr 28 04:16:00 3m 00s The Evil Tentacles! The graphics work really well. The sounds are a little incongruous, and the controls don't always respond the way I expect/want them to, but overall good.
Apr 28 12:12:00 7h 56m unllum The program ran too slowly on my computer for me to kill the little red things (I assume I'm supposed to click them?) but the artistic design of this is delightful.
Apr 28 12:17:00 5m 00s The God Underneath Worked for me in Chrome. <br/> <br/>The second player to attempt the level seems to always spawn right next to the goal? I just played by opening a second tab, so I'm not sure if it was all working the way it's supposed to. Really nice design, clean interface and goal, and going the extra mile for multiplayer is sweet.
Apr 28 19:11:00 6h 54m the Attack - Beneath the Surface The left/right movement animation for the blob reminds me of the diseased boar god from the beginning of Princess Mononoke, in an extremely good way. The animation is organic but also cinematic. <br/> <br/>Overall the art style is very inspiring, I'm a huge fan of minimalism and abstraction.
Apr 29 20:17:00 25h 06m Sea of Sorrows I got 407. It seems like if you're going to limit the vision of the player and also ask that they dodge falling objects and avoid lethal objects at the edge of the screen that the controls should be a little more responsive and tight. The art style was cool though, and I appreciated the audio as well.
Apr 29 20:30:00 13m 00s Dr. Pepsi Marriage Consultant Dr. Pepsi's fourth line in the good ending dialogue made me laugh out loud, as did the game over screen. <br/> <br/>I enjoyed this game quite a bit. I liked the retro feel of going back and forth between the text documents and the game and the graphics and gameplay felt pieced together in a good way. <br/> <br/>I was hoping for some visual feedback for the word I needed to type during the boss fight, and then realized the boss was fading as I did so, so good job on that.
Apr 29 20:36:00 6m 00s Demonic Reflection Interesting mechanic. A slightly more responsive environment would've been nice (animations, visual effects, more sound effects, etc. Don't necessarily need all of them, but one of those would've been good.) Good use of theme.
Apr 29 20:46:00 10m 00s Greys The way the environmental colors shifted as you progressed through the game was really smart, and I appreciate the highly minimal and abstract graphics and music. The environment design at the beginning was a little frustrating because I felt like I made early inconsequential mistakes that closed off large paths of exploration, but overall the mood was quite strong.
Apr 30 03:08:00 6h 22m the vole beneath I got that walnut so good. So good. <br/> <br/>The animations are delightful and the palette is very pleasant.
Apr 30 03:13:00 5m 00s broken I got that the password was "broken" but couldn't figure out where to stand to type it in to make the door open, tried a bunch of different places.
May 4 01:37:00 94h 24m The Woods A very nice experience, would definitely wander around these woods some more. I really appreciated all the environmental touches, like the bugs and falling leaves.