Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → samooJAM
Feedback comments for LD29
samooJAM's games and stats for all events →
| Timestamp | Since previous | Game | samooJAM's comment |
|---|---|---|---|
| Apr 28 20:53:00 | Beneath the Cave | lmao at the frog joke. Good stuff! | |
| Apr 28 21:45:00 | 52m 00s | Journey to the Center of the Hole | I got 556m only :|. <br/>I'm really impressed how well you managed to finish this three.js+cannon.js game without much experience with those! Graphics, effects and audio are top notch! Thanks for the stream and see you next time! |
| Apr 29 13:56:00 | 16h 11m | Pond Tycoon | I got 3:57.4 <br/>I love your music!! Innovative idea and fun to play. Kind of game I like to see more. |
| Apr 29 15:35:00 | 1h 39m | HELP! | Gets too heavy on my brand new pc so I couldn't finish it. Interesting idea tho. |
| Apr 29 15:52:00 | 17m 00s | Gruffy Guertrouda | Good job with the audio and innovation |
| Apr 29 16:03:00 | 11m 00s | Food's above & Danger Beneath the Surface! | Got 9/10 <br/>Was fun to play with a xbox controller! I have not much to complain about. Keep improving your pixel art and add more variety to gameplay. Good job! |
| Apr 29 16:12:00 | 9m 00s | FoxyTank | I like the controls and audio. Was too easy and short tho. |
| Apr 29 16:37:00 | 25m 00s | From Below | I finished the game and enjoyed it. Especially I like the soundtrack + ambient audio combination. I would make the action more intense. Shorter distances and more enemies. |
| Apr 29 17:50:00 | 1h 13m | Spelunker Boxing | It's been a long while since last time I played any boxing game. This one was quite fun. A bit too much luck based gameplay but not bad. Good job! |
| Apr 29 18:07:00 | 17m 00s | Chupacabra | Dude nice gfx! And great use of the theme. I know it's not easy to program good camera follow, but it made player control a bit cumbersome. The unlimited jumping was weird but actually quite fun :D. Good job! |
| Apr 29 18:19:00 | 12m 00s | Sewer Rat Racer | Second place 1:31 <br/>Jetski rats, hilarious! Quite nice controls but the water felt too rigid. Great use of the theme and nice audio and gfx. |
| Apr 29 18:27:00 | 8m 00s | Seven Souls | Sometimes subtitles were partly out of the screen. And at first I didn't notice you could choose from two different subtitles. Very cool art style tho. |
| Apr 29 18:39:00 | 12m 00s | HammerHead in the Sea of Monsters | Yeah felt a bit incomplete. Potential idea. |
| Apr 29 18:52:00 | 13m 00s | Dive | It's too easy to die and gets frustrating to lose all money. <br/>I dig the art style and unique controls. |
| Apr 29 21:44:00 | 2h 52m | Seed | It's too dark at least with f.lux on , couldn't see anything. But I managed to finish some levels anyways. |
| Apr 29 21:52:00 | 8m 00s | Side B, Track 1 | Controls felt a bit glitchy and AI could be smarter. <br/>Tron style gfx looks really good! Clever use of the theme with that flipping mechanism. |
| Apr 29 22:00:00 | 8m 00s | Test Beneath the Surface | I tried to understand the game but I didn't. A bit confusing but fun anyways. I love your art style. |
| Apr 29 22:40:00 | 40m 00s | Wunderheilung | That was pleasant to play. My favorite entry so far. <br/>Too short sadly! And maybe you could make it more challenging somehow. |
| Apr 29 22:50:00 | 10m 00s | Beachcomber | Your art style is incredibly awesome. I wish it was longer. |
| Apr 30 10:32:00 | 11h 42m | Understanding LD | One hit kill mechanism is too brutal because the player is not fast as they are in other this kind of platformers. It leads quickly to frustration because it's a slow process to try again e.g. one tricky jump. Or you could add a health bar and keep the velocity as it is. <br/>As a first ld game it's good job! Keep up learning. Looking forward to your next ld game. |
| Apr 30 10:44:00 | 12m 00s | hellcrossing | Definitely make the jumping scalable so the jump height isn't fixed. <br/>Nice first ld entry, good job. |
| Apr 30 12:17:00 | 1h 33m | Temple of Ra | I was not smart enough to beat the game but I managed to break the light chain. Include hints? Very moody and fun to play. |
| Apr 30 12:49:00 | 32m 00s | Walking on thin ice... | I got 490. Tried it several times, it's addicting! <br/>Strafing would improve the controls. Lack of a player model with animations is a shame. But yeah, very fun and good job! |
| Apr 30 13:02:00 | 13m 00s | Beneath a red sky | I kept walking straight to the corners and get stuck for some reason, it's something about the perspective and wall color. <br/>I like the challenge and traditional gameplay it has. |
| May 1 08:41:00 | 19h 39m | Tentacle Potato Defence | I made it to the level 10. <br/>You will quickly lose the game after any mistake. Give players more time to think, build and maybe even sell buildings. <br/>It's fun to build and upgrade stuff. Money management seems to be very important. |
| May 1 09:01:00 | 20m 00s | Beneath the Ice | I made it to the level 3. I would play it more but because I have to restart it seems too ruthless. I would add unlimited lives add remove time limit also. <br/>Otherwise I enjoyed its puzzles and atmosphere. |
| May 1 10:54:00 | 1h 53m | I n e s c o | The main shader is too strong. I would make the game less linear to increase the exploration feeling. <br/>Innovative game idea and pleasant setting. Very nice! |
| May 1 18:20:00 | 7h 26m | The Search For Sting's Desert Rose Beneath The Surface (feat. Bananas) | I found it! First I went to the hill and then I saw the hole from there. |
| May 1 18:29:00 | 9m 00s | Searching Beneath the Surface | Felt a bit empty. Understandable if it's made in 24hours. <br/>Gfx was pleasant and starfish was my favorite. |