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Feedback comments for LD29
Oye Beto's games and stats for all events →
| Timestamp | Since previous | Game | Oye Beto's comment |
|---|---|---|---|
| Apr 27 22:42:00 | Dr. LOVE | Amazing graphics. I love the laser effect. <br/>There's too much going on and some times I'm confused with stuff flying directly to me and bullets, maybe because the space is too small. I'll come back to rate it later :) | |
| Apr 28 05:13:00 | 6h 31m | Watch Your Step | Pretty fun and I like the pixel art. |
| Apr 28 05:21:00 | 8m 00s | Beneath Colossal | The game freezes after the white text on the web and pc versions. I tried pressing T, tab and all the keys you mention on the instructions. |
| Apr 29 03:45:00 | 22h 24m | A boy and his Hellworm | Very fun and I liked the 16 bits graphics. <br/>Maybe you should mirror the ground for a smoother tiling. |
| Apr 29 04:50:00 | 1h 05m | Gravedigger | Yay! I beat the boss :) It was fun. <br/>I like the summoning mechanic. <br/>The music was way too simple. |
| Apr 29 04:55:00 | 5m 00s | The space below | The camera makes me dizzy @_@ |
| Apr 29 05:06:00 | 11m 00s | Mind Therapy | Good: I like the minimalistic art and particle effects you made. <br/>Bad: Text takes too long and level design feels tiring. |
| Apr 30 02:04:00 | 20h 58m | RGB - Beneath the Surface | I liked the art, it's very polished. <br/>I would prefer a game with more gameplay and better controls (the acceleration is slow and it slides too much). |
| Apr 30 05:07:00 | 3h 03m | PATRIOT | I spammed missiles like crazy while evading to stay alive. <br/>The gameplay makes me feel like something is missing but I don't know what it is. <br/>I liked the clouds and color palette. |
| Apr 30 05:22:00 | 15m 00s | Deep Collective | I collected a lot of stuff, it's a big level :o <br/>You did a good job with the level geometry. <br/>I liked the flashlight mechanic and how the camera bounces after jumping. <br/> <br/>I wanted to run faster. I think walking slow in a monotonous environment is not fun. Maybe you should explode the floating mechanic too. |
| Apr 30 16:28:00 | 11h 06m | Kontroise | Windows keeps asking me if I want to turn on sticky keys when I press shift and I can't attack. I think you should change the keys. <br/> <br/>Using a computer reader as a voice was a great idea, it fits with the space theme very well. |
| May 1 05:15:00 | 12h 47m | Seafloor Defense | Fun mini starcraft :D I got to wave 27. <br/>Very good advance for a 48 hours game, you should keep adding stuff :) |
| May 1 05:28:00 | 13m 00s | Inferious | How old are you? I'm curious because I guess you recorded the tutorial hehe. <br/> <br/>Anyway, good job with developing a game in less than 48 hours even though it's very raw. :) |
| May 1 05:51:00 | 23m 00s | Scary Ugly Face | I'm surprised. I didn't expect such a deep story. It was creative and fun. <br/> <br/>Very polished game in every category, good job. |
| May 1 07:19:00 | 1h 28m | No Eyes Willy | I'm not sure if the direction it takes after climbing a ladder is consistent but I think it should. |
| May 1 07:34:00 | 15m 00s | Sword and Shovelry | I liked the nostalgic feel (I loved Link's awakening) so the graphics and mechanic catched me. <br/> <br/>The tree collision feels wrong. You should try using a polygon collider 2D. |
| May 1 17:43:00 | 10h 09m | Drowning in Problems | I just kept spamming "solve". I love candy box so I was expecting more gameplay from this. <br/> <br/>I appreciate the experimental/philosophical side of the game, though. |
| May 1 17:55:00 | 12m 00s | Beneath the Surface | It reminded me of dark souls :P <br/>I got to the boss but didn't beat it. <br/> <br/>Graphics are the strongest aspect of your game, good job. |
| May 1 18:42:00 | 47m 00s | Tenkosei ROBO | Yes! I beat the game at the first try. I think I type pretty fast but it was a little hard. <br/> <br/>I liked the feedback (sound and visuals) it feels very polished and the length of the game is good. Fun and exciting game, great entry. <br/> <br/>PS: I remember your splash screen from other LD :) |
| May 2 02:47:00 | 8h 05m | Heaving of the Depths | I beat the toad and got to a blue screen. <br/> <br/>At first I didn't know I had to press "x" to close dialogs, I though I was supposed to click it. Also I though the moving shadows in the sea were cloud shadows. <br/> <br/>Controls are very disperse on the keyboard. I have to look at the keyboard to search the key I'll press. <br/> <br/>Grindig is a big part of your game so maybe you should have focus on battles and ditch the store (collect stuff that makes you faster instead of buying upgrades?). |
| May 2 03:20:00 | 33m 00s | Drill18: The Mars Project | I won, it was fun :) <br/> <br/>There's too much stuff going on, at first I didn't know what I was doing and I never understood the right down window information. There was a guy sleeping there but it said 0/1. |
| May 2 06:03:00 | 2h 43m | Infection | My favorite entry so far. Amazing quality, great job. |
| May 2 07:22:00 | 1h 19m | Hell Hole | I beat the boss :) <br/>It was fun and the level of difficulty feels right. <br/> <br/>The guitar reminds me of meat boy, I liked the music. |
| May 2 16:27:00 | 9h 05m | LAIR M.D. | Too many symptoms and diseases, I don't have time to read all of them and get to know how to diagnose properly. You should try sticking to 3 diseases per round and change them once the player master them. Also consider giving more than a minute. <br/> <br/>Superb art. |
| May 4 04:15:00 | 35h 48m | Hi It's Julian | Your game thrilled me to know where it was going and I couldn't know because it was very random. More length with more mechanics would be nice. <br/>Loved the text download as a conclusion (I was excited to open it). <br/> <br/>This game inspires me to do something experimental and random :) |
| May 4 07:51:00 | 3h 36m | The Valley Rule | I beat the game and I must say the level design of the last piece was total troll. <br/> <br/>I played kitty force 10 and I recognized your art style at first glance. I loved the art on both entries. <br/> <br/>Fun and very polished game in gameplay, graphics and music. The platforming/collecting mechanic is not original and the theme is not obvious but I see those categories weren't your target. |
| May 4 19:23:00 | 11h 32m | Alien Infiltrator | It's difficult to play when the input lags so much. I press the moving keys but it takes too long to respond |
| May 5 05:42:00 | 10h 19m | Under Earth | I'm going to rate it before playing the post compo version. <br/> <br/>It's a little unfinished, the tiles could be more complex and there should be some goal or arcade point system. <br/> <br/>It feels very good to play. I liked the graphic feedback, it's very juicy. Very promising game, great start. |
| May 6 04:43:00 | 23h 01m | Switcher | Simple mechanic but it works. <br/>Some times I wished I could transform whenever I wanted. If you keep the auto-transform (which is cool too), there should be some feedback or rhythmic indicator to know when the transformation is coming. AI polish would be nice too (like different behaviors). |
| May 6 04:54:00 | 11m 00s | Grimlock's Lair | Nice! I beat the game, it was fun. <br/>I liked all the graphical feedback but the sound was lacking. <br/>I see some Vlambeer influence ;) |
| May 6 05:29:00 | 35m 00s | Exo-Aquatic | I like the general idea and the clean graphic design but descending and getting credits is very slow, if the whole game peace were a little faster I think it would be more fun. |
| May 6 08:09:00 | 2h 40m | Stickleback | You could scale the "[+]" indicators depending on the distance to the ships. |
| May 7 05:53:00 | 21h 44m | GLUCKAUF TROLL | Nice simple game. <br/>I like the leader boards. Music is catchy. <br/>I like the snes graphic style but maybe it could use some more color. <br/> <br/>There's no back button in the credits. <br/>It would be nice to play with 'W' and 'S' too. |
| May 7 06:16:00 | 23m 00s | Temple of Ra | I beat the game and I liked it. I think this is a top 5 entry. <br/>It has too much quality for a compo game, good job. <br/>I liked all the small details like the footstep sounds and floating text for the instructions. <br/> <br/>Why no PC version? I would've like to play it full screen. |
| May 9 16:06:00 | 57h 50m | Damned Scouts! | I beat the game, I liked the story :) <br/> <br/>Gameplay feels a little tedious to me. At the end I liked it but wandering around too long is not fun. What if the underground skeleton had some kind of vision to know where the dangerous stuff is? Maybe just some aura, not a whole spoiler. <br/> <br/>Loved the graphics. |
| May 11 00:50:00 | 32h 44m | The Dead rest Beneath Us | I can see the experimental/artsy side of the concept "you can't beat death" that's why I'm rating you 5 in mood but this approach takes too much from gameplay (2 stars on fun). <br/> <br/>I always like seeing experimental games in LD because they're more original (or at least try to be). <br/> <br/>Oh and nice graphics :) <br/>If you have unity pro you should experiment with camera effects like bloom, vignette or any of them. |
| May 11 01:44:00 | 54m 00s | Princess Fart | I got to the giant girl but I didn't know what to do next :P |
| May 11 09:14:00 | 7h 30m | Down | Great pixel art. <br/> <br/>It feels like the gameplay needs something more, maybe some puzzles or enemies. |
| May 14 07:26:00 | 70h 12m | Insane Grandpa | Very fun game! I beat it, it was hard but I liked the difficulty :P <br/>Loved the pixel art. <br/>Great job. |
| May 16 08:07:00 | 48h 41m | Blackwald Forest | At first it was confusing which click was for what but then I got used to it. <br/> <br/>Great job with the graphics, animations are too simple but the game looks good overall. |
| May 17 01:12:00 | 17h 05m | Ben Eath: The Surf Ace | Funny. <br/>Catchy song. <br/>Creative use of the theme. |
| May 17 01:18:00 | 6m 00s | IlluminateTree | Good project for learning Unity but it looks very raw/unfinished. |
| May 17 06:20:00 | 5h 02m | Dig Hard | Fun and great music. <br/>Loved it. |
| May 17 06:42:00 | 22m 00s | Cull Shot | It crashed 2 times after playing for some time but it's ok, I played long enough to enjoy it. I'm running windows 7 and played with an xbox wireless controller if it helps. <br/> <br/>It was very fun and the mechanic is original. <br/>Music was a little repetitive. <br/>Graphics are minimalist but they look really good, specially the 3D red cubes rendered as 2D coming from one dimension to another. |
| May 17 19:19:00 | 12h 37m | Descent | I liked the art but the level felt very empty. You could try spawning more and weaker enemies. |
| May 19 07:00:00 | 35h 41m | Gravity | 226 was my best. I like that it has a scoreboard. <br/>Very fun game! |
| May 19 22:40:00 | 15h 40m | Delve | Amazing art. Great entry. |