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Feedback comments for LD29
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| Timestamp | Since previous | Game | namuol's comment |
|---|---|---|---|
| Apr 29 19:45:00 | ITS A TREE | Those sandwich graphics are amazing. | |
| Apr 29 20:07:00 | 22m 00s | ECHO THE DOGEFIN RESCUES FLIGHT MH371 | Very fun. You nailed the controls! Would've been more fun if there was a larger area to swim around in! |
| Apr 29 20:14:00 | 7m 00s | Sea of Sorrows | ~all I have are the bubbles to keep me company in my dark ocean chamber of death-rocks~ |
| Apr 29 20:19:00 | 5m 00s | Sundiver | Curse you, homing skull-asteroid things! <br/> <br/>Nice style. I am going to assume the corruption graphics were inspired by the fabled "Missing NO." Pokemon. |
| Apr 29 20:32:00 | 13m 00s | mungo: wrenchlord | *sigh* Another platformer about a plumber. <br/> <br/>Just kidding. Outstanding sound/graphics/polish! |
| Apr 29 20:33:00 | 1m 00s | Deep Down Beneath Us | The "Web" link is a bit of a misnomer... Is this a Windows build? |
| Apr 29 22:51:00 | 2h 18m | Deep terror | Fun, but a little difficult to attack without being hit, since boats tend to fire in very close proximity to themselves. Am I missing something? <br/> <br/>Great graphics! |
| Apr 29 22:56:00 | 5m 00s | Monstrenga | Nice twist! Great music choice! Would like to see more levels/puzzles. |
| Apr 29 23:03:00 | 7m 00s | Crazy Drill | This is fun, but I'm pretty sure I could play this indefinitely by holding down and sweeping left-right for oxygen tanks. Maybe throw in some kind of barrier that forces the player to get a certain combo/score before they can proceed down? |
| Apr 29 23:52:00 | 49m 00s | Maniac PengMaku!! | Played to completion! Being a penguin is hard. Great job! |
| Apr 29 23:56:00 | 4m 00s | Doug: A Miner Inconvenience | Nice music and graphics. Jumping feels good. <br/> <br/>A tad frustrating, but we're living in an age of Flappy Bird, so I'm not sure that's a bad thing, anymore. |
| Apr 29 23:59:00 | 3m 00s | <GAME NAME> | Very unique visuals and gameplay. Not too easy. ;) Props for three.js <3 |
| Apr 30 00:02:00 | 3m 00s | SUPER ROBO GARDEN ARENA | Really nice graphics. <br/> <br/>Mouse aim would allow you to throw more enemies at the player, which is always a good thing. ;) |
| Apr 30 00:06:00 | 4m 00s | Lost, beneath the surface. | Strange choice for controls, but you score big points for mood and audio! |
| Apr 30 00:13:00 | 7m 00s | Dany's Room | Nice graphics! Would like to have seen more things/places to explore. What did you have in mind, originally? |
| Apr 30 00:20:00 | 7m 00s | Ben is the Surf Ace | Relaxing, until I die. Sorta like my game, I suppose. Also, 5 hours?! Nice work!! |
| Apr 30 01:52:00 | 1h 32m | Underground City Defender | Very difficult -- with some balance and simple unit AI (that automatically attack/gather resources), this could be really fun. <br/> <br/>Great music! |
| Apr 30 02:41:00 | 49m 00s | Advanced Cave Crawler | <step> <br/>"You found a shield in perfect condition." <br/>:) <br/><step> <br/>"Your shield cracks." <br/>:| <br/> <br/> <br/>Seemed like I could *always* avoid battles if I run away, but never could seem to win them. I was playing "My body is ready" mode. <br/> <br/>Really neat graphical trick. I'd love to try making something like this, some time. Your next challenge is to make a raycaster in LOVE. ;) |
| Apr 30 04:07:00 | 1h 26m | The Valley Rule | What tech did you use? This is astoundingly well-done. |
| Apr 30 04:58:00 | 51m 00s | tell my story | Why not make the camera follow the player instead of moving really slowly? |
| Apr 30 05:16:00 | 18m 00s | Sink or Swim | Nice tune. Simple controls. Easy to pick up and play. :) <br/> <br/>~Fun fact: minutes ago I played a game where I was a fish *avoiding* falling objects, and trying to *collect* bubbles. wat~ |
| Apr 30 05:22:00 | 6m 00s | Hide-n-Stab | Awesome! You ought to put this up on a server with some more bandwidth; there's a bit of lag. <br/> <br/>Player animation is good. Concept isn't new really, but I haven't seen it done on a large scale multiplayer capacity like this before! |
| Apr 30 09:16:00 | 3h 54m | You're Pulleying My Leg | Wow! One of the most sophisticated games I've seen made with Puzzlescript. Very inspiring stuff. <br/> <br/>Still working on solving it, but it's been a pleasure to play thus far. <br/> <br/>Seriously. Less than 800 lines of puzzlescript, which includes level data and graphics. The mind boggles. |
| May 11 20:34:00 | 275h 18m | Ama | Love all the details; in particular how the sky changes as the day progresses. Much cooler than using an on-screen timer. <br/> <br/>Gameplay is a little simple, but I wouldn't say that's a problem. <br/> <br/>Some post-compo suggestions: <br/>- Prevent getting "stuck" on corners. <br/>- More "swimmy" motion; something like Aquaria's but simpler. <br/>- More to explore: Sea creatures, special treasures, what have you. Lots of room for that sort of thing. <br/> <br/>Great job! |
| May 11 20:50:00 | 16m 00s | Aqua | Nice graphics, really nice background music! Would've loved to see more diversity in the scenery, but you did manage to build a pretty large puzzle to navigate. :) <br/> <br/>There wasn't really enough communicated when I found keys; I constantly found myself just shrugging and wandering around until I found a newly opened pathway. It might help to cut a camera to the door opening and then cut back to the player whenever one opens? <br/> <br/>By the way, were those "impossible-to-reach" keys reachable? |
| May 11 21:03:00 | 13m 00s | Splitted | Nice atmosphere, concept, and graphics, but I have to agree with the others; the platforming is -painfully- touchy. <br/> <br/>If you ever have the time, read through the "Sonic Physics Guide": http://info.sonicretro.org/Sonic_Physics_Guide <br/> <br/>It's a little on the long/detailed side, but it's a great reference whenever you're implementing the jump/run controls of any platformer. <br/> <br/>You don't have to copy the same "physics" of the Sonic series, but there's a lot of subtle tricks they use to make the run & jump -feel- a lot more "natural". I've never seen a better write-up on the subject. <br/> <br/>Cheers! |
| May 13 18:16:00 | 45h 13m | ScubaBear | Outstanding! Easily the most "complete" game I've played yet. Easy to pick up and play. Needless to say, superb graphics and sound. BRAVO! |
| May 19 08:40:00 | 134h 24m | Beneath the City | A very solid stealth-em-up puzzler! <br/> <br/>The game definitely needs more puzzles that explore the mechanics, but you've built a great foundation in 48 hours, and slapped on a -really- nice coat of paint, to boot. Great work, as usual. :) |
| May 19 08:49:00 | 9m 00s | ARKEYNOID | Cool take on the action-typing genre! <br/> <br/>It's a bit too difficult at first; I'd definitely start by only keeping one ball on the screen for a while, and slow things down a bit; then, gradually speed things up and eventually introduce an extra ball every so often. |
| May 19 09:12:00 | 23m 00s | Paddle Battle Pegasus | Easy to pick up, difficult to master. Controls feel great. I love the passive movement of the ship caused by the vortex. <br/> <br/>Nice tune! |