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namuol

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TimestampSince previousGamenamuol's comment
Apr 29 19:45:00 ITS A TREE Those sandwich graphics are amazing.
Apr 29 20:07:00 22m 00s ECHO THE DOGEFIN RESCUES FLIGHT MH371 Very fun. You nailed the controls! Would've been more fun if there was a larger area to swim around in!
Apr 29 20:14:00 7m 00s Sea of Sorrows ~all I have are the bubbles to keep me company in my dark ocean chamber of death-rocks~
Apr 29 20:19:00 5m 00s Sundiver Curse you, homing skull-asteroid things! <br/> <br/>Nice style. I am going to assume the corruption graphics were inspired by the fabled "Missing NO." Pokemon.
Apr 29 20:32:00 13m 00s mungo: wrenchlord *sigh* Another platformer about a plumber. <br/> <br/>Just kidding. Outstanding sound/graphics/polish!
Apr 29 20:33:00 1m 00s Deep Down Beneath Us The "Web" link is a bit of a misnomer... Is this a Windows build?
Apr 29 22:51:00 2h 18m Deep terror Fun, but a little difficult to attack without being hit, since boats tend to fire in very close proximity to themselves. Am I missing something? <br/> <br/>Great graphics!
Apr 29 22:56:00 5m 00s Monstrenga Nice twist! Great music choice! Would like to see more levels/puzzles.
Apr 29 23:03:00 7m 00s Crazy Drill This is fun, but I'm pretty sure I could play this indefinitely by holding down and sweeping left-right for oxygen tanks. Maybe throw in some kind of barrier that forces the player to get a certain combo/score before they can proceed down?
Apr 29 23:52:00 49m 00s Maniac PengMaku!! Played to completion! Being a penguin is hard. Great job!
Apr 29 23:56:00 4m 00s Doug: A Miner Inconvenience Nice music and graphics. Jumping feels good. <br/> <br/>A tad frustrating, but we're living in an age of Flappy Bird, so I'm not sure that's a bad thing, anymore.
Apr 29 23:59:00 3m 00s <GAME NAME> Very unique visuals and gameplay. Not too easy. ;) Props for three.js &lt;3
Apr 30 00:02:00 3m 00s SUPER ROBO GARDEN ARENA Really nice graphics. <br/> <br/>Mouse aim would allow you to throw more enemies at the player, which is always a good thing. ;)
Apr 30 00:06:00 4m 00s Lost, beneath the surface. Strange choice for controls, but you score big points for mood and audio!
Apr 30 00:13:00 7m 00s Dany's Room Nice graphics! Would like to have seen more things/places to explore. What did you have in mind, originally?
Apr 30 00:20:00 7m 00s Ben is the Surf Ace Relaxing, until I die. Sorta like my game, I suppose. Also, 5 hours?! Nice work!!
Apr 30 01:52:00 1h 32m Underground City Defender Very difficult -- with some balance and simple unit AI (that automatically attack/gather resources), this could be really fun. <br/> <br/>Great music!
Apr 30 02:41:00 49m 00s Advanced Cave Crawler &lt;step&gt; <br/>"You found a shield in perfect condition." <br/>:) <br/>&lt;step&gt; <br/>"Your shield cracks." <br/>:| <br/> <br/> <br/>Seemed like I could *always* avoid battles if I run away, but never could seem to win them. I was playing "My body is ready" mode. <br/> <br/>Really neat graphical trick. I'd love to try making something like this, some time. Your next challenge is to make a raycaster in LOVE. ;)
Apr 30 04:07:00 1h 26m The Valley Rule What tech did you use? This is astoundingly well-done.
Apr 30 04:58:00 51m 00s tell my story Why not make the camera follow the player instead of moving really slowly?
Apr 30 05:16:00 18m 00s Sink or Swim Nice tune. Simple controls. Easy to pick up and play. :) <br/> <br/>~Fun fact: minutes ago I played a game where I was a fish *avoiding* falling objects, and trying to *collect* bubbles. wat~
Apr 30 05:22:00 6m 00s Hide-n-Stab Awesome! You ought to put this up on a server with some more bandwidth; there's a bit of lag. <br/> <br/>Player animation is good. Concept isn't new really, but I haven't seen it done on a large scale multiplayer capacity like this before!
Apr 30 09:16:00 3h 54m You're Pulleying My Leg Wow! One of the most sophisticated games I've seen made with Puzzlescript. Very inspiring stuff. <br/> <br/>Still working on solving it, but it's been a pleasure to play thus far. <br/> <br/>Seriously. Less than 800 lines of puzzlescript, which includes level data and graphics. The mind boggles.
May 11 20:34:00 275h 18m Ama Love all the details; in particular how the sky changes as the day progresses. Much cooler than using an on-screen timer. <br/> <br/>Gameplay is a little simple, but I wouldn't say that's a problem. <br/> <br/>Some post-compo suggestions: <br/>- Prevent getting "stuck" on corners. <br/>- More "swimmy" motion; something like Aquaria's but simpler. <br/>- More to explore: Sea creatures, special treasures, what have you. Lots of room for that sort of thing. <br/> <br/>Great job!
May 11 20:50:00 16m 00s Aqua Nice graphics, really nice background music! Would've loved to see more diversity in the scenery, but you did manage to build a pretty large puzzle to navigate. :) <br/> <br/>There wasn't really enough communicated when I found keys; I constantly found myself just shrugging and wandering around until I found a newly opened pathway. It might help to cut a camera to the door opening and then cut back to the player whenever one opens? <br/> <br/>By the way, were those "impossible-to-reach" keys reachable?
May 11 21:03:00 13m 00s Splitted Nice atmosphere, concept, and graphics, but I have to agree with the others; the platforming is -painfully- touchy. <br/> <br/>If you ever have the time, read through the "Sonic Physics Guide": http://info.sonicretro.org/Sonic_Physics_Guide <br/> <br/>It's a little on the long/detailed side, but it's a great reference whenever you're implementing the jump/run controls of any platformer. <br/> <br/>You don't have to copy the same "physics" of the Sonic series, but there's a lot of subtle tricks they use to make the run &amp; jump -feel- a lot more "natural". I've never seen a better write-up on the subject. <br/> <br/>Cheers!
May 13 18:16:00 45h 13m ScubaBear Outstanding! Easily the most "complete" game I've played yet. Easy to pick up and play. Needless to say, superb graphics and sound. BRAVO!
May 19 08:40:00 134h 24m Beneath the City A very solid stealth-em-up puzzler! <br/> <br/>The game definitely needs more puzzles that explore the mechanics, but you've built a great foundation in 48 hours, and slapped on a -really- nice coat of paint, to boot. Great work, as usual. :)
May 19 08:49:00 9m 00s ARKEYNOID Cool take on the action-typing genre! <br/> <br/>It's a bit too difficult at first; I'd definitely start by only keeping one ball on the screen for a while, and slow things down a bit; then, gradually speed things up and eventually introduce an extra ball every so often.
May 19 09:12:00 23m 00s Paddle Battle Pegasus Easy to pick up, difficult to master. Controls feel great. I love the passive movement of the ship caused by the vortex. <br/> <br/>Nice tune!