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MyrddinsOwl

Feedback comments for LD29

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TimestampSince previousGameMyrddinsOwl's comment
Apr 29 17:44:00 RMS Sonedi Good atmosphere. I'd suggest making space move you in the Y plane so you can surface a little easier control wise.
Apr 29 17:46:00 2m 00s Hair Spirit Adventure Player takes a looong time to load. Is it set to be streamed? If you change it to streamed you many want to add the programming to make sure the next level is downloaded before it advances
Apr 29 18:33:00 47m 00s Planet Builder I got my planet to match on the second level (lava) but I didn't get the complete button
Apr 30 00:15:00 5h 42m Escave! Hey guys! This was fun! I don't think I've played a tower d game with first person mode. Super fun and I'd love to see it developed. I had a little trouble with the aiming sensitivity, but I'm also a console guy and bad with mouse keyboard in the first place. The enemies reminded me of SNES starfox bosses. This is a good thing. Well done!
May 1 05:50:00 29h 35m Infinite Hell Loop Feels like a one trick game, then it's over. The pixel art is well done though. Overall, it feels like some statement about the ludum dare that I must be missing.
May 1 06:03:00 13m 00s What Happened? I'm terrible at keyboard mouse fps games, but i managed to get through this. I like the twist at the end, cause once dodgeballs come into play, I'm thinking "So you were in a room of dodgeballs and got hit by something, and the dumbest psychologist in the world says "What hit you?"." But then it wasn't a dodgeball. Nice. <br/> <br/>If I could change one thing it would be the very short music loop. It grated pretty quickly. All high pitch and nothing low. Needs BASS!
May 1 06:11:00 8m 00s Max Manus I grappled with tons of invisible walls here, since it felt mostly like a flat area, and definitely exploited the bayonet. Otherwise, it was nice to see some history covered here. Well done. It felt like there was some ambient sfx at the beginning, but then the game feels pretty silent afterwards.
May 1 06:15:00 4m 00s ACME Visuals have a very Klasky Ksupo feel (Rugrats, Duckman, Aah Real Monsters). I got a grey square when the wolf got hit and wasn't sure if that was the intended art work or a bug, so am mentioning it. Everything moves very slow for a fighter game, so it may help just to speed up the walks and jumps for pacing's sake.
May 1 06:24:00 9m 00s Beat To The Bottom (BTTB) The last game I played had a 4 second loop that was high pitched and grating. Thanks for using a simple percussive loop instead. Well, it is a finished game, and as a 2D artist I always appreciate a hand-drawn look, even overlayed on polygons. I'm wondering why the holes couldnt have been actual cutouts leading down to the next level instead of flat images of a hole and a cut to the next level. Framerate and lighting seems to be an issue, and i agree that some obstacles would be the first thing on the wishlist. Silly vocal SFX helped put some yucks in there. Hey, you completed a game!
May 1 06:30:00 6m 00s Tank Game Pretty solid! If I could change one thing, its the color of the turret. It's hard to tell which way it's facing, which is obviously important. Switch the graphics to make this a submarine, make the tiles blue, and you're back on theme.
May 2 02:07:00 19h 37m Rosa Neurosa This game is amazing! I have to say, I watched you guys make it, but it really came together well in the end.
May 4 16:03:00 61h 56m Belowinator Unable to access folder.
May 5 00:35:00 8h 32m Crystal rain "Web" should actually be web