Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → RetroEpic

RetroEpic

Feedback comments for LD29

← LD27   LD30 →

RetroEpic's games and stats for all events →

TimestampSince previousGameRetroEpic's comment
Apr 29 11:52:00 Blocky Dungeon I felt that it was too difficult to time the attack, wasn't sure if it read on the click or for a duration through the attack animation.
Apr 29 11:55:00 3m 00s Submarine (treasure hunting) Cool pixel style, really liked the mines. Felt the movement could have done with some acceleration.
Apr 29 12:03:00 8m 00s Digable Planet This was awesome, I didn't know how to keep from dying because I had towers and sometimes the people would walk past my buildings and be fine and others not. So wasn't totally sure on what to do. Nice art style and audio was great!
Apr 29 12:11:00 8m 00s Deep Descent Cool! after killing all the monsters on the surface I didn't know what to do after that, how to get monsters below me.
Apr 30 06:09:00 17h 58m 0x1D What a novel idea! Very cool and a lot of fun to play. I do agree that the interface and variable switching stuff needs to be made a lot more intuitive, and "jumpCount" sounds a but like its tracking number of jumps - I only realized later that this was for double jumping. <br/>What if you had a resource of some kind that you could collect in the level that allowed you to assign larger values to your variables? So you could only do that double jump, or switch to enough negative gravity once you'd collected X ram chips or whatever? <br/>Anyway, great stuff!
Apr 30 08:24:00 2h 15m Scratch Quest Very cool idea! But I wasn't really sure what my progress was with the battle.
Apr 30 08:25:00 1m 00s Deep Sea I really enjoyed the mood and audio on this one, and those particle effects are awesome! Could definitely do with a bit more depth (he he) though.
Apr 30 08:28:00 3m 00s Infinite Island Really cool idea and a lot of fun to play, but the movement could definitely use work. I ended up accidentally scooting into lava way too many times. This could be a really fun, multiple quick sessions kinda game.
Apr 30 08:33:00 5m 00s An old man and space I LOVE the art style you've gone for here - really appealing environment. It was a bit confusing to work out though, and the movement felt sticky at times. Really lovely on the whole though.
Apr 30 12:07:00 3h 34m emilion Really nice work! Very surreal
May 1 08:05:00 19h 58m Rude Bear Revengeance Wow, what a crazy and awesome game. It's amazing that those mechanics all work together so well despite mixing so many different kinds of movement. Nice work!
May 4 09:11:00 73h 06m Infection Really awesome entry, a huge amount of fun!
May 5 15:44:00 30h 33m PORTHOLE Absolutely incredible in terms of mood and overall feel, really well done! You've inspired me to try a more analogue art approach for my next LD :D
May 8 07:22:00 63h 38m AHH LAVA! Really fun concept, sort of like a vertical Bomberman! I would quite like to see this with everything sped up a little - player movement and the speed at which blocks fall. Nice work!
May 8 20:11:00 12h 49m Beneath The Surface Holy crap, that last level! <br/>This is a lot of fun, and I love how at first the mechanics seemed very straightforward, but later on you realize certain things about how best to play (like how to rotate properly instead of struggling against the wrong axis). <br/>Great entry!
May 12 07:14:00 83h 03m No Eyes Willy Really interesting graphical style, and a fun game to boot!
May 12 07:27:00 13m 00s Beneath Colossal Wow, really incredible mood! Nice work!
May 12 08:09:00 42m 00s Hostile Planet I didn't like that I was looking at the top left number instead of looking at your awesome art.
May 12 08:20:00 11m 00s Get Beneath The Surface This was super fun! Good job, with some polish this could become something really rad. <br/>Just need to work on your colour harmonies, otherwise controls felt super tight.
May 12 08:30:00 10m 00s The world beneath Controls felt really floaty, and the mouse didn't lock to the screen. otherwise I'm not sure what I was supposed to do, the win condition wasn't obvious.