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Feedback comments for LD27
RetroEpic's games and stats for all events →
| Timestamp | Since previous | Game | RetroEpic's comment |
|---|---|---|---|
| Aug 27 08:27:00 | Death Dodgers | Really liked the use of colors, gameplay was pretty fun and controls responded decently but could probably do with some tweaking, for my liking anyway. Good job! | |
| Aug 27 08:43:00 | 16m 00s | Haraka | The controls were not very responsive, I think it could benefit from some more post grace on the jumping, the simplicity is pretty cool. |
| Aug 27 08:48:00 | 5m 00s | Fireworks | Haha that was funny man! good job! 1 aspect I think that could be improved is unifying the color pallet, but I do like how the yellow signs contrast the darker value of the stage. <br/>good job :) |
| Aug 27 08:52:00 | 4m 00s | LEGACY | I felt that the controls were frustrating and floaty, I was expecting to have more nimble controls but then had very slow movements. It could also be more interesting opening up the range of motion, so rotating left and right. Otherwise you nailed the water effect! |
| Aug 27 08:55:00 | 3m 00s | The Duellists | That was pretty fun! good suspense building as you waiting to shoot! I'd say maybe look at adding movement like ducking jumping, could add a lot of challenge, moving target. |
| Aug 27 08:59:00 | 4m 00s | Clocked In | Brilliant! freeking awesome, super fun. Simple and elegant, got not critique. I really like the bobble effect when you hit an obstacle. well done. |
| Aug 27 09:02:00 | 3m 00s | SliP | very cool graphic style, love the snappiness of the controls brings back memories of older platforming games, really enjoyed the into the blob control mechanic. |
| Aug 27 09:18:00 | 16m 00s | Bob Won't Be Late | I think the controls are really hard, the isometric doesn't lend itself well to the time pressure. That being said the graphical style is awesome. |
| Aug 27 09:27:00 | 9m 00s | Fat-Guy-In-A-Batman-Costume-Man Rises | The mechanic wasn't obvious, the graphics are funny. |
| Aug 27 09:29:00 | 2m 00s | Kendog | menu looked amazing, but the gameplay is lacking, wasn't sure where the challenge lies because I spam spacebar and win everytime. |
| Aug 27 09:32:00 | 3m 00s | 10 Seconds Before Flush | The theme is pretty nasty, but the game is quite interesting and challenging. Reminds me of 90s era PC platformers. <br/> <br/>Kept feeling that jump and fire keys were swapped though. |
| Aug 27 09:49:00 | 17m 00s | Total Spaghettification | cool mechanic, awesome music, cool puzzles, just needs some way of stopping your character wandering off to the start of a level if you make a mistake. |
| Aug 27 09:52:00 | 3m 00s | 10 Second Tactics | Cool idea, would probably work very well in mobile. <br/> <br/>Found the camera control a bit finicky, would have liked to see more of the level at once. <br/> <br/>Overall: Cool :) |
| Aug 27 09:55:00 | 3m 00s | Timespunkers | super fun, amazing graphics, good effort for 72 hours. I don't think there was enough contrast in what was a platform and the background. Good job. |
| Aug 27 10:00:00 | 5m 00s | Phosphorus | felt that the controls were a little floaty, the animation sliding might have exaggerated that, maybe look into speeding the animations FPS up to match the movement speed. Also felt her gravity was a little weak. I liked the use of darkness and the match stick :) Great work on the graphics. |
| Aug 27 10:06:00 | 6m 00s | Candyland | Interesting Idea. I liked the swinging of the sword mechanic, I didn't like that the art style was mixed, I think it could have been stronger if you didn't overlay textures on the pixel art, and also felt that the round portal zone thing didn't fit in the grass style. There's also no explanation or tutorial showing how to use your abilities or controls so felt frustrated trying to figure out what buttons to push to use skills. |
| Aug 27 10:11:00 | 5m 00s | Inversion Boy | very cool mood. Must have post jump grace in platforming! otherwise very cool effect of the black and white, quite challenging when it flips, also felt the gravity could be tweaked to be heavier. |
| Aug 27 10:16:00 | 5m 00s | 10 Seconds to Save the World | really need to have jumping grace time in platforming. Otherwise I felt it was kinda disappointed that nothing happens after you get the world, I was expecting somekind of feedback, but after collecting the world nothing happens. <br/>I like the smallness of the window it has some charm to it. |
| Aug 27 10:21:00 | 5m 00s | Digital Run | I didn't like the sensitivity of the mouse and felt that the strafing was a bit slow in comparison to the forward walking speed. The audio was a turn off for me, maybe give audio options to mute the sound, I just turned my volume off. Didn't find it was very challenging. Good effort and I applaud your attempt at doing 3d for a jam, it's very tricky. |
| Aug 27 10:47:00 | 26m 00s | Kougeki | Fantastic little game man. It is a little shallow as you mentioned but it's still great. I think you guys did well on your graphic style and the mechanic is simple and intuitive, it's easy to place things and change unit modes. Good going! <br/>Also the audio for me was top notch! |
| Aug 27 10:47:00 | 0s | Placeholder | Great game, interesting approach to strategy - destroying your own building is a nice touch. Beacon is essential!! |
| Aug 27 12:43:00 | 1h 56m | Dungeon Deadline | This is a cool idea! I don't like the time limitation on it though, seems like the game will play better without the restriction on the time. Otherwise, looks and plays awesomely. <br/>Good job |
| Aug 27 13:17:00 | 34m 00s | Defusing Emily | Simple idea well done. I think it's lacking some feedback when you miss a bomb, and when bombs count all the way down to 0 there should be some visual feedback like camera shake or explosions or anything really. Good job! |
| Aug 27 13:21:00 | 4m 00s | 10 Sec Hero | I didn't quite understand the instructions and so when I tried killing the guys by smashing buttons I died at the 2nd fight, maybe a bug? |
| Aug 27 13:37:00 | 16m 00s | Routine decisions (in 10 seconds) | This is a really cool little game, funniest game I've played so far. Cool re playability. |
| Aug 27 13:41:00 | 4m 00s | Summer Death Olympics | not very fun single player, I think it would be better if there were different rhythms you had to tap instead of just left right the whole time. maybe the first 10 meters it's lr then it's llrr, then llrllrr something like that could be more interesting |
| Aug 28 07:21:00 | 17h 40m | Hurry UP! | very cool character, not sure about how the 10 second theme is integrated here because it starts with more than 10 seconds and you can keep adding time. The graphics are awesome though. |
| Aug 28 08:22:00 | 1h 01m | MegaPunch | amazing results, well done. Seemed there's an issue where you can't kill dudes when they occupy the same spot. Did you guys think of maybe adding projectiles and blocking? maybe in version 2 :) |