Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Chinchilla
Feedback comments for LD29
Chinchilla's games and stats for all events →
| Timestamp | Since previous | Game | Chinchilla's comment |
|---|---|---|---|
| Apr 29 08:13:00 | Fuel Me Once | Woooo! $2096, I am an oil prospecting badman. <br/> <br/>Took me about 3 goes to get the hang of the controls on keyboard without catching myself dangling over a ramp. <br/> <br/>Overall, pretty awesome. Splitscreen multiplayer? | |
| Apr 29 12:25:00 | 4h 12m | They Lurk Beneath | Nice artwork, I really like the look of the huge red spider things dragging your ships down. Would have liked a health bar or something for the cities, its not obvious whether you're dealing any damage to them. Weapon upgrades would be great too, the player weapon seems pretty puny! A solid entry! |
| Apr 30 07:15:00 | 18h 50m | pixel bat attack | Awesome work! I won!!!!!!!!!!!!!!!!!!!!!!!!!!! :) |
| Apr 30 07:35:00 | 20m 00s | the vole beneath | MOAR LEVELS :) <br/> <br/>Really nice presentation and sound though |
| Apr 30 07:53:00 | 18m 00s | From Below | 859s... I got pretty good at catching torpedoes towards the end :). I think all games should probably feature whales as anti-missile countermeasures from this point onwards. <br/> <br/>The controls need a bit more physical presence, i.e. inertia and a perhaps particle effects to convey speed. Otherwise pretty good. A bit on the easy side, but its usually safer to make things easy in a game jam so that people actually play your game through :) |
| Apr 30 08:18:00 | 25m 00s | Infection | Holy crap. This is probably the most well-made ludum dare entry I've ever seen. Incredible amounts of polish and solid gameplay. Good job. |
| Apr 30 08:28:00 | 10m 00s | The Money Beneath Our Ground | Nice graphics and sound, though growth animations would be awesome. The main challenge at the moment seems to be not avoiding spending too much to be able to continue growing crops, which I'm not 100% convinced is all that fun. Maybe needs a longer chain of production where you need to carefully balance supplies along the way? |
| Apr 30 12:41:00 | 4h 13m | ASCII: Beneath the Surface | pretty cool! Took me a minute to realise that the popups were separate processes and that I should allow windows to fire them up, but that just added to the hacking aesthetic :) <br/> <br/>Couldn't get past the red floor (if there was a way past). <br/> <br/>Good fun! |
| May 1 06:22:00 | 17h 41m | gnome fortress | The recording feature is very cool, and I'm sure there's a game that could be made just out of that somehow, I like the gnome sprites and the fact that they all have their own jobs. Seems a bit lacking in goals at the minute though. |
| May 1 06:37:00 | 15m 00s | Striking Innocence | Hmmm... angelk's comments confuse me, I thought I wasn't earning any points until I started holding the mouse down?! :D <br/> <br/>There were a few other confusing things: pressing the pause button to start the game took me quite a while to figure out, it wasn't really clear to me whether the shift button was useful as it didn't really seem to help push your score up in terms of targeting enemies, and I never felt that the punishment for getting hit by enemies was harsh enough to warrant using the teleport. <br/> <br/>Art and sound both really, really nice though. The electronic guitar arpeggios were giving me some lo-fi daft punk vibes :) |
| May 1 06:45:00 | 8m 00s | Escape the Segfault | Arrrghhh.... died at ~6000 meters... Would say that the platforming was kind of stiff and awkward, but it just made the super jump all the more awesome. Moar cubes! |
| May 1 06:49:00 | 4m 00s | The submarine engineer | Awwww maaan... this looks lovely, but couldn't work out what I was supposed to do... at some point I accrued 250 points for doing something... I think :) <br/> <br/>Hope to see this turned into something cool in the future! |
| May 2 12:53:00 | 30h 04m | Cubulis | Really good fun and the music is awesome! :) |
| May 3 08:24:00 | 19h 31m | Amongst the Sand & Spice | walk without rhythm, and we won't attract the worm... <br/> <br/>NOMNOMNOM |
| May 3 08:30:00 | 6m 00s | FISH! | Nice little game! Could be pretty addictive if it had online leaderboards, maybe. |
| May 3 08:40:00 | 10m 00s | Captain P | Awww.... no turret!? :_( <br/>Would be great to see some more work done on this, its a cool concept. |
| May 3 08:47:00 | 7m 00s | Octopus ! | I like the art and music, and the controls felt pretty good. But I wasn't at all clear on whether I was supposed to be ramming the boats from below or jumping on top of them, or how to use the shield. <br/> <br/>Also I couldn't tell how the resources in the top right, the icons you collect, and the prices in the shop related... |
| May 3 09:14:00 | 27m 00s | Ant Vision | I really like this, the tunnel crawling works really well (I even had to have a look at your source to work out how on earth you'd done it). And emerging out onto the surface is an awesome experience. Would be great if there were other AI ants that followed you, and you could set up routes. |
| May 3 11:32:00 | 2h 18m | They Came For My Mushrooms | This is great, the way you put together the music as the difficulty increases is really clever. I think I'd prefer it if without the slowdown when you're carrying 5 mushrooms. It might be better with tile-based movement, but I'm not sure. <br/> <br/>Overall, pretty great! |
| May 3 11:40:00 | 8m 00s | Killer Driller: Enemy Beneath | Not bad! I'm not sure there's any need for the player to take damage from the monsters, the cities are the only health bar you really need. By the end I was just defending a single city, spamming the fire button into the center, with no chance of losing, so it needs some sort of mechanic to avoid things getting into that dead end. <br/> <br/>I thought the music wasn't too bad once in the game! Good work :) |
| May 3 11:46:00 | 6m 00s | The Meaning of Life | Had a nice atmosphere, and was fairly trippy. Could do with a bit more content and some puzzles though :) |
| May 3 11:54:00 | 8m 00s | Beneath the clouds | Nice! Shame there's no audio, some music would really lift this up. The ballon physics and art (as other people have pointed out) are great, it almost seems a shame to include them in a game with so little interactivity, but I think what you were trying to get across worked. Good job! |
| May 7 12:34:00 | 96h 40m | Tron LD29 | Pretty nice visuals, music needs to be a bit simpler - maybe just arpeggios rather than random notes. Also AI that isn't suicidal would be cool :) |