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Feedback comments for LD29
graebor's games and stats for all events →
| Timestamp | Since previous | Game | graebor's comment |
|---|---|---|---|
| Apr 28 18:00:00 | The Underkeep | Took me a bit to figure out what I needed to do, but once I got rolling it was really enjoyable :) | |
| Apr 28 18:09:00 | 9m 00s | Underworld Evolution | Being presented with all the attributes was a little overwhelming, but overall I quite like the idea. |
| Apr 28 18:13:00 | 4m 00s | Seed | Really liked this, but I was expecting it to continue when I got to the surface. Ending the level there felt abrupt to me. |
| Apr 28 18:22:00 | 9m 00s | Grow Little Tree, Grow! | This was really cool! Very simple mechanic of drawing the roots, but it hooked me right away. |
| Apr 28 18:34:00 | 12m 00s | The Sandbox | Cool idea, I found it really hard though, even with just the one ball. |
| Apr 28 18:45:00 | 11m 00s | White Warriors | Took me a second to figure out what was going on, then after killing 3 skull icons my entire browser completely locked up. |
| Apr 28 18:47:00 | 2m 00s | Wriggle Worm | Cool game, but the sound effects and flashing when you get hit were really aggressive for what otherwise seems like a pretty calm game. |
| Apr 28 18:50:00 | 3m 00s | Atomicle - LostAutumn.net | Really polished looking! My only complaint is that the effect when you get a +1 feels like you got hit/took damage. I thought I was screwing up for a while at first. |
| Apr 28 18:56:00 | 6m 00s | Beneath Colossal | Really really hard to control, but the atmosphere was quite cool. Nice lighting. |
| Apr 28 19:24:00 | 28m 00s | Space to go | Really enjoyed this! Even though the controls were very simple I liked being able to change up the pacing/tempo/mood by delaying my presses. Interesting way of presenting music/a story. |
| Apr 28 21:55:00 | 2h 31m | SubDie | Cool audio, seems pretty polished overall. Good job :) |
| Apr 28 22:18:00 | 23m 00s | The Deep | Awesome level of polish and atmosphere, but making me go through the lengthy intro sequence every time I died kind of soured the experience for me. Great effort overall though :) |
| Apr 29 01:28:00 | 3h 10m | Anett | Love the visual style. |
| Apr 29 02:13:00 | 45m 00s | our god lives underground | Outstanding visuals and atmosphere, dude. Cool shadows and depth, good balance of detail/vagueness... really enjoyed exploring the space! Would love to play a more meaty/lengthy game in this style :) |
| Apr 29 13:28:00 | 11h 15m | Speed Driller | It got a little repetitive feeling around level 5, might help to make the increase in difficulty more extreme. Levels 1-5 I was able to make $1500-$2000 each with ease. It's super hard (impossible?) to return the drill to a straight direction once you turn. <br/> <br/>With some polish and audio this could be a cool little game, good work :) |
| Apr 29 13:37:00 | 9m 00s | Dark Depths | Pretty cool game, definitely feels quite polished for a 72 hour project. I like the look of the environment and the small details like the periscope facing your direction of movement, and the leaks/drips appearing inside and being visible through the windows. Good job! |
| Apr 29 13:55:00 | 18m 00s | Sundiver | Interesting game. The enemies that appear and dash towards you were super fast and seemed impossible to avoid. I wasn't really sure how to tell if I was winning or not, sometimes it said "Core cleansed" and sometimes not, I had no idea why. |
| Apr 29 15:27:00 | 1h 32m | Hanoka | Really cool game! Nice art, and the physics of jumping/diving felt awesome. Very satisfying to play :) Only thing I didn't like was that the voice samples when you resurface got very repetitive and seemed to be mixed quite loudly compared to the music. Great job, especially for 48 hours. |
| Apr 29 19:48:00 | 4h 21m | Chacket Valleyparker: DRILL BUNNY | Really solid, nice presentation. |