Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → ethankennerly
Feedback comments for LD29
ethankennerly's games and stats for all events →
| Timestamp | Since previous | Game | ethankennerly's comment |
|---|---|---|---|
| Apr 29 05:41:00 | Gotcha | When I run away from the viruses, I feel concerned and alert! If you continue to develop this, when I play as the white blood cell, I feel confused what I'm supposed to eat. | |
| May 2 04:27:00 | 70h 46m | Dig Hard | Exciting weapons, monsters, and pressure to dig. Tight graphics, controls, and sounds! If you continue to develop this, I felt as if the difficulty was unfairly variable, and for my poor action skills, didn't dig far. |
| May 2 04:35:00 | 8m 00s | Dig Master | Watching for the block to break had me switching targets. Clever puzzle! The moving floor kept me thinking quickly. I felt challenged. If you continue to develop this, my first play, I didn't see the target block. 117 points. |
| May 2 04:40:00 | 5m 00s | The Puddle | I felt surprised to fall through a puddle and explore the underworld. If you continue to develop this, those bats flying left and right near the beginning felt so fast and dense that I lost motivation to get past them. |
| May 2 04:48:00 | 8m 00s | Ben Eath The Surf Ace | The part about press Space, Enter, back to Space, backspace tickled me. If you continue to develop this, I was hoping to surf. |
| May 2 04:55:00 | 7m 00s | What Lies Beneath | Exploring the perilous cave and photographing luminous creatures to the haunting melody and mechanical pulses enchanted me. If you continue to develop this, I was surprised that the vessel was colliding and restarting, almost without warning. |
| May 2 05:02:00 | 7m 00s | Deep Diver | Collecting coins and retracting the breathing tube before a shark bit it kept my attention. If you continue to develop this, when I got all of the coins and saw no fish and the air supply ran out, I felt confused. |
| May 5 03:46:00 | 70h 44m | Shanghai | The atmosphere and story entranced me. If you continue to develop this, when I saw the tubes connect and points go up, I still was not sure how the connections were a metaphor for spy management. |
| May 5 04:00:00 | 14m 00s | The Westport Independent | All 5! Love the storytelling, atmosphere, Papers Please inspired dystopia. If you continue to develop this, I had to click or drag in a way that felt random to close a paper. |
| May 5 04:15:00 | 15m 00s | Watch Your Step | The spiders scared me. Managing to dig a coin while worrying about spiders kept me alert. If you continue to develop this, in the beginning, I didn't know I was supposed throw the coin into the wagon, so I felt confused. |
| May 7 04:06:00 | 47h 51m | Beneath the City | The pristine pixel lights enchanted me! If you continue to develop this, when I got to the second level and was detected by guards twice at the same place and was not sure how to avoid this a third time around, I felt discouraged. |
| May 7 04:14:00 | 8m 00s | Arctic Antics | Skating in figures to avoid the orca kept me concerned and alert! The rules of the orca, which seemed to predict my next position interested me. Also how the ice that I can skate on is removed, which makes it more and more difficult challenged me. If you continue to develop this, I didn't get to a moment where I felt I had accomplished something besides the time. I also didn't have much skill at catching papers, so began to ignore them. |
| May 7 04:22:00 | 8m 00s | Deep Blue Home | Dodging blocks and racing from green orbs pass red beam paths kept me alert. The pristine pixels and aural ambient music allured me. If you continue to develop this, when first seeing some of the background vines and blocks, interpreted they would block my movement. |
| May 7 04:28:00 | 6m 00s | Where Is My Bone? | When I dug up a ring, I felt interested. If you continue to develop this, I wasn't sure how to infer where some objects were buried and how they mapped to the smells. |
| May 7 04:34:00 | 6m 00s | Hot Diggity | Skating down, drilling into blocks kept me alert. Seeing the consequences of how I could skate and drill after attaching components to weird places fascinated me. If you continue to develop this, I felt confused when distinguishing the magma blocks from the blocks that make the coin sound, and the blocks that unlocked an upgrade. |
| May 7 04:41:00 | 7m 00s | Sub Terraria Zero | When I was running through the dark areas exploring, I felt curious. If you continue to develop this, after the save crystal, going left and getting eaten by the green monster on the bottom a few times, I felt annoyed. I jumped on the platforms, but the bats took more hits than I could land before they knocked into the lower floor with the green monster. |
| May 7 04:53:00 | 12m 00s | Substratum | Figuring out that shooting a different colored block allowed me to pass into the block fascinated me. The desolate story, strange tile block logic, bleak sounds created a plausible mood of being in a space odyssey. If you continue to develop this, in the beginning of the green squares I got trapped and felt discouraged from figuring out the strange logic. |
| May 7 04:57:00 | 4m 00s | Fishing On The Ice | When I dropped a line and caught a fish, I felt achievement. If you continue to develop this, when I saw the submarines, I felt confused. |