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Feedback comments for LD29
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| Timestamp | Since previous | Game | AnglerteamGames's comment |
|---|---|---|---|
| May 2 19:37:00 | Surface Tension | The mood and theme here are excellent. Everything ties together in a simple and elegant fashion to evoke the experience of a fall day in the woods. It left me wanting more. <br/> <br/>I would have liked for the 'skip' sound effect to better match the ambient sound, though, as it took me a little 'out of the zone'. | |
| May 2 19:49:00 | 12m 00s | The Moon Mystery | I really like the idea of stretching out a boss battle into a game. I really wanted to see what the moon was made of! Alas, I couldn't make it past the ice moon. <br/> <br/>I had a little difficulty with the controls, particularly bounding off the side of the screen. I found it a little hard to control my speed. |
| May 2 20:35:00 | 46m 00s | Earthen Terror | Excellent level of polish, particularly with the interface. The addition of enemies, blocked tiles, and spells adds interest and flavour to an already-solid base game. <br/> <br/>I liked the subtlety of these changes, and felt that the balancing on "Normal" was generally pretty good. Difficult enough that I needed to pay attention to what I was doing, but not so hard that I lost interest. <br/> <br/>An all-around excellent effort for such a small amount of time. |
| May 2 21:36:00 | 1h 01m | Drill | Why do drills love citrus fruit? I may never find out. Nonetheless I had a great time playing this. The mechanic was interesting, the levels well-designed and thought-provoking, with a nice progression curve -- until I got stuck on one level! |
| May 4 13:54:00 | 40h 18m | Unearth | The concept is great, and the projection really helps you to see 'beneath the surface' in an effective and unobtrusive way. Would have liked to have seen the full concept! |
| May 4 13:59:00 | 5m 00s | Cave Beneath The Surface | A really solid dungeon crawler implementation. Art was crisp and clear, and the enemies+traps kept me on my toes for the first few floors. Unfortunately I couldn't get past floor 6 or 7 due to the game freezing! (Win/Chrome) |
| May 4 14:20:00 | 21m 00s | Infector Detector | I love the concept; you've made great use of the theme. But after ~50 dead, I found things became much more guesswork. Perhaps having unique colours, so that people can be tracked more easily as you're trying to extrapolate where the original infector could have gone, would allow for a more structured approach. <br/> <br/>But I still saved 76 humans, not bad for a day's work! |
| May 4 14:32:00 | 12m 00s | Beneath the Duck Face | Alone in the chatroom, I feel like I missed out a lot of the potential of this game. Nevertheless, you really nailed the ending theme -- only game to get me to actually laugh so far! |
| May 4 14:57:00 | 25m 00s | Holy Moly | Nice and straightforward integration of theme into the gameplay -- made it easy to instantly pick up and play. Had fun for a few levels but ran into some slowdown on Chrome, unfortunately. |
| May 4 18:03:00 | 3h 06m | DownDown | Had a lot of fun once I figured out the "#/color" mechanic. The different themes were a little jarring in the overall presentation. Just wish I could have continued after losing a level instead of having to start back from the beginning! |
| May 4 20:25:00 | 2h 22m | Submarine | Excellent job working with -- and around -- the theme. A fun, irreverent exploration piece of just the right length. |
| May 4 21:32:00 | 1h 07m | Super Iceberg Hero | Controls take a little getting used to, especially once the iceberg gets quite small. I liked the tradeoff between ship size and melting speed. However, I couldn't really tell how much the small ships were increasing my lifespan so it seemed to make the most sense to beeline south. |
| May 4 23:58:00 | 2h 26m | Woodcutter's Folly | I like the mechanics, and the graphics are a nice implementation that meshes well with the audio to create a nice mood. I agree with the controls being floaty, perhaps moreso based on what we're accustomed to. Would have liked to seen more! |
| May 5 01:02:00 | 1h 04m | Air | I liked the concept and the animations, but also felt that the controls, combined with the limited amount of air, made the game quite difficult. The jet propulsion feature was nice, but also a little frustrating to control. |
| May 5 01:08:00 | 6m 00s | Lumbricidae | Nice theme to tie everything together! Overall a solid, enjoyable experience. Found the camera panning to be a little disorienting at times. |
| May 6 02:21:00 | 25h 13m | Gnomish Miners | Very well-implemented; the game played quickly and beautifully, and was a very interesting concept. <br/> <br/>I found the theme to be a little bit of a hindrance in understanding the game -- I wasn't really sure why gems were being re-mined, why the sources tiles don't get included, or indeed where the gnomes were. Certainly a game I'll enjoy coming back to, though. |
| May 6 02:36:00 | 15m 00s | Mind Therapy | The theme and mechanics were truly new and surprising -- something I truly appreciated about this game. <br/> <br/>There's a lot of content here, and it's very well presented. I would have liked a slightly sharper difficulty curve, personally, but the curve as it stands is still great. <br/> <br/>Very well done! |
| May 6 16:11:00 | 13h 35m | Morpher | I really like the theme and the idea behind the mechanics. Loading got stuck on Chrome but was fine on Firefox. <br/> <br/>The game was also too hard for me -- too many enemies that I didn't really have enough time to get used to the controls and how to switch between spirit animals. Would have liked to been able to dive in a little bit more, but I could never get very far! |
| May 6 16:29:00 | 18m 00s | Grow Little Tree, Grow! | A nice calm, relaxing game. The theme really tied everything together to make a complete experience. <br/> <br/>Would have liked to have the pace increase a little faster with time. Great game! |
| May 6 16:44:00 | 15m 00s | Overwhelmed | I really like the use of theme and the feeling of being, well, overwhelmed. Definitely increases the tension over time. Have to agree with others about the audio -- felt like it took me a little out of the experience. |
| May 6 17:17:00 | 33m 00s | Watch Your Step | The graphics are excellent - really help to nail the mood and theme of the game. Controls and mechanics were spot on. <br/> <br/>Lasted a fair bit before feeling overwhelmed by the large number of enemies and not being able to do too much about them. Really well done! |
| May 9 03:17:00 | 58h 00m | Dagfin | Good use of lighting and the film grain effect. Spent a little too much time stumbling through the dark, and then I died. Would have liked to have seen what came next! |
| May 9 03:23:00 | 6m 00s | NecRobot | Great style; the music was quite catchy! <br/>I liked the idea behind the gameplay, but found it a little difficult for me. Looks like my necrobot will never be human ... |
| May 9 03:41:00 | 18m 00s | FuMeKuRi (page-turner) | Simple, well put-together, and very cute. Great combination of graphics and audio to set a lighthearted mood! |