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Feedback comments for LD28
vrld's games and stats for all events →
| Timestamp | Since previous | Game | vrld's comment |
|---|---|---|---|
| Dec 16 03:06:00 | VOXELTRONIC | Graphics and sounds are fantastic. The feeling reminds me of Virus 2000 somehow (though that is a totally different game). However, the controls are a little weird and make it hard to actually play the game (it took five tries to get to wave 2, highest I got before quitting was wave 5). <br/>Still, good game overall! | |
| Dec 16 03:23:00 | 17m 00s | 0RBITALIS | Wow, this is an awesome game! Graphics are beautiful and the mechanics are fun! Only drawback: How is the game related to the theme? |
| Dec 16 15:06:00 | 11h 43m | The blue present | Fun little game, but I think it could be more fun if either the presents would fall slower or the basket would move faster. |
| Dec 16 15:20:00 | 14m 00s | clic only | Interesting mechanic, very well presented (graphics and audio). Only two ill points: How does this game relate to the theme and: some of the later levels are Evil with a capital e ;) |
| Dec 17 09:39:00 | 18h 19m | The Battle of Infinite Birds | I like the concept, but the controls (sluggish movement, shot direction) make it somewhat hard to enjoy your game :/ |
| Dec 17 09:49:00 | 10m 00s | Ursa Miner | Ursa miner gives a nice Descent feeling (good job on that), but it doesn't really feel like a finished game. Here are my main points (in case you want to develop this further - please do!): <br/> <br/>1) Add an arrow to point to the airlock (like in Freespace). It's really hard to find it using the XYZ coordinates in the upper left corner alone. <br/>2) Better feedback, e.g.screenshake when firing the vaporizer, particle effec when collecting gems, oxygen bar instead of a number, stuff like that. <br/>3) Background - less black (dark greyish blue could work) and maybe add a few stars <br/>4) Afterburner! |
| Dec 17 11:20:00 | 1h 31m | Warrior | Very neat idea, but very, very hard to master! |
| Dec 17 11:22:00 | 2m 00s | Mead Greed | Nice graphics and a fun idea. Too many peasants though ;) |
| Dec 17 11:28:00 | 6m 00s | Lazyman Makes a Sub Sandwich | Very nice McPixel vibe you got there :) Only negative point: The mono-/dialogue basically tells you what to do, but the riddles are easy enough to figure out yourself. So you basically missed a great opportunity for more jokes! |
| Dec 17 12:41:00 | 1h 13m | You Only Get One Shot: Eminem Rapping Simulator | Spaghetti! |
| Dec 17 17:50:00 | 5h 09m | One Take | Really nice game idea, and well executed. As others have said: the "shot detection" was a little unfair at times, but that didn't hurt the experience too much! |
| Dec 17 18:00:00 | 10m 00s | Earth Prime | Tough one to judge: I really like the graphics and music, but due to the lack of feedback (even just graying out buttons would have helped) I don't really feel like I have an influence on whats happening. |
| Dec 17 18:07:00 | 7m 00s | Le Artilleur | Very fun game :) |
| Dec 18 10:57:00 | 16h 50m | Fat the police | Positive: Original concept and very nice graphics and sounds. <br/>Negative: Non-intuitive controls (putting the control-guide in-game would have helped) and apparently no way to restart a level. |
| Dec 19 13:23:00 | 26h 26m | Hero of Tower | Interesting concept, and the feeling reminds me of Prince of Persia. However, I always failed on the first or second floor, because the levels felt impossible to complete (gap too long to jump, enemy constantly guarding a ledge, ...) |