Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → ResonantCraft
Feedback comments for LD28
ResonantCraft's games and stats for all events →
| Timestamp | Since previous | Game | ResonantCraft's comment |
|---|---|---|---|
| Dec 17 09:25:00 | Don One goes to space. | The game seems pretty funny to me. The scrolling is probably too fast or the camera too close to the character : it's hard to anticipate what's up ahead. <br/>Otherwise I like the "frio" and "caliente" thing. <br/> <br/>Cheers, <br/>Nathan | |
| Dec 17 09:38:00 | 13m 00s | Agent Idaho | I liked it ! The visuals, although they're simple, look really cool. <br/>I'd say the main thing at the moment it that the cars are hard to use : <br/>- you have to be super close to enter them <br/>- they rotate very fast, making them super hard to control <br/>- they bump and stop into pretty much everything, including enemies who could die and drop their collider when you drive on them <br/> <br/>Just some thoughts. Overall it feels pretty polished and sounds good ! |
| Dec 17 09:46:00 | 8m 00s | ClockTower | Hey there, <br/> <br/>I like the procedural generation you put there. It makes it pleasant to retry the game. <br/>However, the controls feels a bit unresponsive : the shot happens with a delay, and the character has a lot of inertia. I didn't go to the end of the game because of that. <br/>Also, to me, it lacks one little fx and/or sound effect to indicate that the character has taken a hit. <br/> <br/>Cheers, <br/>Nathan |
| Dec 17 15:50:00 | 6h 04m | Underbyte | I love it ! The controls are slick and the gameplay is really solid here. Special mention to the soundtrack which is very well produced and rousing ! <br/> <br/>Cheers, <br/>Nathan |
| Dec 17 15:51:00 | 1m 00s | Princess Kingdom | Very well done in only 48 hours. At first, I found it a little bit frustrating that you only get one, but I enjoyed playing for quite a long time. Congrats. |
| Dec 17 15:58:00 | 7m 00s | Old MacDonald vs Zombies | This is a nice, polished little game overall. The art style is very pleasant. I just wondered how the theme was used here (you only get one life ?). And the music feels too repetitive, mostly because you used a very well known theme (hiya hiya ho !). <br/>This was a good experience overall ! <br/> <br/>Cheers, <br/>nathan |
| Dec 17 16:05:00 | 7m 00s | Crew: A Futuristic Detective Game | Amazing ! Without a tutorial you have to rely on your description but overall it is a very solid and innovative concept you got there. I would love to play an extended version of this game if you think about updating it in the future. |
| Dec 17 16:08:00 | 3m 00s | One Strike | Oooh I like that. You used the theme well (and I'm not saying that because we went a similar path with my teammate ;) !) : it's at the core of your gameplay. <br/>The gameplay lacks a bit of depth, as other said. A single QTE probably isn't enough to keep people entertained for a while. <br/>The art direction is nice. Your animation lacks a bit of punch : the timings should show more contrast (slow lift of the sword, hold and extremely fast hit). <br/>The start screen also is too slow and could be seen as a constraint by players. <br/> <br/>Anyway, I wish you the best. <br/>Cheers, <br/>nathan |
| Dec 17 17:35:00 | 1h 27m | Berathen Jam | Even if it is simple, it is very addicting. I couldn't get past 13 but I noticed how the difficulty increased like in wario ware so well done in only 72 hours. |
| Dec 17 18:09:00 | 34m 00s | Doubt | Very nice graphics and a unique atmosphere are the strong points of this game. I got past the 4 doors but then I got stuck. Overall I enjoyed playing but I am sure I would enjoy way more if I could reach the ending. |
| Dec 17 18:27:00 | 18m 00s | Jameson The Pilot | So much polished in 48 hours, I am impressed. Mechanics are good and overall it is well done but I found a little bit frustrating that you only got one life. Landing on a planet was not an issue for me. Trying to make your first income was hard thought. Good job. |
| Dec 17 19:08:00 | 41m 00s | Jump Chip | Very solid entry. I managed to get to the end and it was quite hard, especially the boss fight. I loved how you totally changed gameplay from a puzzle game to die and retry meat boy game. If I had one complain, it would be the theme not completely fitting. Got 47% completion, very challenging to get them all. Congrats. |
| Dec 17 20:49:00 | 1h 41m | TITAN SOULS | Managed to complete the game. Absolutely stunning. The brain was very hard. I kept retrying to beat him until I read there were more bosses. So in the end after beating him the others were definitely easier. I liked the ending a lot, but I was also a bit disappointed because of it (if you reached it you will know why). So very well done game, congrats. |
| Dec 17 22:22:00 | 1h 33m | Shine | Solid entry made in only 48 hours. The learning curve is very well handled for a fantastic final level. Kept me entertained until the end. Only one little thing: I didn't expect the orb to break on wood but it is nitpicking. Good job overall. |
| Dec 17 22:25:00 | 3m 00s | Pillage Rush | Very innovative gameplay. At first I was a bit confused with a girl on my shoulder and didn't know what to do but later the greediness took me over to get the best one. Well done to graphics and programmation. |
| Dec 17 23:08:00 | 43m 00s | Moon's quest | Well it is really impressive, so much work done in only 48hours. I got lost in the cave but I loved the retro style (art+music). Because I didn't manage to get further I couldn't enjoy the whole strategic aspect of the game, but I kept me entertained for quite long so congrats ! |
| Dec 18 00:35:00 | 1h 27m | Ricochere | Very nice. It is very difficult thought, I can't get past level 4. I also found very frustrating that I always missed the last guard by one pixel. But nice entry, congrats. |
| Dec 18 00:43:00 | 8m 00s | Bombevo | Sale issues here. Sometimes I get a white screen when launching a missile (don't remmeber the color), sometimes, it gets stuck when generating the field. Otherwise, it is well done, love the graphics, found the music a little bit repetitive though. Nice entry. |
| Dec 18 13:45:00 | 13h 02m | Pillow Fortress | I really like how the Frisbee works ! At first, it felt pretty unclear what the game was about and what I had to do. But as others said there, I find the idea you chose for this universe interesting. Do you plan on extending this game's development ? |
| Dec 18 16:34:00 | 2h 49m | Walkways of Mind | The visuals are nice. However, one thing bothered me : having to click on the text boxes instead of using the E key. |
| Dec 18 16:47:00 | 13m 00s | blomster | Really, super smart concept ! |
| Dec 18 17:02:00 | 15m 00s | BUTTERSLIDE | That's a nice take on this kind of game. The knives add quite a bit of variety in particular. Only the music feels too repetitive and somewhat annoying after a while. <br/>Cheers, <br/>Nathan |
| Dec 19 09:22:00 | 16h 20m | The Naughty List | The idea at the core of this game is really nice. Only one thing bothered me as far as the gameplay is concerned : there is no way to jump above enemies, thus when you miss a shot, you're often stuck between a rock and a hard place (gotta take damage). <br/> <br/>Nice work though, nice use of the theme ! |
| Dec 19 09:26:00 | 4m 00s | One way out | The game looks lovely. Too bad there's this glitch where you die upon restarting the game. <br/>It seems rather hard without some sort of health indicator, and the controls lack a bit of snap to my taste. The mood feels great though. |
| Dec 19 10:08:00 | 42m 00s | One Shot to Glory | The game looks quite nice and the idea behind it seems smart to me. The controls feel a bit unresponsive as both the character has a lot of inertia, and the scrolling is quite slow. Also, I would prefer some Up and down control instead of the "touch to go up". It's a personal taste though. <br/> <br/>Anyway, good luck and thanks for your feedback on html5gamedevs ! |
| Dec 19 13:27:00 | 3h 19m | Ballkeeper | Well done, this is a very pleasant, polished game. |
| Dec 19 13:31:00 | 4m 00s | Seven Eagles, One Lantern | The character moves a bit fast, so it feels a bit hard sometimes to release the lantern precisely on the switches. Also, the theme lacks presence in the gameplay. But I think you've gone a pretty hard road with the 3d webgl thing, and your game is well made. Good job ! |